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DF Suggestions / Re: Skill grinding fix: training montages!
« on: August 22, 2012, 07:01:20 pm »
Junkie, I think you understand what I said!
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Of course. It should be rather more of a challenge in a medieval fantasy setting. Off-topic, i had to find that one article, 110 montuark. Of course the wiki had to defend it as well. I can see why he wrote it, but completely unnecessary just doesn't cut it, somehow. Rectifying original post to include this.Procedure 110-Montark or whtever it's called is supposed to be deeply disturbing. Nothing is creepier, after all.
EDIT: Because my dwarf is alive and the ending-credits-song from Portal is stuck in my head...well, I've got a few lines, but give me a sec, I'll be back. And by the time I am, my dwarf will likely be dead, but meh.
Hey if Corai gets a kobold I want a dragon.Apply to the military, they'll be part of the zoological warfare program.
...You'll need some paperwork for that, and the cybernetics department will need to pitch in.Hey if Corai gets a kobold I want a dragon.I want a ridable flaming war-badger with wings that spews magma and has adamantine claws and silver fists and steel bones and shoots flaming webs.
Submit an application and wait for me to start work on recreational biologicals.I personally want a dog sized lizard then.Hey if Corai gets a kobold I want a dragon.I want a ridable flaming war-badger with wings that spews magma and has adamantine claws and silver fists and steel bones and shoots webs.
...QuoteSee if the humans make it to the front gate. If so, open it long enough to let them in, but shut it the INSTANT they make it through. Or lock it, if it's a door.I don't think you understand. There is no gate. There is no wall. There is no door. The entrance to the fortress is a staircase out in the open, which leads directly down and passes all the main levels of the fort. The zombies have easy access to literally every tile of the whole fortress besides the magma forges and mineshaft, which are guarded by traps to protect from cavern monsters.