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Messages - GreatWyrmGold

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49801
When dealing with zeds, station orders are your friend.

49802
DF Gameplay Questions / Re: Wall grates?
« on: August 19, 2012, 04:51:58 pm »
Grates are also more valuable than fortifications.

49803
DF Suggestions / Re: Phase-out flag for stockpiles
« on: August 19, 2012, 04:50:07 pm »
Question 1: Why not just delete it?

It leaves clutter around which takes labor to clear. Not a huge problem, but it's labor you can't spend elsewhere unless you're clutter-tolerant. If you do delete it outright, usually there will be other stockpiles around which will accept the clutter items, creating hauling jobs, so doing so can cause the fort to leak man-hours without the player even realizing it. Essentially, phasing it out is tidier. Maybe I'm the only one who cares.

I'm really thinking mostly about stone stockpiles that supply building projects. When the project is completed, the stockpile is still being filled. If you time the phase-out correctly, there's little or nothing to clear up. If you delete the stockpile instead, the stone may get carried away to other stockpiles before it can be used for its intended project.
You'd still need to get the clutter cleared, no matter what.

49804
DF Suggestions / Re: Lower the default number of babies+children
« on: August 19, 2012, 04:49:02 pm »
Or, he could ask for help.

49805
DF, and maybe some other video games for when all of the high-performance computers are taken. SS13 (never played but looks cool), Civilization, Spore (I like that game, it's so flexible!), some of the other Bay12 games...
Movies are good, too, but I'd imagine that if all we had to do was DF and some movies the movies would get dull after a while.

On the note of computers: What kinds of computers would we be bringing for DF purposes?

49806
Alright, if you say so.

49807
DF Modding / Re: Necromancy failing
« on: August 19, 2012, 11:01:42 am »
Or just grab and throw your minions at enemies.

49808
DF Community Games & Stories / Re: StNPO - 2 - Actually pretty alive!
« on: August 19, 2012, 11:00:41 am »
Heh, soon everyone will have a sig or avatar created by me!
Can you make me an avatar that's the Bionicle Tahu with a Dwarf face? Pretty please with minced dwarven wine on top?
I don't even know what that IS. Why do you think he'd be more interested in making you an avatar than me?

49809
DF Community Games & Stories / Re: Bloodwishes - Succession Game
« on: August 19, 2012, 10:59:48 am »
So...no hope of paying attention to my suggestions? Okay, bye. Maybe I'll visit later.

49810
It's listed as a Current Resident (chained). Both wild animals and uninvited guests tend to be aggressive.
Are titanic slimes not building destroyers or can they just not destroy ropes?

-----

On the 1st of Hematite, the medic diagnosed the recruit’s injury, gave him a crutch, and sent him on his merry way.
In other news, I have been refining some gems, and we now have half a dozen bars of refined gemstone.
As of the 20th of Hematite, the lowest layer of the cistern is complete! Just to make things better, the next day I ordered the last barrier between us and magma to be removed! Uber_pyre did the honors. Funny, the last I heard of him was a voice from the depths shouting, “What is that blue stuff?”

