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Messages - GreatWyrmGold

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49591
DF Suggestions / Re: different techs for civs
« on: September 01, 2012, 04:10:05 pm »
Well, to start with, if all civs were "high-tech" (probably not higher than Renaissance or so), your dwarves would also have guns, cannons, and so forth.
Also, while it would make sense to have knowledge be loseable, it happens less often than you might think. Okay, there's the Dark Ages, but that's one era.

49592
DF Suggestions / Re: Adventure Mode, House.
« on: September 01, 2012, 04:08:16 pm »
The search function helps, too.

49593
DF Suggestions / Re: Just a few friendly suggestions...
« on: September 01, 2012, 04:07:46 pm »
Well, overall, a good rule of thumb is that its already been suggested before or its already part of development.
Usually. Search to be sure before not posting. Don't not post before searching, though.

49594
DF Suggestions / Re: Adding Multiplayer/LAN to Dwarf Fortress
« on: September 01, 2012, 04:07:03 pm »
Qhy do people say, "It worked for X, it should work for DF!"?

Dwarf Fortress is in its own league. I can think of no other game that has its level of detail, complexity, and breadth. It is not SimCity, or The Sims, or Civilization, or NetHack, or Starcraft, or WoW, or any of the other games available or, to my knowledge, being planned. Okay, there's Gnomoria, but that's about it and the creator has said he was inspired heavily by DF. My point is, don't make false analogies. It's irritating.

49595
DF Suggestions / Re: Wavering Skills
« on: September 01, 2012, 04:01:18 pm »
Are there skills where the level always results in result X for skill level Y, but not level Z?

49596
I said the same one post before you.

49597
Mod Releases / Re: Secure, Contain, Protect. Version SCP-022
« on: August 30, 2012, 09:47:14 pm »
Aren't most D-classers convicted felons?

OMG...there's a dwarven fortress that sells its felons to the Foundation, and still has tons of felons to ship every month!

49598
Bright side, tons of goblins, possibly with weapons and armor ripe for the taking (with dump orders)!

Dark side, once other goblins show up, they'll probably remember that they hate you.

Bright side, you'll know when the first ambush shows up.

49599
DF Suggestions / Re: Bow effectiveness is affected by material
« on: August 30, 2012, 09:42:13 pm »
Alright. I suppose Toady should add values for elasticity to the raws.

49600
DF Dwarf Mode Discussion / Re: Necromancers
« on: August 30, 2012, 09:41:34 pm »
Ah hell, DF crashed... I re-opened it, and now I'm back at embark. Well, there goes that... :(
...Try saving occasionally. Especially once something awesome and/or horrible happens.

49601
DF Dwarf Mode Discussion / Re: Random Migrant Superhero?
« on: August 30, 2012, 09:30:15 pm »
Urvad: ONE! Okay, gimme a minute to recover....TWO! Alright, don't be rude and charge in....

The sad thing is, the way worldgen battles work, that strategy would be pretty good.

49602
Dear Military:

20 vs 1 and all of you manage to get killed? Without a single hit on the goblin spearmaster? Seriously, how do you do that?
*buries face in palms, weeps bitterly*

-Sus, overseer, Cobaltchain
Dear Sus,
What part of spearmaster do you not get? By the time the skilled dwarves got there, it had honed its skills on the newbs. Train and arm us better next time!
Sincerely,
Ghost-Martyrs of Cobaltchain.

Dear Urist McWoodcutter,

When we assign trees to be cut, we expect you to chop all of them down. We do NOT expect you to fell a single tree, take the resulting log to the stockpile, go back to cut more trees, and repeat the process FOR EVERY TREE. Dude, seriously, there are six other dwarves, all having the hauling labor on. So please, be more efficient with the woodcutting and leave the hauling to them.

Unamused,
Calico and friend
You can toggle hauling labors, you know...

Dear modbolds

The rebel group seems to be doing fine, so please cease your constant dying off during world gen. I even fixed your broke skill tokens and made it so that you'd have the full range of things a race needs to survive, and even gave you two and a hald times the starting number of individuals compared to the other races. And you still fucking died out.

I can't start my wanted succession game until i have you raping and pillaging the shit out of everything.

Thank you,
Irritated Jester of Armok.
Dear IJoA,
Try removing the more powerful races.

P.S. +1 sock to whoever gets that ferret reference.
Get Fuzzy's rivalry between Bucky and Fungo? EDIT: You seem to have already answered your own question.

Dear Urist McLegendaryMiner,

WHY did you think it would be cute to stand on the tile you were cahnneling, when there was an open space right enxt to it AND the tile you were standing on and channeling is directly above a cavern lake?

Sincerely, your enraged overseer who is amazed at how long you could hold your breath, and that you survived at all.
Do you mean "open space" as in the 'k' said open space, or as in a floor?
Also, was the open space connected to a way out? If not, that dwarf is smarter than you!

49603
DF Dwarf Mode Discussion / Re: Miners Not Digging, hunting
« on: August 30, 2012, 09:17:08 pm »
Dwarves do stop hunting when they can path to real food.

Burn two logs to charcoal, smelt a weapons-grade ore, forge a pick. None of these tasks need to be skilled.

49604
What, execute prisoners in a particle accelerator?

49605
DF General Discussion / Re: least menicing wear beast
« on: August 30, 2012, 09:15:07 pm »
Wereskinks are probably bigger than skinkskinks.

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