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Messages - GreatWyrmGold

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49006
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 07, 2012, 08:46:04 pm »
Didn't Burundi have that genocide and famine problem? I could help find solutions, I'm an amateur armchair sociologist. Oh, and solving problems like that is awesome PR.

49007
DF Modding / Re: Truely immobile creature.
« on: September 07, 2012, 08:42:52 pm »
Most likely, the creature generates heat from any material with fixed temperature. I wonder what would happen if you gave it two FIXED_TEMP materials with different temps...

Also, you reminded me of he SCP Foundation for some reason.

49008
DF Dwarf Mode Discussion / Re: Why is there so many kids!?
« on: September 07, 2012, 08:39:41 pm »
Try a variant of Roger Stone's theory of raising boys. Ideally, get a few puppies in there.

49009
DF Dwarf Mode Discussion / Re: Smokeclasped and Zealscar
« on: September 07, 2012, 08:38:31 pm »
...Why?

49010
What does the putrid slime do? Even numbness will cause dwarves to assume that something far worse will happen if they don't get medical treatment ASAP.

49011
DF Dwarf Mode Discussion / Re: Elite wrestler squad?
« on: September 07, 2012, 08:35:40 pm »
Well, giving them shields would actually increase their offense, especially if they're copper shields. Great for bashing.

Be glad I didn't link to TV Tropes.

49012
DF Modding / Re: My Orcs
« on: September 07, 2012, 08:31:30 pm »
How are they different from goblins?

49013
DF Gameplay Questions / Re: My Cheif medical dwarf won't treat my axelord.
« on: September 07, 2012, 08:25:28 pm »
Alright I assigned everybody with diagnosis jobs and my broker decides diagnosis him, thanks for advice, I just hope he doesn't have an infection.

I'd be more worried about misdiagnosis...

49014
DF Dwarf Mode Discussion / Re: Why is there so many kids!?
« on: September 07, 2012, 08:22:37 pm »
Or stick them into barrels. Consider letting them out at 12, otherwise stop up the...I forget how this goes.

49015
Anything is possible, as long as you haven't modded dwarves to not be able to breathe air.

49016
DF Dwarf Mode Discussion / Re: Why is there so many kids!?
« on: September 07, 2012, 08:19:10 pm »
Kill them. Better yet, use DT to put them to work or chuck them in a pit with several puppies until they grow up. Think of the latter as a modified version of Roger Stone's theory on raising boys.

49017
Other than rotting slime, how is the glacier evil?

49018
DF Modding / Re: Question about projectile weapons
« on: September 07, 2012, 08:13:26 pm »
Well, it depends. People really can reload bullets, putting the lead part back in the casing and adding new powder.

You can't change how often ammo breaks, though.

49019
DF Suggestions / Re: Arena/Zoo zone
« on: September 07, 2012, 08:11:33 pm »
Zone or not I think we all agree that dwarves need to stop being afraid of creatures that they shouldn't be afraid of because they can't get to them. I am actually thinking what GreatWyrmGold said is best now because then siege operators won't flee their posts.

That'd bring about issues with dwarves and creatures/enemies with ranged attacks though. Having a zone for it would also give more control over when you'd want dwarves to express this particular behaviour and avoid having to mess more than necessary with pathfinding and normal behaviour, possily introducing more bugs in the process. A zone would be much easier to control, and you could also much easier implement a "enjoyed watching the arena lately" thought, tying it to combat taking place in the zone rather than having to set up a bunch of parameters for what would count as arena combat.
As Xenxe noted, dwarves need to be less afraid of critters that can't harm them in general. Today's not the type to put in half-done fixes.

49020
Forum Games and Roleplaying / Re: You own a interstellar mercenary company!
« on: September 07, 2012, 08:09:43 pm »
I like the idea Tsuchigumo550 suggested. Keeping ears to ground can be done on breaks and after we're done.

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