With the tissue swap, make the crawlers entirely out of iron or steel or whatever. Makes them sturdier, although they still scuttle like cardhouses if the driver is one-shotted by an arrow or any equivalent ammo. Pretty sure that you can just add an ITEMCORPSE tag with appropriate metal bars as result from crawler death, although I recall that currently when wagons are destroyed they drop 2 logs. Their ITEMCORPSE also has only 1 log specified, so either it doubles that per wagon death, or it's a hardcoded feature to drop an extra log.
Why not have it drop a minecart-esque thingy on death? You could then melt it into some metal bars.
Suppish. So, With the fall of the general discussion threads, this is the last bastion of the program in th upper forums. So I've decided to restarrt this, but with less expectation of random people putting up modding parts. So, I've decided to put actual goals here. So how about we start by putting up the booze-blobs.
Glad this hasn't quite died.
Info about blob: made of booze, thick skin for a blob, tusks, trunk, war-ridable, milkable for booze.
Info about lizard military grunt: lizard humanoid, poisonous bite, other then that nothing specific.
The blob seems a bit silly.
The lizardmen would be cool. Is there any way to draft pets into the militia?
MHow would one go about making a futuristic gun? Like one that shoots lasers? I'm pretty sure that would be hard, if not impossible. And how about a workshop that creates a gas that cuts off a dwarf limb then makes it into another dwarf like someone else mentioned?
The laser-shooting thing would require you to make a material called "laser" and a reaction that creates a lasergun-ammo made of laser.