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Messages - GreatWyrmGold

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50101
DF Gameplay Questions / Re: were-thingy attack
« on: August 15, 2012, 09:19:24 am »
Were-things aren't so bad. Changing resets hunger, thirst, and injuries, so itr's a lot harder for them to die.

50102
DF Gameplay Questions / Re: Noble mandate fetishes
« on: August 15, 2012, 09:17:46 am »
A bit of a funny thing.

My mayor is always demanding chains... So I take it he is a freak.
Demanding, or mandating?  He might just be concerned about the pitiful state of justice in your fortress, wanting the well to be nicer than some crappy rope job, or thinking your war dogs need some bling.
Couldn't you make rope to satisfy that demand?

50103
DF Gameplay Questions / Re: Mechanics questions
« on: August 15, 2012, 09:15:25 am »

In that case, build a bridge. Bridges work wonders.

50104
Make steel leggings, and melt them down again. You make More metal then you started with.
[Ammo Stacks Exploit]

Y'know if you're going to expoit the game you may as well use DFHack to magic yourself up a load of flux / steel.
Jus, sayin.
...You can do that?!?

50105
DF Modding / Re: Armored and armed trolls
« on: August 15, 2012, 09:09:37 am »
Ah. So, if I gave dogs a biome...then goblins might come with packs of war dogs?

50106
DF Modding / Re: Bay12 Space Program
« on: August 15, 2012, 09:07:45 am »
I've heard about that game. It could be a neat tileset.

Quote
Quote
    Are you guys going to try and do it like a realistic space sim, or is this going to be a walking around breathing mars air sort of mod?
    I'm terrible at DF modding but I'm one of the people who run the Spacestation 13 server D2Station, so if its the prior I'll certainly be interested in seeing how this goes.
    But if its the latter, I'll probably give it about as much attention as I did for the "My Little Pony" mods.

I'm not sure. Realistic would be nice, but DF has certain assumptions, like breatheable air. Hm...maybe everyone has a "spacesuit" body part, which includes an air tank that they need for breathing?
Hm, That could entirely work I suppose, having your 'lungs' made of metal and on the outside seems realistic enough to me, its not perfect but it'll give the same sort of "John Madden Aeiou" feel I'd be interested in.  ;D

Having all the clothing and armor being 'attachments' to your suits would be good too.

If 32x32 sprites work, I have about  15 or so 36 variations of coloured spacesuits, as well as different types of alien sprites.



Cool. Seeing as I have no idea as to how to make graphics work, I'll leave that to you.

Alright, I just had an idea about how to do the "Terran bombing" thing: A race of "smartbombs" that LIKES_FIGHTING and flies around until it sees something, then flies up to it and, basically, explodes in a huge cloud of hot, syndromey stuff. Probably a liquid or powder, so that it sticks around as fallout or whatever.

50107
In the 1800s or so, IIRC. Unless you mean plain ol' hot air baloons, in which case: In the 1500s or so, IIRC.

If an elf at dwarven flesh, would the elf get drunk? After all, dwarves drink far more alcohol than water....

50108
DF Dwarf Mode Discussion / Re: A cave full of thousands of caveswallows
« on: August 15, 2012, 09:03:19 am »
I highly doubt that all 30,000 GCSs will show up at once!

50109
Well, more z-levels will cause a higher corpse:goblin ratio, which should help.

50110
DF Dwarf Mode Discussion / Re: Vampires sensing blood
« on: August 15, 2012, 09:00:30 am »
Mummies could detect life-force (e.g. anything without NOT_LIVING).
Night trolls could detect potential spouses (e.g. anything with SPOUSE_CONVERSION_TARGET or whatever it is).
Dogs could detect goblins, beak dogs, and other creatures with the EVIL (or possibly also DEMON) tag(s).
Cats could detect victims.
Goblins could detect babies and children.
Pit vipers and the like could detect heat.
The ideas are endless.

50111
Re: Miner: Meh, just re-designate it.

Re: Baron: Why did you pick an adamantine-loving baron to begin with? Also, in DF2012, nobles shouldn't give material-based mandates anymore.

50112
I'd like to repeat my request for a new turn.

EDIT: How did I already post?

50113
Orks ain't en et fer da kil, dey en et fer da kilin'!

An' et'z "orkz," not "orcs," ye elvs!

Spoiler: Tranzlaytud: (click to show/hide)

50114
Wait: is anyone seriously considering trying to get a Bay12 community space program going? I know our ingenuity is... boundless... but really?
I doubt it. I sure hope it's not serious, because then I'd probably get put on the no-fly list.

On a side note, why use conventional drugs. Making slight variations on existing drugs isn't that hard, and with some experimentation you have your own branch of drugs, which isn't illegal as long as the governement doesn't know it exists.
I thought the government started outlawing drugs by their symptoms just to prevent that...
Besides, there's many better trades we could use to start our money supply. And Kickstarters--a space program should draw a bunch of donors, if we can think of some stuff to give. Maybe we could offer Martian rocks for some of the lower-grade donors?

or if we writte a letter to the Nazi , wait until they arrive , sell them tattered socks as  a sign of disrespect AND survive after the genocide .
 even the communists will fear us .
...Nazis weren't communists, among other problems with that plan.

50115
DF General Discussion / Re: When it rains, it pours.
« on: August 15, 2012, 08:39:28 am »
That is a written narrative history of how kobolds evolved. Somebody told a absolutely terrible and unrelated joke, and their minds melted to the state of only being able to make utterances and wear loincloths.
Then why are kobolds so small?

It would be awesome to have the dwarfs start with pretty strong unhappy thoughts by it, making settling there especially hard, but become desensitized to it as time goes on. Then all your migrants would get the same strong unhappy thought by the shear horror of the scene. Might even lend itself to the culture aspects of the game in future versions with peaceful pure cultures flagging you as barbarian savages.
Well... That does happen. All of my Dwarves actually get happy thoughts by working outdoors and only grumble inclemently about the raining blood.
Probably, other happy thoughts counteracted that.

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