The important thing is, we recovered his pick. A trapper with the surname of Flewoick and, quote, “Nothing better to do,” took up the Miner’s Mantle.
[Editor’s Note: I swear, I thought he would be fast enough to make it!]
After all of this, and of course setting up magma setu up way downstairs and planning a chute to drop sand and ore down to the magma sea safely, I take a much-deserved break. It turns out to be a carriagecreeper’s holiday, though, as I end up watching those making the cistern.
Malachite. About halfway through summer, we are now. Not much of note has happened yet this season. No artifacts, no military engagements, precious little construction of the cistern. Zominxac has been hanging around the cistern’s construction area again. Sometimes I wonder if she’s trying to help. She sure isn’t now--rather, she’s impeding construction, as our creepers refuse to put in the last blocks of marble around the ghost. I saw one guy sitting within her to construct the wall she was sitting in; what a moron.
On the 16th, a woodcutter starts hunting vermin for food. Somehow, he got on the wrong side of the river, and in my hurry I haven’t built a bridge! Foolish me, I’ll get on that ASAP.
While hurrying to finish the bridge, some migrants arrive. There’s a thin milker who likes cat leather; a tiny hunting slimette; a piglet; a markscreeper/leatherworker; a markscreeper/lye maker; a furnace operator from The Enchanted Jungles who can engineer siege equipment and operate a fishery, and whose wife, a milker and markscreeper, has 27 kills (all of various sorts of animals, including three venomous snakemen, a giant eagle, and a giant kingsnake), who also has a grown daughter who is not present; a baby llama; a cook; her husband, a spinner; a mechanic/mason and her husband, a mechanic/soaper/fisheryer who likes magpie men (I’ve seen a few around here…); a presser; his wife, a hunter; their fat, 6-year-old daughter; her pet keet; and the presser’s pet gosling. Most were either let in as-is or told to do masonry, but the cannon fodder and markscreeper squads got some new members. We now have 52 creepers.
OIn the 25th of Malachite, a stone shortage was reported! We have only 25 boulders left, which while hot good, the rocknlol said she couldn’t find ANY rock at all!
Around the beginning of Galena, we found some sphalerite. Later, we also found tetrahedrite and native silver, thanks to our head miner digging this deep shaft. Shortly after the orders to start mining the ore were given, the captain of the markscreeper squad withdrew from society. I suspected that she would want the leatherworking workshop, and was not disappointed when, shortly after I finished it, she came over and started doodling stacks of leather and cloth. She grabbed four giant kea leathers, three giant sparrow leathers, and some pig tail fiber cloth I raided from the hospital to give her. After all, if she snaps, that crossbow will do a lot more damage than a single bolt of cloth could fix…
On the 12th, six days after the initial withdrawal, five after claiming the workshop, and four after starting work, the militia captain (Kogem, since I haven’t named her yet) finished.

[Editor’s Note: The funny, unseen-stone background is due to my habit of playing DF fullscreen and my desire to not make my posts bloated by fullscreen images.]

There is an image of creepers founding…some other fortress on the shield; I make some minor adjustments when Logem isn’t looking to make it look more like our own fortress. Also present are spikes of unusually hard leather, bands of giant kea AND giant sparrow leather encircling the whole thing underneath the images and such, a couple convenient hanging rings of giant kea leather, and a picture of a slime (in the pig tail cloth; the slime seems to be part of the group of creepers). An interesting feature is that, when struck, the shield emits a sound not unlike what I’d imagine a giant bird’s growl to be like. I wonder if Mournfulcheerful would have any magical powers…I think I’ll wear it for a little while to test it.

49811
Maybe not that random, but I can definitely see problems for newb magic users. To use the example given in your post: Maybe the fire would be on the wrong side, or maybe the shield wouldn't allow air to pass, or maybe the shield would get stuck there and not let the magician out, ever.

49812
DF Suggestions / Re: Lower the default number of babies+children
« on: August 19, 2012, 10:51:16 am »
In that case, he should ask.

49813
Quote
Now there is a hard choice. Use harddrives to store you on or keep your brain?
Harddrive has as pro that we could make backups of you. Tough i dont think it will be as easy to combine multiple people into a supercomputer as with brains.
Brains are more sensitive for a zombie apocalypse tough.
Hard drives, if possible; brains can break down and are harder to make backups of. Also, brains don't come with USB ports.
I'd say we use hard drives, but also store some copies into Dna, just in case a solar storm comes around and messes up the AI or something.
...
DNA isn't binary. Also, DNA is affected by radiation. That's the science behind the Hulk and dozens of other superheroes, and possibly the reason radiation causes cancer. We'd need a better backup...or, just figure out some kind of Faraday cage or something and back everyone up on a big, central computer.

Quote
On that note, I would like to have large red AI shutdown and reboot buttons as well as having the secondary live support and airlock system being under manual control.
Sensible, as long as people-AIs can't be turned off by pranksters.

49814
We can't just eat poop; all of the nutrients and energy we can extract have been taken out. Instead, we'll have to fertilize plants with our own poop, and eat those.

49815
DF General Discussion / Re: Your trapping/defence ideas
« on: August 19, 2012, 09:42:30 am »
Draft useless peasants, arm and armor them, send them to kill random wildlife. Also, traps. Traps are great, although FBs and titans have [TRAPAVOID] so you'll have to be more creative to deal with them.

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