Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 3260 3261 [3262] 3263 3264 ... 3706
48916
DF Dwarf Mode Discussion / Re: Military escorts for miners
« on: September 08, 2012, 06:15:56 pm »
Or breed bears and train the cubs.

48917
DF Dwarf Mode Discussion / Re: Strange and Wild Landscape
« on: September 08, 2012, 06:15:27 pm »
Again, I'd really like that save.

48918
DF Community Games & Stories / Re: StNPO - 2 - Actually pretty alive!
« on: September 08, 2012, 06:08:12 pm »
Why not let them in once the next migrant wave arrives? Less headaches.

48919
DF Community Games & Stories / Re: The City of Glass; Succession Fort
« on: September 08, 2012, 05:50:33 pm »

Also, Great Wyrm, after seeing your handy work in StNPO, I'm a little scared to see what you do on your turn :p

So am I. That's why I hope to get this fort before the FPS stops me.

Edit: it's only spring?
Edit2: shame we lost the werebeast.

48920
DF General Discussion / Re: Devlogs from 2050
« on: September 08, 2012, 05:47:53 pm »
Alright, good news! I was mucking about with advanced worldgen and decided to create Earth, with the history seed set to zero. More than that, I can't say without violating the CIA's orders...well, I can tell you about the virtual me I found in Legends, but that's it.

48921
DF General Discussion / Re: What Would Urist Do?
« on: September 08, 2012, 05:44:38 pm »
nothing . a wish without booze , magma or elves is not a wish

48922
DF Modding / Re: BOOZEFISH!!!!
« on: September 08, 2012, 05:43:46 pm »
Milk isn't considered a drink, so it won't function as alchohol.

Figure out a way to get it into a barrel and it will!

48923
DF Modding / Re: The Diamond Megabeast: Ultimate Modded Creature Tournament!
« on: September 08, 2012, 05:43:01 pm »
How about we consider certain interactions off-limits? Transformations come to mind...

48924
DF Suggestions / Re: Inverse & Copy Function for Stockpile Settings screen
« on: September 08, 2012, 05:39:38 pm »
He wants to make certain types of custom stockpiles over and over.

48925
Forum Games and Roleplaying / Re: Word association game, OVER NINE THOUSAND
« on: September 08, 2012, 05:36:04 pm »
Linoleum lions.

48926
Forum Games and Roleplaying / Re: Village Evolution
« on: September 08, 2012, 05:35:23 pm »
I thought we needed stone for...wait, we did that and now have wood for the rest. Good idea! But what will Rosa do to surprise Tom and Grant?

48927
Forum Games and Roleplaying / Re: An adventurer is You--My First FGaR Thread
« on: September 08, 2012, 05:33:46 pm »
...
This isn't about you, Tsuchigumo550, this is about everyone else.

-----

You start putting up a racket, shouting and waving the poker around. The kobolds look more scandalized than afraid or angry, until you hit one. Then they go ballistic. Meanwhile, the dragon has been watching you curiously, licking up food with its tongue. It doesn't even seem to notice as it grabs the priest with its tongue and swallows.
The crowd goes silent, then erupts into a furious discussion. This leaves an opening, so you grab the dwarf and haul him out. It makes your injured hand smart a bit, but you keep the pain silent. About this time, a consensus seems to have been reached; the kobolds swiftly surround you, cheering, as they carry you and the dwarf into the cave and toss a few corpses that weren't here before the discussion to the dragon.

You are tossed into a fair-sized room in the caverns, probably a couple hundred feet deep and a few dozen feet across. Two walls are formed by those of the caverns, gray stone streaked with cyan and silver. Part of another edge of the room is a pit, with a crude wooden platform over its pitch-black depths, and the other walls are formed of boulders and branches, held together by clay and a couple ropes. These walls are about five or six feet high, maybe a third of the way to the ceiling, and are festooned with all sorts of objects--some art, some silver or golden weaponry, many shelves with crude or odd tools on them. In the room itself are three things of note: a stash of shinies larger than a normal kobold's, a pile of silk clothes and a tapestry big enough for a kobold to luxuriously sleep on, and the silver statue, a couple kobolds bickering over where it should go.
You are carefully placed onto the "bed," and the dwarf is dumped next to you. The kobolds hurry out, clearly needing to do a lot of work on short notice.

You are left alone, save for the dwarf and a single kobold in a plain leather robe in this strange room. What do you do?

48928
Forum Games and Roleplaying / Re: Word association game, OVER NINE THOUSAND
« on: September 08, 2012, 04:33:28 pm »
Nazis.

48929
DF General Discussion / Re: What Would Urist Do?
« on: September 08, 2012, 04:32:52 pm »
PLEASE STOP STEALING MY SCHTICK!

To get you to stop taking my schtick...Urist would put on a puppet show and instantly be beloved by every child in the fortress. He would get immunity from the goblins due to being an easy way to find the children.

What would Urist do if he had to make a wish that could not be about booze, elves, or magma?

48930
DF Gameplay Questions / Re: Saving metal bars with armour
« on: September 08, 2012, 04:29:18 pm »
Gold sucks for anything but shields and other bludgeoning items. You could accept it as the price you pay for having gold shields, but we already have a heavy, soft material that's not really good for much. At least copper's price reflects its usefulness.
Copper's great for shields, picks, and training.

Pages: 1 ... 3260 3261 [3262] 3263 3264 ... 3706