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Messages - GreatWyrmGold

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48811
DF Gameplay Questions / Re: Long live the King! Not you, the new guy.
« on: September 09, 2012, 07:39:10 am »
Vampires live long, so they can easily claim the royal bloodline. Often correctly.

48812
DF Community Games & Stories / Re: The Arena : Dying Changes Everything
« on: September 09, 2012, 07:38:24 am »
Aren't ogres slower? I've never played this mod, so I assumed that ogres weren't the elephant-dwarfing monstrosities they are in vanilla.

48813
Forum Games and Roleplaying / Re: You own a interstellar mercenary company!
« on: September 09, 2012, 07:26:51 am »
I'm assuming she can, just like Mark somehow did.
...Point taken.

48814
Roll To Dodge / Re: You as villain.
« on: September 09, 2012, 07:26:15 am »
[1] You manage to build some sort of one-shot, mini death ray, but it fires the wrong way and hits you in the face. Thankfully, you got the beam off of you before you died; less thankfully, the death ray was single-shot, so you can't do that again.

48815
Forum Games and Roleplaying / Re: Word association game, OVER NINE THOUSAND
« on: September 09, 2012, 07:24:02 am »
Cereal.

48816
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: September 09, 2012, 07:23:31 am »
Granted. You never said you had to get there, or that its inhabitants were nice or unable to get here, so...world besieged by Tamriel.

I wish I had a world history book, written in English, from our timeline's 2075, accurate and including history going from at least 2000 to the then-present.

48817
DF General Discussion / Re: What Would Urist Do?
« on: September 09, 2012, 07:20:18 am »
Okay, seriously? What do I need to do to get you to stop doing that?
...
Goodbye.

48818
DF Dwarf Mode Discussion / Re: The Most dangerous creatures?
« on: September 09, 2012, 07:17:39 am »
They also tend to be large. A dog-sized uniphant wouldn't be scary at all.

48819
DF Dwarf Mode Discussion / Re: Holy Moly husks
« on: September 09, 2012, 07:16:35 am »
Husks are opposed to all life, but don't count as dead. They do seem to prioritize non-husks they see, though...

48820
About iron and bronze: Historically, bronze was better than iron. Iron was just more common than say, tin.

48821
DF Dwarf Mode Discussion / Re: Edit raws to make rock beds?
« on: September 09, 2012, 07:13:49 am »
Skill?
Name?
Non-redundancy?

48822
DF Dwarf Mode Discussion / Re: Help me dealing with a whole lot of aquifers?
« on: September 09, 2012, 07:10:52 am »
Large pits covered in lots of hatches opened by a pressure plate at the fortress's side could potentially kill all but one of the siegers.

48823
The "everything turns to iron" bug reared its head a few updates ago, when birds would lay iron chairs. I suspect it is down to material defentions in some way.
Birds laid iron chairs because Toady left some test code in.
Iron is the first-defined inorganic material. Let's see what happens when we forbid the main material for letherworking moods or some such...road leather artifacts?

48824
Forum Games and Roleplaying / Re: Word association game, OVER NINE THOUSAND
« on: September 09, 2012, 06:57:37 am »
Lobbyists.

48825
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: September 09, 2012, 06:57:14 am »
Granted. You just turned the world into WH2k.

I wish for a world history book, written in English, from the year 2075 AD.

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