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Messages - GreatWyrmGold

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50116
DF General Discussion / Re: Boatmurdered in Minecraft
« on: August 15, 2012, 08:37:50 am »
Most likely, random dwarves were buried there. Everyone who left a corpse, at least.

50117
DF Modding / Re: Armored and armed trolls
« on: August 15, 2012, 08:35:08 am »
Cool.
Wait, dogs are COMMON_DOMESTIC and have TRAINABLE...ah, TRAINABLE must not work. Thanks for the info, Quietust!

50118
DF Modding / Re: Delioth's Inventions
« on: August 15, 2012, 08:34:16 am »
That would make flamethrowers one-use, though--once given to a dwarf, no one else could ever use it.

50119
DF Modding / Re: Transforming pets into civilians
« on: August 15, 2012, 08:33:29 am »
Impossible.

50120
DF Modding / Re: Bear Traps
« on: August 15, 2012, 08:31:41 am »
Not possible to add IMMOBILE. Easier to make them just unconscious for a while. Requires understanding of how to get syndromes onto ammo.

50121
Seriously, no Third Reich. That'll get wannabe heroes AND world governments on our backs faster than soul power would! We just can't handle that kind of attention; there's only about a few thousand of us. That means the Terrans will outnumber us a couple billion to one...and they also have nukes.

50122
I like it, one could also give arrows and bolts an even larger range of fire and make archer skills less accurate. One may also ask how a larger range of fire is a nerf, hopefully the less accurate archers would waste more arrows and therefore nerf arrows. Less accurate archers would hopefully mean that throwing is also nerfed.

In all reality we will probably never get archery right without anyone who has first hand experience in combat by archery (rare as hell nowdays) to tell us how penetrating arrows of different matirials are.  The best way I can see to improve archery is ask a sport archer how far they can shoot and how often they can hit. The entire problem that I'm trying to bring to your attention is that we have no idea how accurate the archers of old were and how deadly the projectiles.
Well, we could fire a period bow into a period suit of armor (or a reasonable recreation thereof) that had some sort of realistic fake flesh underneath.  Depends on how much we money/time we think accurate arrow penetration in DF is worth.
We could also steal research from people who've done this kind of study. And by "steal," I mean "read."


50123
DF Suggestions / Re: Improved wrestling/Blunt damage
« on: August 15, 2012, 08:23:14 am »
I'm not shure if anyone will think this practical, but with the upcoming realese using threat levels (as I understand they are, no threat, no leathal threat and leathal threat.) why not add another "incapable threat." basically this threat is one that can't move faster than a set speed, when percived by a creature, it is ingnored until all other threats are dealt with.

Hopefully this would fix the macemen/hammermen from being slaughtered bEcause they need to kill the twenty time crippled goblin.

Why do I feel as if I just suggested the most buggy idea ever to not be added to DF?
Because slow =/= incapable of hurting? A better idea would be to ignore unconscious critters until the conscious ones have been taken down.

50124
DF Suggestions / Re: Shelves
« on: August 15, 2012, 08:22:55 am »
Well, that kind of shelving is also possible. In fact, it might be pretty similar to what I described. After all, how many shelves high is a library bookshelf?

50125
DF Suggestions / Re: Restricting Suggestion Posting
« on: August 15, 2012, 08:18:49 am »
The first requirement would encourage people to post random posts on the forum until they had 50.
The second would encourage people to post random posts on other subforums until they had less than 20% of their posts here. It would also prevent people who really like the Suggestions subforum, such as your truly and possibly Footkerchief (I've never seen a post of his that wasn't here), from being able to post helpful advice to the noobs, like "Use the Search function."
Finally, someone with at least 50 posts and less than 20% on the Suggestions subforum is not necessarily any less likely to post a foolish suggestion than someone who frequents the suggestion subforums, or a well-read newbie. In fact, someone who rarely goes to the Suggestions subforum has almost no chance of understanding that, say, slavery has been suggested to death and back.

In short, it would be nice to keep certain kinds of suggestions from being in this subforum, but there's not really a good way to do so, so there needs to be some kind of way to delete the offending offal after the OP has had the reason for its offalness explained, rather than blocking arbitrary segments of the forum from suggesting things.

50126
Excellent, I'll get started ASAP. Probably not tonight, someone else wants to use this computer...

50127
DF Suggestions / Re: Hyper-realistic military action
« on: August 14, 2012, 08:53:48 pm »
Reading about it isn't much better for most people. I'm sometimes one of the exceptions, but if 99% or even 50% of the book is describing the unimportant 99% of what happens in the world, it's dull even for me. 10-15% is about the max, probably. It depends on setting and how different it is from the real world, and how much it's needed to make the world make sense, and I've never measured it.

50128
I'm not sure how utes managed to throw a flying enemy down a well, much less fall in himself >.>
Dojjin'. Ur hee wuz al, "WWAAAAAAAGHHH!"

Spoiler: Tranzlaytud: (click to show/hide)

50129
DF General Discussion / Re: Boatmurdered in Minecraft
« on: August 14, 2012, 08:49:21 pm »
I don't think even the LPers knew what half of the stuff was by the second turn...

50130
Dwarves have Scottish accents, right? What about Scottish? Though Dwarves are originaly from German mythology, and German sound more dwarfy....
Scots speak English, so...sure. (In case it matters, part of my non-German blood is Scottish. I'm a regular American mutt, kind of.)
Finally! Someone replied! I can finally re *cough* oh sorry about that.

anyway, I know Scottish people speak English. No, the thing is, they currently speak English, but, with our combined effort, we can make a Scottish lauguage, and spead it to the scots, so that we can use it as Scottish! Its brilliant! BRILLIANT!
As a kinda-Scottish-American, I thouroughly disapprove of this action! If you were an American-Scot (with some, erm, whatever country is to the U.K. as Germany is to the U.S, I guess), what would you think if some dumb Scot on the internet suggested making an American language? You'd think they were NUTS!

How will we speak to many at once? It would be terribly confusing to turn around, make a face, turn around again, make a face, turn BACK, make a face, go into a room and make a face, come back. It would be near-impossible to speak to many people at once. And in a workplace this would be terrible.

I'm not quite sure how that would be any more difficult than turning around, saying something, turning back, saying something, turning around again, saying something, going into a room, saying something, ect.

If you have a need to convey information to several people at once, it would probably be easier to just call for a meeting/assembly, or communicate via display screens instead of running around everywhere, whether you're using a spoken language or not. Speaking to a specific individual in a group would just be a matter of making eye contact.

Now then, someone get ahold of Rowan Atkinson and ask him how he'd feel about taking a trip to another planet.
Speaking from experience, it's a lot easier to speak to someone not staring you in the face or in another room than it would be to facially-express. Not to mention that facial expressions are not nearly as expressive or self-controlled as vocal sounds...or the nightmares autistic/Asbergers people (such as yours truly) would face.

Quote
EDIT:

Actually, I have a better idea:

Instead of spoken languages or facial expressions, let us instead focus our efforts on unlocking the secrets of telepathy.
I have only slightly more faith in that idea than in soul-power...but if you succeed, we'll use that. It's probably FTL and uninterceptable

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