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Messages - GreatWyrmGold

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49711
DF Suggestions / Re: Fighting off Dracula
« on: August 21, 2012, 06:53:05 pm »
Honestly I'd think Vampires would want to kill someone sleeping alone and not in a bunker if they could help it.
As with many things, they would if they weren't not programmed to do that.
EDIT: Yet.

49712
DF Dwarf Mode Discussion / Re: Twighlight-zoned migrants?
« on: August 21, 2012, 06:49:04 pm »
If they're Children, then they were probably abducted by Goblins - when they're taken from the map, they're removed from the snatcher's bag and given the final thought "is happy to be free" which instantly makes them ecstatic.

Wait, seriously? That's actually really deep, like we were really the oppressive ones all along...

Ahahah, I'm just joking, we're all just evil madmen here. I don't think that that was ever really in question.

It's like when dwarves are let out of cages; the babies are so glad to be out of the goblin's bag that they don't care that they're in a dark fortress.
What are the goblin keeping in there?

49713
DF Dwarf Mode Discussion / Re: Preparing a cavern expedition
« on: August 21, 2012, 06:47:17 pm »
If you want to set up a cavern base, give them some plump helmet seeds or something. Or have them gather it themselves.

49714
DF Modding / Re: Bay12 Space Program
« on: August 21, 2012, 06:45:13 pm »
That's not how clothing works, but we could have space suits work like that. Add a "Latex" tissue layer over everything except head and air tank; have a "Helmet" BP on top, with the "head" inside that (having the [HEAD] tag) and the brain and such inside of those.

49715
DF Dwarf Mode Discussion / Re: How important is high quality equipment?
« on: August 21, 2012, 06:43:26 pm »
Quality is a bit more important than material, unless armor penetration is an issue.
Artifacts made from low-grade materials are usually better than normal, high-quality items made from steel or whatever.

49716
*facepalm* I totally missed that you can make metal mechanisms. Your first objection to wooden  ones applies 10x more to stone though. Lets see you make a  practical stone latch. Meenwhile I'll be over here making one in a few minutes with a pocket knife and a few sticks. Also wood works fine for gears. Hell that's what most water wheels and windmills were made with IRL :P
Dwarves have metal tools, rock is stronger than wood and lacks a grain you have to worry about, and there's no cultural issues about dwarves and stone. The opposite, in fact.
And dwarves do make waterwheels and windmills out of wood.

How can a goblin steal a baby from its mother without the mother noticing over and over again? You'd think they'd learn to pay more attention to their kids, considering how much they complain once they notice...

Dwarves believe strongly in independence. A baby disappearing is a sign of independence, and a source of pride. It's the theft of the baby from the fortress, very nearly resembling death, from their perspective, that so bothers the dwarves.

Why does burning coal in an iron bin create an eternal flame?
It doesn't, it never did. Burning lignite did, because it would never melt, but I hear that issue got fixed.

Why can't I think of a good question? Oh, yeah, I answer all of them before hitting Post.

49717
PISTONS FOR THE PISTON THRONE!
It keeps propelling itself out of the palace.

49718
That reminds me, we still need a genetic modification branch.
That would be mine. I am the First Officer of the Really Great Organic Technology, Engineering of New Biological Equipment, And Stuff, Thing; head of the Bioweapons, Internal Organs; Growing Lethal and/or Desireable Organics Section.

ETHICAL is more of a general mad-science thing. I deal with practical biotech, too.

49719
Well, all the info on the monitors will come from the AI, so you dont really have a choice.
You could be part of the AI if you wanted. If you ARE the AI, you can hardly distrust it. It will not be a piece of coding, Wyrm wants to be the AI.
Quote from: Miauw
Volounteers to be stored on a disk and used for the AI?
I'd be interested to be turned to an AI, once the bugs get worked out and robot bodies are available.
How about: Heuristic Intelligent Vehicles for Multiple Interesting/Notable Devices?
An AI. There can be others. I certainly wouldn't want to be the main AI, then I couldn't make genetic stuff.

Dont make mistakes.

And with long expirimenting, we could get the code to be right. Aperture science did it, we can do it too.
And I'm sure as HFS not going to undergo AIfication until it's been perfected!
The process should be done by artificial AIs who want to make other AIs and understand that aAIs are inferior to the insane creativity and relatability of natural-born AIs (i.e, people uploaded into computer brains).

Would AIfication require the death of the organic part of the subject? I hope not, then I could talk to me.

49720
DF Gameplay Questions / Re: Instigating Attacks/Fun
« on: August 21, 2012, 04:02:35 pm »
They bring cloth for me. Rope reed, to be exact, often dyed emerald or crimson.

Pig tail is underground stuff, which only dwarves, goblins, and kobolds have.

49721
DF Community Games & Stories / Re: StNPO - 2 - Actually pretty alive!
« on: August 21, 2012, 04:01:41 pm »
Woah, my dwarf is STILL alive?

49722
DF Community Games & Stories / Re: AI Game # 1
« on: August 21, 2012, 04:00:59 pm »
I'm not sure if I can fit in a whole year in three days, considering RL factors, but I'll give it a shot. Count me in.

49723
DF Gameplay Questions / Re: Killing a Vampire
« on: August 21, 2012, 03:59:16 pm »
Some people have used vampires in silk farms and such. They can work as bait, weaver, AND silk-transport! Lock them in, and make the only way out the chute they toss silk down, and they will NEVER escape.

49724
DF Gameplay Questions / Re: How to Trade
« on: August 21, 2012, 03:57:18 pm »
The liason related screen that says "Stop listening in on conversation" baffles me.
It tends to pop up randomly like 20 realtime minutes after we've set the trade agreement up.
It's kinda like having someone burst into the room yell "Goodbye" and leave.
What conversation is this supposed to be anyway, the trade agreement notification? Certainly nothing else is ever 'said'
 Who in a narrative sense was doing the listening anyway? It seems a kinda fourth wall breaking way of putting it too considering this is a game with no player avatar, where ostensibly the dwarf nobles and managers are overseeing things.
The way I understand it is, the game is telling you the important parts of the conversation and leaving out the rest. When the liason says "
Goodbye," it's at the end of a seiries of meetings over a few weeks, hammering out details of import and export agreements, then exchanging news (which doesn't really concern you, so you don't hear it).

49725
It's possible for one or more races to be extinct, or to never have existed. It's very possible to go somewhere that one or more races have no access to.

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