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Messages - GreatWyrmGold

Pages: 1 ... 3297 3298 [3299] 3300 3301 ... 3706
49471
DF Dwarf Mode Discussion / Re: Breaking peace
« on: September 02, 2012, 04:54:42 pm »
Create a dwarven adventurer and send him on a killing spree in his starting town. The human civilization that owned the town will get pissed at the dwarven civilization that Urist McStabby hails from. All the allied civs will go crazy at one another because they are all allies of both the dwarven and the human civilization. You'll basically be instigating a global loyalty cascade.
Actually, the humans will only get angry at Urist McStabby; the dwarves must have excommunicated their adventurers, which explains why they can't find the mountainhomes.

49472
DF Dwarf Mode Discussion / Re: Woawoawoa! Dragon egg?
« on: September 02, 2012, 04:53:55 pm »
Do remmember that dragon takes...ages to get older thus usefull...a Dwarf sized dragon isnt of much use afaik.
Other than a flying flamethrower.
For some reason, DF!dragons don't seem to fly.

49473
My dwarves will just get massacred if I let them outside to fight zombies being constantly reanimated.
Armor them better? Seriously, the zombies aren't even armed, unless you've got something at least horse-sized or so out there you should be fine for long enough to find a nearby necromancer.

49474
Dear humans of The Ivory Confederacy,

We've only had one birth. There's the inn, two wells and a nice garden around some exquisite trees (hey humans tend to appreciate nature before we completly wreck it like a desperate convict with his new cellmate,) You all have many friends, several have lovers, GET MARRIED ALREADY AND REVIVE THE CIVILIZATION.

The lack of autumn migrants worries me enough, I don't need you lot not making babies compounding things that will get worse once the invaders are turned back on. Hell I seem to be having the opposite problem as our angry babysitter.

Signed,
The Overseer.
Clearly, you two need to transport your fortresses to the same world for a while to exchange dwarves.

49475
DF Dwarf Mode Discussion / Re: Forgotten Beast!
« on: September 02, 2012, 04:48:57 pm »
Try saying that when marksdwarves are only aiming at fingers and teeth.

49476
Send out dwarves to investigate where the body parts are being raised.

49477
DF Community Games & Stories / Re: The Forgotten Beast Art Contest!
« on: September 02, 2012, 04:06:11 pm »
You CAN just hit "notify" on the bottom.

49478
They could be forbidden, press z -> stocks and check.

Nope.  Not forbidden or marked for dumping, fresh off the forge and straight into the stockpile.  All of the military even have the little green checkmarks in their equipment screen saying "I HAS BOOTS!", and like I said, they've put on the entirety of the rest of their uniform.  It's just the boots they refuse to put on.  It's been like a year now since I made the first pairs.  I don't get it.
The checkmarks mean "There are enough boots for me to has all you told me to has."

Quote
Edit:
Also, idle dwarves, I know I haven't streamlined the newcomers into labor yet, and since Cryptclear is frozen over all year, I know it's not the most exciting place and so you may be bored.  But please, stop going outside and playing chicken with the zombies.  You may outrun them, but one trip-up is all it takes.
Just let them die as a reminder for the next group.
Or locate repeat offenders and lock them into aboveground glass rooms. Same idea.

Success!  About damn time.

And to re-rail the thread, one last thing, dear elves:

What the fuck am I supposed to do with a pair of giant lice?

-Cryptclear Overseer
Breed enough lice to set against an invasion or megabeast or something. It only takes one to annoy a goblin, and a single pair can start annoying a giant within weeks! They're much more efficient than normal lice.

Dear Urist Mcthrall: Mind Flayers possess incredible mental faculties, as well as powerful psionic abilities. You do not. Your stupidity has caused you to be filled with high velocity lead projectiles, as well as your new master.


Sincerely, Your former overseer.
What part of "does not possess mental faculties" do you not understand? Thralls aren't geniuses, and they kill all of their teachers. What do you expect?

Dear Dwarves of Whipbulwarks,

STOP!
HAVING!
BABIES!

Had I known so many of the female dwarves were so fertile I wouldn't have put in a statue garden and giant meeting hall for you all to mingle in and with.  I had 190 dwarves in Spring.  It's now Summer and I have 225.  The only increase has been babies.  If you don't stop acting like mobile, hairy, alcoholic clown cars soon I will need to cause some unfortunate "accidents" and none of us want that.

-The Angry Babysitter
Dear babysitter,
We're willing to keep having babies if it means we get a new statue garden. Thanks for informing us on the cause and effect! Now if only we could figure out why we're having babies...oh, well.

