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Messages - GreatWyrmGold

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49996
Re: Sanctioned Mars Trip: It's a better idea than robbing them.

How's the letter to China going? (and please no more google translate nonsense)
Alright, how about general nonsense?

49997
DF Modding / Re: Bay12 Space Program
« on: August 16, 2012, 05:00:40 pm »
Querns, millstones, they do the same thing.

49998
Alright, could someone catch me up on what is going on? I'm not going to read through ~70 pages.
It's impossible to describe.... Just read it. It's shorter than most succession forts. You'll get through it in a short period of time.

EDIT: brilliant news! A private project, Mars 1, is planning to colonise mars. The 1st astronauts will arrive (if on schedule) in 2023.
In the meantime, they will be sending up a comms satellite, supplies (including 2500kg of food), living and life support units, and will even scout out the best location for a colony!
The one problem will be getting the supplies without being made criminals for stealing it.
Or, we could simple apply to go there. Some of us, at least; they could prepare the way for the rest.

49999
but if we give 50litre daily ration to everyone , we will drain the ocean in few decades .
50L, recycled daily.
Real Bay12ers drink their own urine.
So do real spacemen.

50000
DF General Discussion / Re: Refrigeration?
« on: August 16, 2012, 04:56:30 pm »
Wait, the reverse...can magma walls hold back ice?

50001
From the journal of GreatWyrmDiamond, expedition leader of Caverncrept for 589.
I just got this place under my control, and boy what a good thing that it. This is a mass of random corridors and furniture. This is not a bad thing, per se, but it’s the wrong kind of random corridors and furniture.
I’ll do the best I can to make this place efficient and stuff. To start, a standard wood-dropping chute; disabling hauling on miners and vise versa (only one of those came up); a shaft to locate magma; cats penned by the food, to ward off rats; and planning a few ways of dealing with surplus population safely. Dwarves have it easy, in a way; the worthless cannot harm others on their way out of the world. If nothing else, the cistern should let us flood the fortress if we need to.

On the 3rd of Granite, the skeleton of a mooshroom spawn was found. I thought they had weird insides made of mycelium, but apparently not. On the 9th, an emaciated but nibbled-on corpse of a water buffalo bull was found. The His mate was slightly better.
Later that day, a dead markscreeper was found, floating silently and pale near the carpenter’s workshop. It ignored all orders and is currently awaiting the court-martial’s decision. Also present was a wrestler in a similar condition, loitering around the courtyard.
On the 15th, enough of the wood-chute stuff is complete that I order the wood-carrying cart to be placed on the tracks. Marble rails, featherwood cart…so lovely.
The day after, some giant sparrow-like beasts start harassing some swallows. Also, the ghost of zominxac was found out in the field.
Around that time, semi-molten rock was discovered. I ordered digging outward to commence, only to stop if warm stone was discovered. Within an hour of this order being given, migrants arrived. Two creepers, a butcher and a potash maker, arrived, having been married recently. The butcher liked “burning flaming matter” and was weak, the potash maker was muscular and could glaze. A great armorer, calling himself xomin, arrived, as did his huntress wife. (Their grown son is not yet here.) Said wife has an iron crossbow decorated in donkey hoof, and carrying a gem-studded quiver and decorated silver bolts. These last will be sold to traders, to pay for less expensive bolts. A single, apprentice fisherycreeper arrived, as did a creeper with similar fishing skills but also being great at spinning wool and talented at persuasion and conversation. This creeper’s wife, a novice markscreeper and hunter but a great potash maker, also arrived, with a steel crossbow and iron bolts. Dumed Cloakguild, a tall, married steel-loving blacksmith interested in starting a guild, also arrived; his wife is a trapper who likes refined gemstone. Next is a great brewer and his wife, a hunter, fishery worker, and rangery guy (gal, whatever). Musculat glazer, his wife the wax worker, a novice miller/brewer/grower who is the older brother of a ranger and who has a pet cavy sow, a scrawny animal trainer with a pet lamb, a frail-bodied axecreeper/engineer who is married to the aforementioned animal trainer, a great animal trainer and woodcutter with an iron axe and a very fat soap maker wife (who also has some other minor skills), a baby llama, a duckling, a fat young hunter who is the younger brother of the aforementioned farmer, a great stonecrafter, a muscular-but-fat farmer and  her medic/markscreeper husband, a muscular mechanic, the adamantinophilic lye-making uncle of a local mason, his very thin stonecrafting/markscreeper wife, a mooshroom cow, and a total of 39 creepers here (we had 14 before the wave). Ugh…I need a drink.

50002
DF Dwarf Mode Discussion / Re: Hypothetical weapon poisoning process
« on: August 16, 2012, 04:52:41 pm »
That's better at acquiring blood than poison, in my experience.

50003
DF Dwarf Mode Discussion / Re: This guy
« on: August 16, 2012, 04:51:48 pm »
In other news, I was just inspired to build the first Dwarven Asylum for the insane extranormal. I'll give each of my moody dwarves a special room, and they'll be kept alive for as long as possible. And perhaps unleashed upon sieges if they go berserk.
How do you plan on capturing the stark raving mad?
Cage traps.
I'd hope you wouldn't say that. They're immune.
Let me rephrase that.
Webbed cage traps.

50004
DF Suggestions / Re: Hyper-realistic military action
« on: August 16, 2012, 04:50:27 pm »
Wasn't gunpowder originally made by the Chinese for fireworks?

50005
DF Dwarf Mode Discussion / Re: Hypothetical weapon poisoning process
« on: August 16, 2012, 03:26:12 pm »
Hm, sounds clever...
How do you get venom barrels? Aside from buying them off of traders, of course.

50006
DF Gameplay Questions / Re: Removing traps
« on: August 16, 2012, 03:24:39 pm »
wasn't it the same as other stuff? q - x ?
Erm...yeah, I thought everything was q-r for some reason. Fixed.

50007
Of course, first I need my lab. And the DNA of a superhero.

50008
DF General Discussion / Re: Refrigeration?
« on: August 16, 2012, 03:21:57 pm »
Nether-cap is around 32 degrees Fahrenheit, see what you can do with that.

50009
DF Dwarf Mode Discussion / Re: Holy mother of science...
« on: August 16, 2012, 03:20:57 pm »
...Ugh...

50010
I know, I know...Maybe later, right now I've got a cictern to plan and a pump stack to build. And, more immediately, migrants to deal with.

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