50086
Bay 12 Games Forum
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50087
Forum Games and Roleplaying / Re: The Bay12 Space Program - Logistics & Info
« on: August 15, 2012, 10:30:51 am »
That's another thing--where are you going to FIND the Nazis? And, for that matter, the influential Communists who fear the residual Nazis?
50088
DF General Discussion / Re: When it rains, it pours.
« on: August 15, 2012, 10:28:56 am »
That just means they haven't gotten cave-adapted.
50089
DF Modding / Re: Bay12 Space Program
« on: August 15, 2012, 10:28:26 am »
No, they'd be invading enemies.
50090
DF Community Games & Stories / Re: StNPO - 2 - When not even magma can fix it...
« on: August 15, 2012, 10:27:39 am »
That wasn't a serious excuse.
50091
DF Dwarf Mode Discussion / Re: Year 2 zombie siege
« on: August 15, 2012, 10:25:38 am »
Kill the necromancer first. The zombies are flimsy once they stop being infinitely resurrected.
50092
DF Gameplay Questions / Re: A guestion regarding ropes/chains
« on: August 15, 2012, 10:24:21 am »
Let me put it this way: Currently, chains work via mind control. So no, it won't work.
50093
DF Suggestions / Re: Adding Multiplayer/LAN to Dwarf Fortress
« on: August 15, 2012, 10:22:07 am »
Sadly, troll seems more likely. What happened to us? This community used to be so troll-free...
50094
DF Community Games & Stories / Re: StNPO - 2 - When not even magma can fix it...
« on: August 15, 2012, 09:31:54 am »
...
But it wasn't numbered?
But it wasn't numbered?
50095
DF Suggestions / Re: Adding Multiplayer/LAN to Dwarf Fortress
« on: August 15, 2012, 09:31:00 am »
I think that's the definition of a bad suggestion. Well, one of them.
50096
DF Suggestions / Re: Shelves
« on: August 15, 2012, 09:30:19 am »
Ah, I was mistaking you for another poster. You guys should get distinctive avatars or something!
Spoiler (click to show/hide)
50097
DF Dwarf Mode Discussion / Re: Could someone explain... The thread where we muse over what causes certain wtfs.
« on: August 15, 2012, 09:27:59 am »DF doesn't take tech from above ~1400s. That was my point.What. But. You answered when, not where. And even then, Dwarf Fortress rarely reaches years that high, and I doubt airships would suddenly appear when it did.Where are the airships?In the 1800s or so, IIRC. Unless you mean plain ol' hot air baloons, in which case: In the 1500s or so, IIRC.
50098
DF Dwarf Mode Discussion / Re: MEGA PROJECT: The Black Cauldron
« on: August 15, 2012, 09:23:51 am »Simple, but effective!How is that simple?
50099
DF Gameplay Questions / Re: A few late game questions
« on: August 15, 2012, 09:22:20 am »
1. Assign more haulers?
2. Meh. Just wait a while, and/or put the nursery outdoors.
3. Set up more smelters and furnace operators?
4. Yes.
2. Meh. Just wait a while, and/or put the nursery outdoors.
3. Set up more smelters and furnace operators?
4. Yes.
50100
DF Gameplay Questions / Re: Going mad with frustration. Dwarves refuse to unload cart.
« on: August 15, 2012, 09:20:43 am »
The game is playable, even if one single new feature is a wee bit buggy for you. Lots of people are willing to help, if you let them.