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Messages - GreatWyrmGold

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49171
DF Gameplay Questions / Re: Minecart spiral
« on: September 04, 2012, 06:25:02 pm »
Not if they go down!

49172
DF Modding / Re: Body_transformation and CE_add_tag
« on: September 04, 2012, 06:21:42 pm »
Then they won't breathe in water, either.

49173
DF General Discussion / Re: Zombie Modding / Evil Biomes
« on: September 04, 2012, 06:21:16 pm »
*There's no weapon avaibable that would in some way affect the undead : No blessed / holy weapons , no torches to set corpses afire , no bonuses for using silver weapons , no bonuses for maces and so on.
Not to put out your holy fury (since I agree with a lot of it and a fair amount is actually planned for the future, it just hasn't been implemented yet), but unless corpses are really old and they were stored in a dry place then they actually burn really badly. First it would be difficult to get them to catch in the first place, and then they would burn for a long time, (since most problems with burning to death is pain/blood loss, not structural damage) so all that lighting the zombies on fire would do is make them even more dangerous for the next few hours before they finally collapsed.
This is why the few zombie survival guides that take themselves seriously and many that don't advise the use of fire as a tool, not a weapon.

They still shouldn't burn worse than living dwarves.
Dwarves' clothes burn well. Zombies don't wear clothes.

49174
dang i thought as much cant they get the same map and amounts though?
They should; aren't there different seeds for different things?

And didn't he upload the save folder, which contains its own raws?
Yes, but as I mentioned a single extra rejection will resulting in a totally different world terrain and history wise, making it impossible to duplicate without the exact same raws.

And the files posted are just the exported world data, which includes the world gen data, but no raw files. Were he to post the save file itself, that would be able to be used by anyone, though with the drawback that any game they played on the world would be using the masterwork raws with his individual configuration.
My bad, I thought he had posted the save folder.

...By the way, what parameters are you using in Masterwork?

49175
DF Dwarf Mode Discussion / Re: Your most lavishly decorated bedroom
« on: September 04, 2012, 06:14:31 pm »
Make a massive tower out of crystal glass blocks, and import star sapphires/rubies to make windows from. Add several public rooms, including a dormitory. At the top, make some rooms out of platinum, aluminum, or ideally candy. In these rooms, house your greatest dwarves. Add metal and/or masterwork statues and artifacts to taste. Garnish with dwarves.

49176
DF Dwarf Mode Discussion / Re: First cavern layer at -100
« on: September 04, 2012, 06:13:11 pm »
Wait, Dwarf Fortress is telepathic...and malevolent?

49177
DF Suggestions / Re: elven cannibal adventures
« on: September 04, 2012, 06:12:08 pm »
Generally, if your ethics don't prohibit the butchering and eating of sentients, you should be able to. You can in Fortress Mode, why not Adventurer? Presumably the same thing could work in both.

49178
Forum Games and Roleplaying / Re: You own a interstellar mercenary company!
« on: September 04, 2012, 06:08:30 pm »
Yet another reason to not take the immediate-term defense contract.
Also, should we have the new recruits keep an eye on the injured when we're out, to show we trust them?

49179
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 04, 2012, 06:07:12 pm »
I meant create a national debt. Every country has one, and we may even be able to pay it back in the long run.
DORA was the biggest BFG ever created. Made in WWII by the Germans, it cost 7 million reichsmarks, and was the second out of only two created. The company, out of policy, didn't charge for the first one.
It was a railway gun, over 100m long, and took a week to set up.
It fired shells that were over five metres long.
If we modify the design a bit, it may even reach the outer atmosphere.
It was so big it was actually an entire battalion.

Maybe if we put it on Luna. A landside gun that size would just be a big target for air forces.

49180
Forum Games and Roleplaying / Re: You own a interstellar mercenary company!
« on: September 04, 2012, 06:05:57 pm »
Recover, then take the shuttle job. It's going to get snapped up soon.
We have two mercs whose best combat skills are close-quarters, which is better in a cramped space station then in an open battle. Add this to the list of reasons I gave for taking the space station the first time.
Also, remind everyone that they have agreed to serve the federation, under our command, previous nationality does not matter now.
Vetoed. We're mercs. I'd rather not have them feel as if they're obligated to anyone except the unit. They joined us knowing we could have killed them at any time. At this point I think they're more loyal than the guys we picked up back at the pub. Not to say that they aren't good men.
This.

49181
Forum Games and Roleplaying / Re: The Bay12 Space Program - Logistics & Info
« on: September 04, 2012, 06:02:27 pm »
We've discussed tons of options, from violently conquering some Caribbean island to Kickstarters.

49182
dang i thought as much cant they get the same map and amounts though?


They should; aren't there different seeds for different things?

And didn't he upload the save folder, which contains its own raws?

49183
DF Dwarf Mode Discussion / Re: Rayearthen, monument to the Toad
« on: September 04, 2012, 05:53:00 pm »
Just like starfish!

49184
DF Community Games & Stories / Re: The lonely glacier succesion game
« on: September 04, 2012, 03:43:11 pm »
Make the sword out of metal!

49185
DF Community Games & Stories / Re: AI Game # 1: Paintmuscle
« on: September 04, 2012, 03:41:28 pm »
Why not just minimise it? Or...save every month or so, tops?
(In-game month, not IRL-month.)

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