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DF Suggestions / Re: Adding Multiplayer/LAN to Dwarf Fortress
« on: September 03, 2012, 06:45:00 am »Oops, I was mixing the original proposal with the argument I was arguing against. Replace "multiplayer" with "unpaused designation."Well, it wasn't. At least, not in your post, and in a debate you shouldn't leave your research to your opponent...especially if my point is not invalidating your claim about how well multiplayer stuff works in SimCity, but how it wouldn't apply to DF.
I have no idea what you mean here or if you're referring to me or Kipi. There is no multiplayer in SimCity as far as I know.
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Same idea.My response was aimed to the fact that you compared Dwarf Fortress and SimCity.Did I? I said being able to designate stuff with the game unpaused works well in SimCity.
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That's like saying that Feudal Japan and Medieval Europe were very similar, because both used a feudal system of government and used soldier-nobles. Dwarf Fortress has many, many more things that can go wrong, without the game even "realizing" that something's off. Also, there's a lot of autopause and autozoom, which would mess with stuff.The problem is that, to compare features, the games must be even remotely similar. And in which way is SimCity similar to Dwarf Fortress? And I don't mean something like "in both you create city" but concrete similarities. Instead there are lots of things that makes the two games totally different.The designating is rather similar. In both games you designate rectangular plots of land and then wait for the work to be done. In both, it can take significant time to plan out and designate a large area. In both, your current focus can be interrupted by any number of problems or disasters that require quick action. The mechanic is similar enough to warrant an off-hand comment about how I liked it in SimCity.
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Simple. DF and SC have completely different scales. In SimCity, if you tell someone to build a house, the house will start bring built. In DF, it's a lot more complex, and you'll probably be interrupting people. Also, if a disaster interrupts you in SimCity, you're a building behind on your designations. If one hits you in DF, you lose your spot in a potentially complex digging designation.For example, in DF you can affect to the life of every single dwarf in your fortress and even in some extent to control their movement. Can you do that in SimCity?How is that relevant to pausing while designating?
Again, I'm not against unpausing while designating, I just think it should always pause by default.