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Messages - GreatWyrmGold

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49876
We're... Some crazy people Geniuses that think we're moving to Mars, damnit, and we're going to drink our urine to do it!
Fixed
Those are not mutually exclusive categories. I modestly consider myself to be some low-grade type of genius.
I figured out DF without tilesets, tutorials, or therapist, that's gotta count for something.

49877
DF General Discussion / Re: Some fun with miniatures
« on: August 18, 2012, 08:08:57 pm »
Neat. It's nice to know that it passed through human hands at some point.

49878
We basically fix whatever the rest of the colony does when it comes to relations to earth. So basically we babysit earth to make sure they don't get stupid and attack us.
I'm helping with this effort, despite being the F.O.R.G.O.T.E.N.B.E.A.S.T.

We should also bring back and export moonrocks.
The moon is a harsh mistress. Exporting rocks one slingshotted boulder at a time and letting the earths gravity do the rest.
Wait until we're ready to attack! Hostile actions will stop all non-nuke imports, and the nukes will be pre-armed and ready to explode.

I am against any form of weapons of mass destruction, on earth or on our territory. If you are all gonna kill yourselves when we get our asses kicked, use a gun. Not a giant nuke that will destroy the solar system.
I am actually FOR WMDs. I'm just against using them, although we must let the Terrans know we have them.

I will be the IT administrator and manager of the AI. If we are making a test colony using people that dont want to be there, they'll probably break things. I say we give them brain implants and have a AI controlling them. These implants could directly power a artificial heart, so that if they are removed, they die, minimizing damage to the space station.

Volounteers to be stored on a disk and used for the AI?
Also, any acronyms for this AI? I cant come up with any :x
I'd be interested to be turned to an AI, once the bugs get worked out and robot bodies are available.
How about: Heuristic Intelligent Vehicles for Multiple Interesting/Notable Devices?

And why am I not yet listed as the F.O.R.G.O.T.E.N.B.E.A.S.T. of the B.I.O.G.L.a.D.O.S.?

49879
DF Community Games & Stories / Re: StNPO - 2 - Actually pretty alive!
« on: August 18, 2012, 07:56:26 pm »
Heh, soon everyone will have a sig or avatar created by me!
Could you draw a gold dragon or somesuch?

Anyhoo, we have a giant wolverine?!? Why haven't we tamed it yet?

49880
In case you're interested in the progress of Magma, we're pretty close. I dug to SMR, then started digging around. I found some warm, diggable stone, so it should be soon...just need to wait for that gabbro to get hauled out...

49881
DF Dwarf Mode Discussion / Re: Time to go green/wood?
« on: August 18, 2012, 07:49:17 pm »
Wooden giant axe blades, it makes you less un-dwarfy...What am I saying?

49882
DF Dwarf Mode Discussion / Re: My latest story of FUN!
« on: August 18, 2012, 07:46:41 pm »
Glass walls. Sure, dwarves can't technically see through them, but that just means that milkfish and sponges and such on the other side of the glass won't freak them out.

49883
Dear Urist McMason

This is not minecraft. OF COURSE you will be unable to build the wall while standing on the same tile it is to be built upon; that's how our modicum of physics works! Don't use your lack of grasp of the concept of solidity to excuse your laziness and "suspend" the construction of the wall. Most importantly, you should really learn from your mistakes and not make the exact same stupid mistake three times in a row!

If you were not one of the five useful dwarves I had, you would quickly find yourself the victim of an unfortunate accident involving honey bees, that volcano shaft we've built the fort around, and a few of those Armok-damned monkeys that nicked our sandals.

With annoyance,
          Senior Management and the Office of Problem Worker Removal.
Remove and re-designate it.

Urist McNewWoodCrafter

"This is an acacia ring.  All craftsdwarfship is of the highest quality.  It is studded with silver and encircled with bands of pong grabber leather.  This object is adorned with hanging rings of acacia and menaces with spikes of feather wood and raw adamantine."

- unimpressed
It has adamantine spikes.
...
WHAT MORE DO YOU WANT?

Him to have used something other than the raw adamantine.  Why they always have to grab the craft workshop dedicated to strand extraction, even when it's sitting right above the magma sea, I'll never know.

I'll have to remember to forbid raw adamantine in the future when they want rocks.

That dwarf was very lucky I'm not in the habit of doing anything permanent to dwarfs that annoy me.
Burrows?

49884
DF Dwarf Mode Discussion / Re: Looney Toons trap
« on: August 18, 2012, 07:43:51 pm »
CAN be lethal. A kitten CAN be lethal to a dragon, with a lucky blow to the head or causing an infection or something.

49885
They're also useful as transportation. In theory and/or emergencies.

For instance:
There's an emergency, so you need some important dwarves to go to the Emergency Cavern Colony Pods. Assign them to a burrow and have them ride some minecarts down into the E.C.C.P.s, before removing them from the burrow. Simply deconstruct a wall to let them out when the danger has passed, assuming a forgotten beast hasn't come up through the wells in the meantime.

49886
DF Dwarf Mode Discussion / Re: Balanced trade goods?
« on: August 18, 2012, 07:39:20 pm »
After buying out a caravan with wax crafts, I've come to the conclusion that there is no one specific particular "broken" export industry in DF.

If you are looking for a challenge then I second the suggestion for soap. Another good challenge is to export only raw materials (wood, stone, plants, thread, gems, ore, glass, etc).
Oh wax crafts!
they have a low value as wood crafts, but require much more work to produce than everything. Sounds more 'balanced' than soap.
Soap requires resources useful in other areas (wood and animals or seeds, ultimately, which are used for carpentry/woodcrafting/fuel/fertiliser/etc and defense/milk/wool/breeding/etc or making more plants, respectively), and a good amount of work, AND has a low, fixed value. Wax crafts can have higher values, higher still if decorated, AND are little more than byproducts of your mead industry.

Pig-tail / Rope reed cloth crafts. Stacks and stacks of the stuff. Unlimited and comes with the bonus clothing industry.

You don't even need cloth crafts. Just decorate everything with pig tail cloth. Your old or excess clothes will be decorated, and then just give the bins full of masterwork tattered loincloths masterfully decorated with masterful pig tail cloth.
This. Neat, no?

49887
DF Dwarf Mode Discussion / Re: Hypothetical weapon poisoning process
« on: August 18, 2012, 07:34:03 pm »
I can't imagine how or why venom on ammo that animalmen use would work but other venom-covered stuff wouldn't.

49888
DF Gameplay Questions / Re: Hospital Not Working
« on: August 18, 2012, 07:31:41 pm »
Also, they have no simulation of compassion. Well, not in their actions. Well, not much; they'll eat, drink, and haul stone before helping a fellow dwarf not die.

49889
I find the best way of dealing with tantrum spirals is preventing them from ever happening in the first place. After you have a huge dining room with good furniture, individual bedrooms for everyone, and high quality meals available to be eaten, I've found that I can easily lose over 50% of my population and the others don't even break the "unhappy" mark.

Also put metal statues EVERYWHERE, that will definitaly solve your problem. Or just masterwork stone ones.

Next fortress dead due to all paths to food blocked by statues.

Seems like an easily avoidable issue...

49890
DF Gameplay Questions / Re: Finding a necromancer
« on: August 18, 2012, 07:29:59 pm »
You can, however, make a "cage" of stone, glass, and...more stone like so:
Code: [Select]
#####
####F
#NWXF Pit
####F
#####
#-Wall
N-where the necromancer will go
X-Floodgate
W-Window
F-Fortification

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