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Messages - GreatWyrmGold

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50131
DF General Discussion / Re: What Would Urist Do?
« on: August 14, 2012, 08:42:34 pm »
nothing  . :P
Seriously, get your own schtick/running gag.

Wake up in his bed, sweating. He starts hearing voices, driving him mad.

urist looses a roaring laughter, fell and terrible!


WWUD if he got a fey mood and the only items in sight were the fortress's previously made artifacts?
Nothing. He's just sitting in his workshop, counting the days until he's allowed to go insane...

What would Urist do if he could turn anyone into a dwarf, at the cost of one beard hair?

50132
DF Modding / Re: Delioth's Inventions
« on: August 14, 2012, 08:37:09 pm »
Still need suggestions? I've got two.

1. Put everything, or at least links to everything, in the OP.
2. Make it so that minibolts are cheaper (say, by allowing you to splin normal bolts into double the number of minibolts or something), and railbows are more expensive (a metal mechanism and a bar of the same metal should work well).
3. ...Seriously, get everything indexed. I've barely been able to find other neat stuff.

50133
DF Dwarf Mode Discussion / Re: Spook range and silk farms
« on: August 14, 2012, 08:32:31 pm »
I can confirm #2.

#3 can also be fixed by forbidding the floating silk...or not digging pits around your silk farm.

50134
Let me rephrase that: What did he do?

50135
Poor Utes. He sacrificed himself to save the whole fort. I think he deserves a tomb, as he's one of our first heroes.
Otherwise, you are bringing us good news! Do we have a glassmaker or will we have to wait for one/train one?

Wayt, sakrifysiz ar badd? Iz yoo ah elv?
An' yupz, we gotz uh glazmakkuh, GraytWormGlaz. 'E's mi ork, so sta' awai! Er elz!

Spoiler: Tranzlaytufd: (click to show/hide)

50136
DF Modding / Re: Armored and armed trolls
« on: August 14, 2012, 08:25:32 pm »
I doubt it.

Quietust, do you know what makes trolls come in their own squads?

50137
If only necro910 were still around on the forums I think he might finally have found his calling
Yeah...sad. What happened to him and his meme?

50138
Here's the title I decided on for me:
Hm...what's a better title? First Officer of the Really Great Organic Technology, Engineering of New Biological Equipment, And Stuff, Thing. I need something better for the last T, but the acronym works a lot better. Thoughts?
My department could be...Mutations, Organics, New Species, and Terrific Errors on Request (M.O.N.S.T.E.R.) division, but I want to go beyond zoological weaponry and such. Maybe...Bioweapons, Internal Organs; Growing Lethal and/or Desireable Organics Section (B.I.O.-G.L.a.D.O.S.) or something like that? Take your pick.

50139
DF Modding / Re: Bear Traps
« on: August 14, 2012, 08:13:41 pm »
You could make a trap weapon called a "Bear Trap," but you could stack it in with 9 other weapons which could or could not be bear traps, and it would attack a random part and not latch. Do some research on when bear traps were invented and head to the Suggestions forum.

50140
I think german is a proper dwarfy language. Especially if you really roll the R's.

Of course, thet would make us all sound like Hitler.
All Germans are not Hitler! I should know, I'm approximately half-German!

Wait, we are WORSE than Hitler?


New objective, revive Hitler and have him be our janitor.
We'll need to describe it as "the punishment he could not get in life," of course, or else we look like monsters. As head of P.E.A.C.E, you should know that.

That, or have all colonists take a mandatory vow of silence, and attempt to communicate with one another solely by facial expressions.

What in the case of emergency? If we get attacked I doubt we'll be able to warn other colonies about it with our face over the phone.

Edit: I vote we use german.
In seriousness, I advise English. Everyone here speaks it fairly well, but not everyone can so much as manage "Nein sprechenze Duetch!" Which means something like "No speak German!", for those of you who speak less German than I do.

Dwarves have Scottish accents, right? What about Scottish? Though Dwarves are originaly from German mythology, and German sound more dwarfy....
Scots speak English, so...sure. (In case it matters, part of my non-German blood is Scottish. I'm a regular American mutt, kind of.)

German all the way, but i also believe we must develop some sort of code for our documents, Prehaps a mix of the languages from DF, except for elvish.

No, we must use PURE elvish. They will never expect that we use elvish.
I hate you so much right now.
That's why they'll never suspect it!

How will we speak to many at once? It would be terribly confusing to turn around, make a face, turn around again, make a face, turn BACK, make a face, go into a room and make a face, come back. It would be near-impossible to speak to many people at once. And in a workplace this would be terrible.
Can we just scrap the idea of face lauguage? We have vocal cords for a reason.
This. seriously, monkies use vocal language, birds use vocal language, bugs do, frogs do, fish vocalize...

50141
The only thing that would cause plant processing to not yield seeds is if you already have 200 seeds for that plant - are you absolutely sure you don't have any?
Wait, there's a max on seeds?
There's always been a maximum of 200 seeds per plant - once you reach that limit, jobs which normally produce seeds (eating, brewing, processing, milling, etc.) won't anymore.
I've always been ignorant of that fact.

50142
DF Gameplay Questions / Re: Syrup cooking without fly swarms?
« on: August 14, 2012, 05:54:45 pm »
Toads eat flies. It was a joke. I do that sometimes.

50143
DF Gameplay Questions / Re: Influence Artifact Creation
« on: August 14, 2012, 05:54:25 pm »
Not including the forge is how to activate the Planepacked bug...I'm not sure f they'll stick to stuff in the burrow if you leave it in, but I wouldn't risk it. Then again, I generally try to get awesome artifacts and therefore sometimes invoke Planepacked intentionally, so I dunno...

50144
DF Gameplay Questions / Re: Is it possible to learn DF all by myself?
« on: August 14, 2012, 05:52:21 pm »
Well, I didn't either, but I had been reading the wiki and forum for a while, so...

50145
Allegedly, unskilled diagnosers will screw up diagnoses, such as misinterpreting cuts as rotten lungs (the most famous example).

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