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Messages - GreatWyrmGold

Pages: 1 ... 3272 3273 [3274] 3275 3276 ... 3706
49096
Forum Games and Roleplaying / Re: You own a interstellar mercenary company!
« on: September 06, 2012, 05:28:52 pm »
Lunge for the wrist!

49097
Why wouldn't there be underground magic in DF? There's a bunch of underground magical critters.

49098
DF General Discussion / Re: Mundane Quests Ideas
« on: September 06, 2012, 05:21:18 pm »
...I am intrigued by this idea that Dwarf Fortress may become a P. G. Wodehouse plot generator with massive cat's laughter.

Tell me more...
Fixed that for you. I can imagine cats laughing at misfortune.

The baron's guests obviously aren't dwarves. Dwarves wouldn't consider pantslessness, vomit, and horses in the meeting hall unusual.
The baron isn't a dwarf, but there was nothing saying the guests were surprised. Actually, they still might be if they were expecting the baron to act human and not dwarven.

49099
DF General Discussion / Re: What would you like to see in the new sites?
« on: September 06, 2012, 05:15:06 pm »
For goblins, sure. Maybe humans, but not elves or kobolds and probably not dwarves. That's my interpretation of the ethics.

49100
DF General Discussion / Re: Zombie Modding / Evil Biomes
« on: September 06, 2012, 05:13:30 pm »
I think that the lack of leverage would stop hands from being much more than annoyance or encumbrance.

49101
We could make a custom reaction that makes sharp shields. Or mod shields to have edge attacks.
The former is possible, the latter isn't.

49102
Another thing: if dwarves are immune to magic, wizards are no threat. At least, they're not much of one.
Well fire ice lighting ect still would harm them but i am talking about arcane type magic
What do you mean by that? Dwarves would be immune to a wizard exploding in a burst of raw magical power, or...uh...what?

49103
Forum Games and Roleplaying / Re: An adventurer is You--My First FGaR Thread
« on: September 06, 2012, 04:56:52 pm »
Alright, let's go with that.

-----

You rush into the forge. Past the counter where one can buy the wares of the smith who works here is a forge. The walls and shelves are barren of anything useful--just a few crafts of tin and copper--but you can see some hammers and a couple of rose gold figurines further back by the light of the still-glowing coals. You stuff the figurines, still warm and lacking the fine details, into you pocket and look for a weapon. The smith's hammers could work--the largest has a head almost as big as yours, marking this as a dwarf's forge. There are also a couple of pokers like those a fireplace might have, and a bag of nails is on a shelf in case you have a deathwish. You could also rush out with just your hands , the bucket you dropped outside, and the figurines, or look around on the off-chance you find something while the dragon lands.
And while we're at it, what's your name?

49104
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 06, 2012, 04:47:24 pm »
Just choose a decent country where a bunch of insane nerds and geeks from America who want the country to prosper economically and develop a space program would be an improvement.

49105
Forum Games and Roleplaying / Re: You mutated!
« on: September 06, 2012, 04:44:35 pm »
Why go all cannibalistic? Other food sources have a higher calorie-to-danger ratio.

Such as? Also theese suggestions are getting rather confusing.
Anything that lacks guns and the disadvantages noted here.

you should find abandoned warehouse , start a textile industry , bribe the mayor , hire mercenaries to take out the mayor , become mayor and name yourself the mayo .
Long-term. Also, it's just like you to want to call yourself the mayonnaise.

49106
Another thing: if dwarves are immune to magic, wizards are no threat. At least, they're not much of one.

49107
Forum Games and Roleplaying / Re: Word association game, OVER NINE THOUSAND
« on: September 06, 2012, 06:36:06 am »
Dimos

49108
Forum Games and Roleplaying / Re: You mutated!
« on: September 06, 2012, 06:35:32 am »
Why go all cannibalistic? Other food sources have a higher calorie-to-danger ratio.

49109
DF Suggestions / Re: Why is Dwarf Fortress on Desura, and not Steam?
« on: September 06, 2012, 06:33:31 am »
If there's no discernable reason for DF to not be on Steam, Toady probably has a reason. We don't know. Think he'd respond if we asked?

49110
DF Modding / Re: Babysnatcher
« on: September 05, 2012, 10:18:43 pm »
I've heard that you'll only get migrants of your own race, but mod dwarves to snatch babies and breed slowly and test it!

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