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Messages - GreatWyrmGold

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48976
DF Suggestions / Re: Procedurally Generated Cave Beasts
« on: September 08, 2012, 01:15:35 pm »
the Dwarves worship deities, so basically we're going to ignore any evidence of the simulator's existence and assume Armok created everything in 1025 years
This is not really the place for that, but Real dieties and some sort of evolution are not mutually exclusive. It would be best for DF for the game not to be a static permanent universe, created by the Gods. In fact, the gods should just be part of the simulation, by interfering in planetary matters, but certainly not by being omnipotent(think Discworld Gods)
There's also the evidence of current cave bears, ogres, toads, etc.

48977
DF Suggestions / Re: Literature, libraries, and papermakers.
« on: September 08, 2012, 01:14:40 pm »
Most of that sounds good, but I see bibliophile burnings if dwarves skip work to read. It should but a leisure activity.

Remember though, why would your labourers be able to read?

...Let me think about that. How were literacy rates in the 1300s or 1400s?

48978
DF Suggestions / Re: Arena/Zoo zone
« on: September 08, 2012, 01:13:13 pm »
I guess the best solution would be to have dwarves ignore creatures who can't hurt them, and also ignore creatures in arenas until the latter make it to almost the exit of the arena or close enough to hurt.

48979
DF Dwarf Mode Discussion / Re: I wanna make ice crafts, etc~
« on: September 08, 2012, 07:16:12 am »
Bear in mind, ice melts easily...

48980
DF Dwarf Mode Discussion / Re: the most dangerous type of lycanthrope
« on: September 08, 2012, 07:14:21 am »
Wait, werebeast militia bad?

No hunger, thirst, or injury...turns into an elephant/dwarf thing every month...axe lord...sweet.

48981
I can see a little dwarfling snug in his giant bone bed, father looking proudly in the doorway.

Right before that Fell Mood hits and Dad decides he really wants a new dwarf-bone helm

how sadistic is this forum...

Not nearly as sadistic as a fell mood.

48982
DF Community Games & Stories / Re: The City of Glass; Succession Fort
« on: September 08, 2012, 07:07:06 am »
The shrimp are probably FBs.

48983
No, wait, that was somewhere else.

48984
Wait, you're in a zombifying biome...aren't necromancers redundant?

48985
DF Modding / Re: Human Castle (just a bunch of questions)
« on: September 08, 2012, 07:01:20 am »
Dwarves also get steel without iron.

48986
DF Modding / Re: Question about projectile weapons
« on: September 08, 2012, 06:57:36 am »
...Okay, I misunderstood. That actually makes more sense, actually.

48987
DF General Discussion / Re: Zombie Modding / Evil Biomes
« on: September 08, 2012, 06:54:01 am »
Severed hands need a nerf. Without the forearm (and the muscle and tendon to bone connections that entails) a hand wouldn't be able to exert enough grip to be dangerous
Without muscles or tendons a skeleton shouldn't be able to move. Just accept the consistency of the crazy.
I think hands should be able to crawl, grasp, and maybe scratch, but I have no idea how that would be done. Maybe limiting actions if the zed lacks a part with LIMB?

48988
DF General Discussion / Re: What would you like to see in the new sites?
« on: September 08, 2012, 06:52:06 am »
I wouldn't want them to be weird, anomalous structures when every other tree took up one tile.

48989
DF General Discussion / Re: What Would Urist Do?
« on: September 08, 2012, 06:50:52 am »
Nothing, not even marry.

What would Urist do if he had a rock, and someone broke it?

48990
Roll To Dodge / Re: YOU IN AIRPLANE
« on: September 08, 2012, 06:45:26 am »
DISMANTLE AIRPLANE FOR SCIENCE!
This!
hi help the SCIENCE! PEOPLE
Wait, if this is an RTD, not a suggestion game, why are we saying "THIS"?
Because all of us are helping to dismantle the airplane!

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