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Messages - GreatWyrmGold

Pages: 1 ... 3284 3285 [3286] 3287 3288 ... 3706
49276
DF Modding / Re: Another stupid idea: BoneTraps, MagmaTraps & ObsidianTraps
« on: September 03, 2012, 04:12:52 pm »
This is news to you?

49277
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 03, 2012, 04:12:18 pm »
Me, kind of!

Oh wait

Then why'd you suggest a French island anyway? srsly gaiz
I didn't, I agreed with it.
...Valid point. Still, it's harder to claim that we're liberating Quebec from Canada than Guadalupe from France, and it'll be harder to take and hold all of Quebec than Guadalupe.

Can someone explain to me what this is? Please? I read through something like 20 pages and still don't quite get it.
I'll give it a shot. We are planning to colonise Mars somewhere, probably incorporating a Lunar colony to help finance our Martian one. Then, once we are well-established and -armed, we will take over Terra using Luna as a staging point. I'll be making the genetic monstrosities of all flavors needed to make this happen. Right now, we are figuring out how to finance our Lunar resort/secret military base. A popular option is to free some third-world country from dictators and run it fairly, increasing our resources AND our PR simultaneously. Any questions?

49278
Forum Games and Roleplaying / Re: You own a interstellar mercenary company!
« on: September 03, 2012, 04:08:20 pm »
Yeah, preserving pressure is good.

See if we can use the A7 to maintain pressure. If so, do so and listen for anyone else who has heard us. If not, skip to step 2.

49279
Also, shoulding the title read "You own an intra-galactic mercenary company!"? We only go in one galaxy, AFAIK...

Maybe Inter-stellar would work better?

It would've been nice if we could've caught the hatch so we could stick it back on behind us.

Could we get Mike to dock the dropship's airlock on the frigate's?

49280
DF Dwarf Mode Discussion / Re: Horrible bootleg cavern
« on: September 03, 2012, 03:53:57 pm »
Dig to a lower cavern.

49281
DF Gameplay Questions / Re: How long is a DF year?
« on: September 03, 2012, 03:53:05 pm »
...Assuming no pauses and a constant 100 FPS.

49282
That's actually something to chat about. How do we get further inside without depressurizing the place?
Also, shoulding the title read "You own an intra-galactic mercenary company!"? We only go in one galaxy, AFAIK...

49283
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.
And of course, we would probably need a smaller country.  Rowanda?  Uganda?  Congo (not democratic republic)?
How about a small part of the DR Congo? Somewhere in the interior, with access to a major river for easy transport.
Well, how would we get there? Aren't most Bay12ers in the States?
Does anyone even speak the language they speak there, or know what it is without looking it up?

Valid point, but there are many overseas, but none near that area.  We need to find the greatest concentration before we make these plans.
So...who lives near or in an unstable country? And don't say, "Me! The US is kinda shaky right now!", you're not being funny.

Could liberate the island of Guadalupe north of Venezuela from the French.
That could be close enough, if we had some boats or something.

We could build some using fiberglass and wood.  Some of the boats at D-day were wood!

Or we could just buy some.
Either one could work. Building our own lets us build concealed weapon places and possibly a space to stash picks and bags of plump helmet spawn, but buying them means we have higher quality goods.

Conquer Quebec so they get to be their own country at last!
And ruin our PR? Meh. Plus, how many of us speak French?

49284
Get to pressure. If there's nothing around, have Gordon offer Lilith a shot to calm her down, than decide what to do from there.

49285
DF Dwarf Mode Discussion / Re: What to do with bones and skulls
« on: September 03, 2012, 03:36:36 pm »
You can also use burrows for that.

49286
Whoa.
How old is an average member of the fort?

49287
DF Gameplay Questions / Re: Caverns and moss spores
« on: September 03, 2012, 03:34:26 pm »
That's how the game works. In fact, that's how it's always worked...
Ever since soil started growing plants, at least.

49288
DF Gameplay Questions / Re: I am a complete newbie.
« on: September 03, 2012, 03:34:00 pm »
Other than that and DFhack, not really.

49289
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.
And of course, we would probably need a smaller country.  Rowanda?  Uganda?  Congo (not democratic republic)?
How about a small part of the DR Congo? Somewhere in the interior, with access to a major river for easy transport.
Well, how would we get there? Aren't most Bay12ers in the States?
Does anyone even speak the language they speak there, or know what it is without looking it up?

Valid point, but there are many overseas, but none near that area.  We need to find the greatest concentration before we make these plans.
So...who lives near or in an unstable country? And don't say, "Me! The US is kinda shaky right now!", you're not being funny.

Could liberate the island of Guadalupe north of Venezuela from the French.
That could be close enough, if we had some boats or something.

49290
I'm going to go with we should be Opening that hatch!
Reg up front along with Gordon check sides, Me behind being rearguard with Lillith in the middle

i would win for the first posts :P
This should work.

Also, isn't Gordon the former bartender? Therefore, we DO have him. Make sure Gordon brought the battle-spirits. If he came in on a joke, he should occasionally keep going with that joke.

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