Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 3323 3324 [3325] 3326 3327 ... 3706
49861
Dear bukitodinos,
Why are you complaining? Just make your own Fun. Go ahead, make a big statue out front, we won't bite...Or maybe we will...
Sincerely,
Us guys.

49862
...Huh?

49863
DF Modding / Re: Creeper Cavern: 0.3 released! Go play Caverncrept!
« on: August 18, 2012, 08:46:52 pm »
Meh. Maybe add some non-aquifer soils, if the frequency bugs people that much.

49864
DF Community Games & Stories / Re: StNPO - 2 - Actually pretty alive!
« on: August 18, 2012, 08:45:45 pm »
Could you draw a gold dragon or some such?

Eh, my motivation to create avatars has waned though I can easily find one for you.

Meh, I'm actually not that interested. Also, if I did get an avatar, I'd prefer it to be a high-quality Bay12 drawing.

49865
DF Dwarf Mode Discussion / Re: So the elves have just arrived...
« on: August 18, 2012, 08:44:09 pm »
Well, since you seem to have only two dwarves, both of whom are insane...set a meeting zone over the trade depot and watch the elves sit uncomfortably as they watch the insane, stripping dwarves run around babbling. Then let the FBs get them.

49866
DF Dwarf Mode Discussion / Re: Necro910?
« on: August 18, 2012, 08:42:27 pm »
He said something to me, too.
Spoiler (click to show/hide)

49867
DF Dwarf Mode Discussion / Re: Taming War Dragons?
« on: August 18, 2012, 08:40:43 pm »
I think the problem is that they retain their allegiance to the goblin civ.

49868
DF Dwarf Mode Discussion / Re: Friendly kobald thief???
« on: August 18, 2012, 08:39:47 pm »
It's probably a bug. An awesome bug, at that. See if you can get the kobold to go into a meeting area or something. Also, look it up in Legends mode at some point.

49869
DF Gameplay Questions / Re: Can't Encrust Furniture
« on: August 18, 2012, 08:38:27 pm »
You do.

49870
DF Suggestions / Re: Procedurally generated image of each Dwarf's face.
« on: August 18, 2012, 08:38:08 pm »
He's drawing maybe four or five types of footprints, and presumably has tags in the creature raws to say which kind is which.
With faces, you need a couple dozen per race, minimum, AND  ways to code those pics to various traits, AND tags to define it all. That's tags, multiple; you'd probably need to define a picture for a face and then a bunch of numbers for the ranges of fatness, eye distance, nose size, hair length, and so forth. And that's assuming the picture is black-and-white--adding color for skin, eyes, hair, and so forth would be horrible; AND that the picture doesn't account for lost eyes, ears, etc, and scars or the like (which would require dozens more tags, probably, and hundreds more pictures per race). Also, footprints are a pretty important interface feature, while this would be a "meh" thing. I can use my imagination to make a dwarf's face and probably make a better image of it than the computer picking one out of a list of a few thousand potential pics, but I can't just "imagine" where the footprints go if I don't know.

49871
The Battle of Agincourt was more a case of how not to lunch an attack, than the rise of a new wonder weapon.
The history of Europe shows that shows that armor gets more widespread as time go by, some it must do its job.
True enough, but you need pretty heavy or specially-designed armor to deflect a good arrow. again, if this wasn't the case, the English would have had slightly more chance of defeating the French at Agincourt than you would of defeating a brick wall by throwing pebbles at it.

49872
DF General Discussion / Re: Refrigeration?
« on: August 18, 2012, 08:29:59 pm »
The way air works in DF is that it basically doesn't exist. There's no sense of gaseous pressure at all. Miasma, steam, and mist will spread out and dissipate, but there's no sense of them carrying "pressure" per se, and when they're gone, they're gone totally.

It should be noted that DF is absolutely terrible about thermodynamics. For example, magma is always hot and thus could be used as an infinite heat source, and you've got plenty of cases of free-energy by using pumps and water-wheels.
Also, food is utterly destroyed by consumption--nothing excretes waste--and you can grow an infinite amount of crops from one tile of farmland. Also, animals that don't graze can create a theoretically infinite number of descendants.

49873
We've already decided we'd need to do that.

49874
Well, forgotten has two T's, but I'm the First Officer of the Really Great Organic Technology, Engineering of New Biological Equipment, And Stuff, Thing. Can you get another T in there? No.
(P.S: I run the Bioweapons, Internal Organs; Growing Lethal and/or Desireable Organics Section of this project.)

As to hive: What do YOU propose?

49875
DF General Discussion / Re: DF music is an intro to Black Sabbath?
« on: August 18, 2012, 08:13:08 pm »
Genre defining is a bit much said about DF, imo. Its a great game, and complex, but it does not define the genre of roguelikes nor the genre of simulation games.
IIRC, it inspired Minecraft (as well as many other games) to some extent or another, and Minecraft also spawned a ton of games. I don't think DF really fits into any category of games defined before 2006, but whatever genre it is, it's the definer.

Pages: 1 ... 3323 3324 [3325] 3326 3327 ... 3706