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Messages - GreatWyrmGold

Pages: 1 ... 3285 3286 [3287] 3288 3289 ... 3706
49291
Skin is heavier and has feet on elephants. Also, I showed what happens with hair earlier.
It's also skin. Which is eassssyyy to kill.
And...hair isn't? Despite the fact that arena tests had completely average, unskilled, naked dwarves scratching off hair-limbs?

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Sorry, I don't buy it. I only have your hearsay. I'd at least need a post by someone else reliable, and some reason why fortress mode would skew the results more towards the hair than in arena mode before considering my results invalid. Even then, it had better be some pretty good post and reason...
How unfortunate. Then until our saviour ever shows up, you'll also have to accept I'm trying to give advice here, one that doesn't involve getting all the live Dwarves killed.
Funny, I was doing the same. Several armored dwarves should be able to survive some bog-standard zombies long enough to see a nearby necromancer, then flee.

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Didn't you say earlier that they had AVERAGE stats in arena mode?
Relevance?
Relevance of arena mode and not fortress mode?

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Besides, if you can't go past bruising muscle, you're not going to kill. Especially since it lacks feet!
And here comes the fallacies ::)
How is that a fallacy?

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Zombies...deal with with caution.
Also, I didn't say that.
You said set the surface on fire with the express purpose to burn the necros and zombies. Seriously?
No, I didn't. This guy:
To the op, if you're unable to flood world with magma immediately as Stromko suggests, try at leas to dump one minecart of magma outside, maybe resulting grass fire will kill necros or set zombies on fire, which will destroy the corpses after you shoot them down.
did.

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Do you mean cage traps?
4. set up the cage traps in the hallway and put 2 doors in on opposite sides of the hallway, and connect them with the lever, make sure they are open
I misread Step 1.

Do you mean cage traps? That could work, but I like my idea better. Weird, aren't I?

Your idea would work but you can't be shure when a vampire will come to the fortress
I was referring to the "Send armored dwarves out to zombie area until they find/confirm the elseewhereness of the necromancer, then flee."

49292
DF Dwarf Mode Discussion / Re: What to do with bones and skulls
« on: September 03, 2012, 03:24:04 pm »
I thought dwarves could pack multiple stacks into their quivers?

49293
Wasn't the fact that I was giving reasons as to why we didn't need to capture webby FBs clear enough?
...Okay, stupid question.
We are not Synner, Synner wanted to catch a generic FB. That means it could come with webbing abilities, and waltz right over webbed cage traps. The bridge/water bucket method was a beautifully simple method of trapping even webbers.
Yeah, but how would you transport them?

Also, don't FBs with poisonous vapor keep doing their thing through the bars of the cage? I foresee just a little problem with transporting such a cage.
I don't think creatures can do anything in the cage except emit heat.

49294
Leave mechanic at base and take everyone else, Mark will be the pilot
Yup.
So...we're pretty much all agreeing? Wow.

49295
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.
And of course, we would probably need a smaller country.  Rowanda?  Uganda?  Congo (not democratic republic)?
How about a small part of the DR Congo? Somewhere in the interior, with access to a major river for easy transport.
Well, how would we get there? Aren't most Bay12ers in the States?
Does anyone even speak the language they speak there, or know what it is without looking it up?

Valid point, but there are many overseas, but none near that area.  We need to find the greatest concentration before we make these plans.
So...who lives near or in an unstable country? And don't say, "Me! The US is kinda shaky right now!", you're not being funny.

49296
3 + 1 as a pilot.

Edit:  Also, you fail in thinking that we'll be taking them all on at once, that's why we're bringing Lilith.
Fixed my mistake.

49297
DF Dwarf Mode Discussion / Re: I think I found a glitch
« on: September 03, 2012, 03:19:20 pm »
Yes, but you said, basically, "This is Masterwork, anything weird that happens is something that Meph put in."
No I said "masterwork stuff just happened." That's a great deal more different from "MEPH DID IT MEPH DID IT ALL, EVEN THE PEOPLE WHO DON'T USE MASTERWORK MEPH MEPH MEPH."

Seriously calm down GWG, I swear you are getting adept at finding faults with things I don't say.
I said you said, "This is Masterwork, anything weird that happens is something that Meph put in."
You had said that it was definitely a Masterwork thing, and quoted the part where the OP said it was Masterwork.

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Probably. I just don't like it when people assume than anything unexpected that happens in Masterwork must be because of Masterwork.
I dunno why, I don't even play that mod.
Except that with all of my experience with vanilla DF AND the upper boards, there have been countless threads regarding unusual deaths, in game phenomena and so on (INCLUDING THINGS BURSTING INTO FLAME) only for each and every one to mention they use masterwork. Meph even showed up in one of them apologizing for things he had no need to apologize for.
The OP mentioned the use of masterwork, and nothing else that would explain why a wagon would burst into flame in vanilla like odd ramps/flag magma pits.

1. Experience
2. Logic

->Conclude that masterwork people could solve this better than general DF people

I don't make assumptions.
The way your first post in this thread went made it sound like you were...Sorry if I'm sounding suspicious.

49298
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.
And of course, we would probably need a smaller country.  Rowanda?  Uganda?  Congo (not democratic republic)?
How about a small part of the DR Congo? Somewhere in the interior, with access to a major river for easy transport.
Well, how would we get there? Aren't most Bay12ers in the States?
Does anyone even speak the language they speak there, or know what it is without looking it up?

49299
Somehow I read it as the Highlanders having captured the frigate, and then the Solars blasted it.

That still leaves the outnumbered issue. As I recently edited my last post to note, a mechanic, a brawler, a technician, a medic, a (badass) bartender, and the PC would have a hack of a time fighting off 7 highly-trained marines...that's three or so combat people, but the techie and the mechanic probably wouldn't be of much help in a fight.

Well, I keep getting outvoted. Let's take that frigate and hope nothing bad happens...I really wanted to learn what was wrong with that space station, too. Let's keep our ears to the ground about that space station when we get back.

"EDIT:" Ninja'd by Gamerboy.
Sure, sounds fair.
Let's take Lilith, Mark, and Gordon. Lilith should be able to open doors and such, right?
And I'd be willing to roleplay a headstrong merc we pick up later.

Ninja'd again: Tellemuris, we only have room for 3, not 4. Sorry, misread. I agree with the above two. Mark should be ready to head out if someone needs medical attention, though.

49300
Wasn't the fact that I was giving reasons as to why we didn't need to capture webby FBs clear enough?
...Okay, stupid question.

49301
First response is faster!
...And I'm almost the only one who ever explains his ideas without prompting.

Oh, and BTW, We'd best not take any tech from the frigate; it's on our side, and I'd imagine we'd face a pay reduction if we took the turrets or whatever from it.
Not to mention that a mechanic, a brawler, a technician, a medic, a (badass) bartender, and the PC would have a hack of a time fighting off 7 highly-trained marines...that's three or so combat people, but the techie and the mechanic probably wouldn't be of much help in a fight.

49302
Like...more dragons? Or melee-attacking dragons, hiding their location with smoke from the fires and then eating the goblins?

How big are dragons, anyway?

49303
Aw, why do I keep getting out-voted?  :(
...Can we go with the first to respond next time?

49304
DF Gameplay Questions / Re: How long is a DF year?
« on: September 03, 2012, 03:01:25 pm »
IRL stands for In Real Life.

It depends on FPS and how much you pause. And how much the game is paused for you.

49305
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 03, 2012, 02:59:01 pm »
Cuba is too civilized to invade .
Do you have a better idea?

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