Nyxalinth: Dude, the first cavern layer isn't always within 20 levels. Try looking, oh, 100 down and then complain.

Well, I usually hit it much sooner that 20, much less a hundred :P  Once I hit it in six.

Signed, Nyx, Who is Not a Dude :D
Ms. Nyx, do you play with caverns?

49479
DF Community Games & Stories / Re: AI Game # 1: Paintmuscle
« on: September 02, 2012, 03:58:09 pm »
I broke the siege!
Actually, I'll just post the partial log.

Spoiler: OOC intro (click to show/hide)

*Ecu Bearddrinks the Whiskered Echo, the only god he worships.

49480
DF General Discussion / Re: DF versus RL
« on: September 02, 2012, 03:56:53 pm »
What happened to the saber-toothed tigers, the cave bears, the cave lions, the wooly mammoths, the ground sloths, the mastadons, the elephant birds, the moas, and all of the other big animals that were around until the first Native Americans or Aborigines or whomever showed up in the non-European areas? Did they mysteriously die of disease, did Europeans come several thousand years before archaeology says they did, or is that a false statement?
Um, that was back when humans hunted for food and material. We now have farms to raise animals to eat. If i recall correctly, the animals you can buy at your grocery store are not extinct. Are pigs extinct? No. Cows? No. Chickens? No? Im not seeing your point here. Are you saying "Thousands of years ago we had to hunt, so if I eat steak they will go extinct"?
Also, Mammoths went extinct because the ice age ended, saber tooth tiger's were not a type of tiger, just a certain breed, and they never went extinct because of Humans, they just evolved (http://en.wikipedia.org/wiki/Saber-toothed_cat). Im not sure what your trying to say here.....
Elephant birds did NOT go extinct because of food, they went extinct beccause people wanted the material, being a vegatarion would not have made a different, derp.
Like im note sure how if your confused here, but we don't hunt for food anymore.
...I was responding to something entirely different, specifically someone claiming that Europeans started the whole mass extinction thing.

haven't you heard of ice age ?
Yeah, it's what all of those species had lived through several times. They simply moved south when it was colder and north when it was warmer.

Technically humans do have one physical advantage over most animals (I've heard that some African tribes would walk various animals to death, defeating them with pure stamina), but other than that very minor quibble I entirely agree with the honey badger guy.
Not walk, run :P
We have a better cooling system than most other animals. With our shiny naked skin. Ftw.
That makes it awesomer.
The fact that we probably have a higher surface-area-to-volume ratio probably helps, too.

49481
DF Dwarf Mode Discussion / Re: I can't seem to find the difficulty for me
« on: September 02, 2012, 03:34:21 pm »
Another fun idea: Make your "fortress" from a set of aboveground buildings without interconnected basements.

49482
DF Dwarf Mode Discussion / Re: Miners Not Digging, hunting
« on: September 02, 2012, 03:31:27 pm »
Dwarves do stop hunting when they can path to real food.

Burn two logs to charcoal, smelt a weapons-grade ore, forge a pick. None of these tasks need to be skilled.

Doesn't have to be weapons-grade. Material has no affect on mining speed. If you don't intend to use that pick in combat (it's generally a good idea to do expect it. Picks are good for stabby stabby, woe befall anything attacking a Legendary Miner that's got a pick. But in case you can't spare any good metal...), just pick some common/expendable metal to use for it.

Weapon-grade metals are like copper, bronze, bismuth bronze, iron, steel and bluemetal, basically the metals that can be made into all weapons. Which afaik is only metals picks can be made out of too, I've never seen nickel pick, nor silver ones either.

Silver is weapons-grade, and I've seen silver picks.

49483
DF Dwarf Mode Discussion / Re: Breaking peace
« on: September 02, 2012, 03:30:36 pm »
Upload a save to DFFD, then kill all traders who enter. And toss their corpses into a pit with mangy, wild badgers. And steal their stuff. And eat it. And kick the badgers that ate their corpses. And sell them wood.

49484
Cranking up river start positions should do it pretty well. Most (or at least half) of the river joinings I've seen have been waterfalls.

Also, even if you fail, you'll likely get some ginormous rivers, and that's always a plus.

49485
DF Gameplay Questions / Re: What is the dwarven life expectancy?
« on: September 02, 2012, 03:27:20 pm »
According to raw, 150-170 years, though that's assuming natural death of normal dwarf. I don't see anything to say that they'll be any worse as they age, so I suppose going strong until they kneels over.
"Natural" dwarven deaths are rarely "natural", and involve much more magma than is necessary.

I may be relatively new, but, as I see it, the necessary amount of magma is always more.

You are new. I have learned restrain by now.

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