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Messages - GreatWyrmGold

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48856
DF Modding / Re: Stone Clay
« on: September 08, 2012, 09:14:00 pm »
Allegedly, it needs SOIL and a FIRED_MAT. I've given cinnabar both, but no squares of cinnabar have counted as clay. Do stoney tags interfere, and if so which ones?

48857
Roll To Dodge / Re: You as villain.
« on: September 08, 2012, 08:52:36 pm »
[3] You see a store. It's run-don, so probably no one will care if it's robbed.

48858
DF Dwarf Mode Discussion / Re: The Most dangerous creatures?
« on: September 08, 2012, 08:50:41 pm »
Giant sponges are overrated. They can't move or breathe air.
See: thralled giant sponges
See: cannot move, and can thralling mist even get underwater.

48859
DF Dwarf Mode Discussion / Re: Self-Contained Fortresses
« on: September 08, 2012, 08:49:19 pm »
The OP asked what the smallest possible SCF was.

48860
DF Dwarf Mode Discussion / Re: The Most dangerous creatures?
« on: September 08, 2012, 08:48:40 pm »
Giant sponges are overrated. They can't move or breathe air.

48861
Sad but expected.

48862
DF Dwarf Mode Discussion / Re: Tiny Islands
« on: September 08, 2012, 08:44:00 pm »
As long as the general parameters work, I'm peachy.

48863
DF Dwarf Mode Discussion / Re: The Most dangerous creatures?
« on: September 08, 2012, 08:42:45 pm »
Beat you to it.

Murderous, immemoriable, vampiric or necromantic ghosts. My list contains more common foes, though.
Sure, but I ignored that and hoped none would notice.
Fool. Of course I would notice. I have nothing better to do!

48864
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 08, 2012, 08:41:16 pm »
I said moderate priority not highest priority.
Moderate implies that we'd try to set it up before the first harvest, or so I thought.

48865
The bone sword is awesome.

48866
Forum Games and Roleplaying / Re: You own a interstellar mercenary company!
« on: September 08, 2012, 08:38:42 pm »
Sounds fine.

48867
Roll To Dodge / Re: You as villain.
« on: September 08, 2012, 08:34:35 pm »
[4] You salvage the death ray and turn it into a heat ray. Boy, this is exhausting work. Maybe you should consider getting some minions?

48868
DF Suggestions / Re: Demigod Abilities (WIP: Testing Waters)
« on: September 08, 2012, 08:31:41 pm »
Hey, if it's good for biomes it's good for adventurers. I approve of your venture. Just remember spoilers.

48869
DF Dwarf Mode Discussion / Re: The Most dangerous creatures?
« on: September 08, 2012, 08:30:29 pm »
Beat you to it.

Murderous, immemoriable, vampiric or necromantic ghosts. My list contains more common foes, though.

48870
DF Dwarf Mode Discussion / Re: Self-Contained Fortresses
« on: September 08, 2012, 08:22:16 pm »
Hypothetically? One tile of farm, one tile of food stockpile, one tile of well. Throw in at least one plump helmet and a single dwarf, set the farm to grow plump helmets year-round, and you're good.

Were east or vampires can be stuck into a one-tile room and forgotten.

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