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Messages - GreatWyrmGold

Pages: 1 ... 3328 3329 [3330] 3331 3332 ... 3706
49936
DF Modding / Re: Non-elfy wood-using race
« on: August 17, 2012, 01:47:24 pm »
Something that isn't in vanilla DF, and doesn't use much metal ideally?

49937
DF Suggestions / Re: I HATE THIS
« on: August 17, 2012, 01:33:47 pm »
I vote more clunky.

49938
DF Suggestions / Re: dwarf fortress with 3D shutter glasses possible?
« on: August 17, 2012, 01:33:26 pm »
Thread necromancy is OK in the Suggestions subforum.
I was just a bit annoyed at people in general for talking about necroing around here.
IS THAT O...sorry. Is that O.K?

49939
DF Dwarf Mode Discussion / Re: Seasonal Monkey Raids
« on: August 17, 2012, 01:32:12 pm »
The turkey will need to kill someone important, or a lot of unimportant people, to get a name or title. Or kill one of your dwarves.

49940
Now I just hope that we could load them in catapults and use them as shock troopers.
Well, if you can get them into cages, you can fire the cages out of a minecart shotgun.

I vote lighter. Everyone knows that a fall is the only thing that hurts a bronze colossus more than a kitten.

So, kittens are the new fluffy wambler, or how do they hurt Bronze Colossi so much?  :o ;)
Falls hurt kittens less than they hurt BCs.

49941
DF Dwarf Mode Discussion / Re: The smartest stupid dwarf
« on: August 17, 2012, 01:26:05 pm »
If you really want to ignore mandates and demands, take them out of entity_default.txt for dwarves.

Never have to kill or worry about another noble again. :)
Demands are fine. If a noble demands something I can't get, he deserves to get an unhappy thought!

49942
DF General Discussion / Re: Refrigeration?
« on: August 17, 2012, 01:22:50 pm »
I imagine that the disaster didn't take long to happen...

49943
DF Modding / Non-elfy wood-using race
« on: August 17, 2012, 01:22:02 pm »
What kind of classic or non-obscure race can you think of that:
A. Uses primarily wood, and
B. would not be perceived as "elfy" around here?

49944
So...If an average person weighs around 100 kg, and they can bring up to 50 kg of cargo for the voyage, that's...$300,000 just to bring them up. We could easily charge over a million dollars per person per trip, without even accounting for them buying stuff while they're there!
Obviously, most of what we sell should be made on Luna. Cheaper, and we can charge more--win-win!

49945
DF Modding / Re: Delioth's Inventions
« on: August 17, 2012, 01:18:01 pm »
Slightly off-topic:
On our SS13 server we have a modified Changling mode in which the arms and legs when torn off of you, come to life and attack people, so I'm wondering if it wouldn't be possible to have something similar to this.
BayStation 12, right?

How would you make hook swords? Like these: http://en.wikipedia.org/wiki/Hook_sword

Not sure if they should always be a pair, so you could have a spinning-linked-weapons attack, or just one, to use a shield. Using to hold or disarm is probably impossible, but would surely be cool.

Also, if I just add these weapons to the raws and don`t asign them to any civ, can they still be made by moody dwarves?
It will be makeable by moody dwarves.

What about a whip sword? Sword canes? A sword that fires projectiles? Katanas, kukuris, rapiers, and so forth?

49946
Well, we're not him.

49947
Why?
...Hold on, lemme check TV Tropes.

49948
DF Modding / Re: Bay12 Space Program
« on: August 17, 2012, 01:08:21 pm »
Wood, wood, and underground fungus.

49949
DF Community Games & Stories / Re: StNPO - 2 - Actually pretty alive!
« on: August 17, 2012, 01:07:35 pm »
Impossible. The biome will keep raising new corpses as zombies.
Reducing the zombie population to 10-25% of its current level might be an acceptable challenge. As might be gathering all of my zombies in one place (or all named zombies).

49950
DF Dwarf Mode Discussion / Re: Seasonal Monkey Raids
« on: August 17, 2012, 01:06:19 pm »
Alright, I won't ask.
Why is your meeting area aboveground?

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