50001
« on: August 16, 2012, 04:54:42 pm »
From the journal of GreatWyrmDiamond, expedition leader of Caverncrept for 589.
I just got this place under my control, and boy what a good thing that it. This is a mass of random corridors and furniture. This is not a bad thing, per se, but it’s the wrong kind of random corridors and furniture.
I’ll do the best I can to make this place efficient and stuff. To start, a standard wood-dropping chute; disabling hauling on miners and vise versa (only one of those came up); a shaft to locate magma; cats penned by the food, to ward off rats; and planning a few ways of dealing with surplus population safely. Dwarves have it easy, in a way; the worthless cannot harm others on their way out of the world. If nothing else, the cistern should let us flood the fortress if we need to.
On the 3rd of Granite, the skeleton of a mooshroom spawn was found. I thought they had weird insides made of mycelium, but apparently not. On the 9th, an emaciated but nibbled-on corpse of a water buffalo bull was found. The His mate was slightly better.
Later that day, a dead markscreeper was found, floating silently and pale near the carpenter’s workshop. It ignored all orders and is currently awaiting the court-martial’s decision. Also present was a wrestler in a similar condition, loitering around the courtyard.
On the 15th, enough of the wood-chute stuff is complete that I order the wood-carrying cart to be placed on the tracks. Marble rails, featherwood cart…so lovely.
The day after, some giant sparrow-like beasts start harassing some swallows. Also, the ghost of zominxac was found out in the field.
Around that time, semi-molten rock was discovered. I ordered digging outward to commence, only to stop if warm stone was discovered. Within an hour of this order being given, migrants arrived. Two creepers, a butcher and a potash maker, arrived, having been married recently. The butcher liked “burning flaming matter” and was weak, the potash maker was muscular and could glaze. A great armorer, calling himself xomin, arrived, as did his huntress wife. (Their grown son is not yet here.) Said wife has an iron crossbow decorated in donkey hoof, and carrying a gem-studded quiver and decorated silver bolts. These last will be sold to traders, to pay for less expensive bolts. A single, apprentice fisherycreeper arrived, as did a creeper with similar fishing skills but also being great at spinning wool and talented at persuasion and conversation. This creeper’s wife, a novice markscreeper and hunter but a great potash maker, also arrived, with a steel crossbow and iron bolts. Dumed Cloakguild, a tall, married steel-loving blacksmith interested in starting a guild, also arrived; his wife is a trapper who likes refined gemstone. Next is a great brewer and his wife, a hunter, fishery worker, and rangery guy (gal, whatever). Musculat glazer, his wife the wax worker, a novice miller/brewer/grower who is the older brother of a ranger and who has a pet cavy sow, a scrawny animal trainer with a pet lamb, a frail-bodied axecreeper/engineer who is married to the aforementioned animal trainer, a great animal trainer and woodcutter with an iron axe and a very fat soap maker wife (who also has some other minor skills), a baby llama, a duckling, a fat young hunter who is the younger brother of the aforementioned farmer, a great stonecrafter, a muscular-but-fat farmer and her medic/markscreeper husband, a muscular mechanic, the adamantinophilic lye-making uncle of a local mason, his very thin stonecrafting/markscreeper wife, a mooshroom cow, and a total of 39 creepers here (we had 14 before the wave). Ugh…I need a drink.