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DF Suggestions / Re: New Family of Spiders Discovered.
« on: August 19, 2012, 07:56:31 pm »
Ideally, it and WEBBER and such would be able to be added via syndromes.
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Do you use graphical tilesets?Me, for instance. I don't even use macros.*Brofist*
Everyone posting as me is insane! Unless they're implying that they are insane through my words, in which case they are as sane as people get around here.
Easy enough to do through modding.I just tossed the dwarves into a foul pit in the ceverns, where they had to grow their own food from a plump helmet seed I left down there and drink cavern water.
Create a new noble position for your fortress that is punishment exempt, but is also able to make, say, 10 mandates each. Ignore all mandates.
This will cause everyone who isn't in this protected noble position to be found guilty of a crime and then dragged off to prison.
If you have enough of these protected nobles and enough mandates per noble, their sentences may increase faster than they can complete their sentences. So they may get 1.1 days of extra time to serve for crimes for each 1 day they spend in prison.
Seeing as most of those people don't move much unless they see a target...probably.The 1st cavern layer isn't much more dangerous than the surface; in fact, most consider it less so. Most cavern beasties are nonaggressive, and while you'll get the occasional GCS or cave croc, they're not much worse than the worst of the surface beasties. The worst are the FBs, and there are titans and dragons and stuff topside to help you deal with that stuff. The best part is, no sieges/ambushes/thieves.Does this still apply when you finished an entrance into the caverns and leave an open path from the surface into your meeting hall? I mean the thiefs/ambushes/sieges.
Animalman tribes are Bad News. They probably outnumber your militia, and those blowdarts are coated in poison--possibly something nasty like GCS venom!