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Messages - GreatWyrmGold

Pages: 1 ... 3283 3284 [3285] 3286 3287 ... 3706
49261
Oh, yeah, dwarves are morons.
Pretty much. Plus the happiness bomb will either drive the survivors to insanity or make them hardened veterans.
I'd imagine veterans. On the wrong side, because they're idiots.
Thankfully, zombies come into the world like everything else: Naked and unarmed, and therefore unable to act much on their hatred of all living things. I think the analogy breaks down at that last part.

49262
DF Gameplay Questions / Re: List of junk stones?
« on: September 03, 2012, 04:42:08 pm »
Either set everything else to be economic stone, or use stockpiles that only take certain kinds of rock and have your workshop only take from those.

What do you mean by this? Do workshops not use economic stones? What are economic stones used for? How do you change the economic status of a stone?

You change the economic status of stones in the z-stones menu. Green ones can be used in any way possible; red ones will only be used in reactions that need them. For instance, if you made marble economic, it would only be used as flux, and not to make blocks or statues.

49263
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 03, 2012, 04:40:13 pm »
Spoiler (click to show/hide)

Brilliant idea!
I would suggest a visit to the British Army disposal yard. I think it's in Lancashire.
Armoured cars, minesweepers, APCs, tanks, they even have aircraft!
No boats though. :(

And there is the problem of getting all of the stuff to the US to invade a French island.
I live in England, and some others probably do too.
We could meet up in wherever we choose to take over.
Alright, can you figure out some way to get that useful stuff to wherever we're taking over? Unless we want to take over Ireland or something.

49264
Forum Games and Roleplaying / Re: You own a interstellar mercenary company!
« on: September 03, 2012, 04:38:47 pm »
Turn off the flashlight and see if there's some way to turn on the ship's lights. Maybe a light switch or a friendly AI or something?

49265
...
Also, don't FBs with poisonous vapor keep doing their thing through the bars of the cage? I foresee just a little problem with transporting such a cage.
I don't think creatures can do anything in the cage except emit heat.
Yes, creatures in cages can affect temperature. They can't use any activated ability to shoot dust or vapor or such, but if they secrete from their skin a substance that turns into vapor, it can be found outside the cage. "Beware its noxious secretions!" indeed.
How often can that happen?
Oops.

49266
DF Dwarf Mode Discussion / Re: Moments that make you smile in DF
« on: September 03, 2012, 04:35:12 pm »
Having a baby and her mother killed in an ambush? Sad.

Having the militia mop the floor with that ambush, with no casualties and only a few injuries? Almost makes up for it.

49267
Forum Games and Roleplaying / Re: You own a interstellar mercenary company!
« on: September 03, 2012, 04:33:18 pm »
...Figure out if anyone is on the other side after opening it? Do I misunderstand you?

I'll rephrase. The door is part of an airlock. I read this as, essentially, a pair of doors. We cut through one, then check if anyone's on the other side of the other one.
Ah, I see what you're trying to do now.

((Do you want me to open the airlock, or the crew quarters? Not exactly clear which goes first.))
Is there a door here, an airlock, then a door to the quarters, or are we in the airlock already?

49268
DF Dwarf Mode Discussion / Re: Horrible bootleg cavern
« on: September 03, 2012, 04:23:50 pm »
Toss a kitten down. It will send coded mews up until it dies.

49269
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.
And of course, we would probably need a smaller country.  Rowanda?  Uganda?  Congo (not democratic republic)?
How about a small part of the DR Congo? Somewhere in the interior, with access to a major river for easy transport.
Well, how would we get there? Aren't most Bay12ers in the States?
Does anyone even speak the language they speak there, or know what it is without looking it up?

Valid point, but there are many overseas, but none near that area.  We need to find the greatest concentration before we make these plans.
So...who lives near or in an unstable country? And don't say, "Me! The US is kinda shaky right now!", you're not being funny.

Could liberate the island of Guadalupe north of Venezuela from the French.
That could be close enough, if we had some boats or something.

We could build some using fiberglass and wood.  Some of the boats at D-day were wood!

Or we could just buy some.
Either one could work. Building our own lets us build concealed weapon places and possibly a space to stash picks and bags of plump helmet spawn, but buying them means we have higher quality goods.

Conquer Quebec so they get to be their own country at last!
And ruin our PR? Meh. Plus, how many of us speak French?
Me, kind of!

Oh wait

Then why'd you suggest a French island anyway? srsly gaiz

I We chose that due to it being better PR to liberate a colony rather than to help a country secede.
Didn't I just say that?

49270
DF Modding / Re: Another stupid idea: BoneTraps, MagmaTraps & ObsidianTraps
« on: September 03, 2012, 04:21:31 pm »
Set it on fire.
EDIT: To burn goblins, not for the smoke.

49271
Forum Games and Roleplaying / Re: You own a interstellar mercenary company!
« on: September 03, 2012, 04:21:10 pm »
...Figure out if anyone is on the other side after opening it? Do I misunderstand you?

49272
DF Dwarf Mode Discussion / Re: Horrible bootleg cavern
« on: September 03, 2012, 04:19:04 pm »
Down where? To reach lower caverns, you usually need to dig deeper.

49273
I was referring to the "Send armored dwarves out to zombie area until they find/confirm the elseewhereness of the necromancer, then flee."

i think that is a waste of dwarfs and a terrible idea
If the dwarves are smart and observant, it'll work!

I was referring to the "Send armored dwarves out to zombie area until they find/confirm the elseewhereness of the necromancer, then flee."
They won't flee, nor will the undead.
The stealthed necromancer however will. And those armoured Dwarves will die.
Oh, yeah, dwarves are morons.

...OP, what kind of undead are you facing? Cow skeletons or peafowl skin or what?

49274
DF Gameplay Questions / Re: Caverns and moss spores
« on: September 03, 2012, 04:16:29 pm »
Tree farm. Just carve out a place and leave it unfloored in the dirt layers. Trees of the caverns will grow in thier and so will shrubs you can have herbalists harvest.

Oh, and as pasture if you left grazers on.

Hm...I DID have a semi-vaultesque situation in my last fortress...Maybe I can use this to make a self contained fort for real.

Edit: Which reminds me, can I use a draw bridge to cover downward ramps or staircases to make an unbreakable vault door?
I believe so.

49275
DF Gameplay Questions / Re: List of junk stones?
« on: September 03, 2012, 04:14:45 pm »
Either set everything else to be economic stone, or use stockpiles that only take certain kinds of rock and have your workshop only take from those.

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