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DF General Discussion / Re: Apparently Dwarves lived in Turkey
« on: September 01, 2012, 05:50:37 pm »
Well, the invaders might have not brought buildingdestroyers.
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I am 99.99% sure that you haven't modded another game extensively before prior to Dwarf Fortress.Objectively, DF modding's learning curve is steep. Compared to other games? Not so much, although failures are more often playable and entertaining.
Saying that DF raw modding has a step learning curve compared to most other games is utter insanity to my eyes.
Well it's useful because of its value. Don't forget that value with and of itself is useful because it attracts migrants, goblonite, among other things. And even though gold isn't particularly valuable, it comes in huge veins (from my experience on default mineral scarcity).Everything comes in huge veins.
I suppose the reason gold has historically been used as a measure of value is because it has another, non-monetary, value in its scarcity: stability.Gold is pretty and rare. In a world where coffee made from beans that have gone through another animal's digestive system is treated as a luxury, making money from an easily identifiable, shiny, unreactive, and fairly rare metal sounds perfectly sane.
If you have your family wealth in gold then, in a pre-industrial society, that's not liable to revalue over night. That makes it a safe option to build empires on.
Though why it even got any worth in the first place I don't really know... Shiny? Bragging rights?
(At least now it serves a function in electronics).
My personal favorite artifact is a slade hammer that suffered planepacked syndrome. Decorations add weight right?Wrong.
Technically, the dwarf probably wanted yarn or plant-cloth. The idea is pretty much right, though; dwarven artifacts have craftdwarfship of the highest quality. This implies perfection. This implies fractals. This implies that we will be arguing about it until dwarves figure out how to come out of our computers and kill us. Except for those of us who wisely kept DF in their flash drives instead.I have to say, I disagree with the whole Fractal Artifact idea. Were the artifact originally made with an image of itself on it as part of the design then, yes, it'd be fractal, but it seems to me rather that the design on the ring isn't part of the ring's construction, but rather a decoration on top of the standard artifact.
But dwarves who get possessed to make things like this are incredibly perfectionistic ("I need cave spider silk and ONLY cave spider silk will do! None of this Giant Cave Spider shit that's in the stockpile!") and therefore, once they decorate their beautiful artifact with an image of itself, they are compelled to fractalize it, as once they put this decoration on their artifact door or what have you, it is an imperfect image until the decoration itself is added onto the decoration. This continues on until the fractal loses its self-similarity at around the atomic scale - unless the dwarves have tools capable of carving individual protons, which, if they're working with Adamantine, they might very well have access to.