Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 3344 3345 [3346] 3347 3348 ... 3706
50176
DF Modding / Re: Armored and armed trolls
« on: August 14, 2012, 12:34:25 pm »
Yes. However, if they were a goblin caste, they would mate and have kids with goblins, but not trolls. Plus side: You wouldn't need to use body parts to arm and armor the trolls, and their gear would be useable.

50177
DF Modding / Re: Please Save My Hunter.
« on: August 14, 2012, 12:32:32 pm »
Shells are body parts made out of shell. You can't make body parts in reactions. Your plan is doomed. Find some cave lobsters.

50178
DF Community Games & Stories / Re: StNPO - 2 - How are we even alive?
« on: August 14, 2012, 12:31:32 pm »
No wooden door can hold a dwarf who wants to pass!

Actually, in my turn exactly these doors were working fine. Somehow someone screwed the game mechanics!

Agreed.  It HAS to be a glitch.  And a very dangerous one at that.  :S

So those doors now have a mind of their own don't they?

I really couldn't say.  They lock perfectly fine and they act normal in most cases.  But if a dwarf wants to go through a door he goes through the door.  Doesn't seem to be any way to stop them barring a burrow.  It locks zombies etc. in just fine.  I assume what happened initially is that a dwarf got injured and was taken to the hospital which resulted in the 3 zombies locked inside getting out.

Hmmm. Is it just me or is this fortress a weirdness magnet?

It's more of a corpse magnet, if you ask me.

50179
Why? The first of those I mentioned is both an allegedly international language and one that most people here can speak equally well, and the latter is, well, dwarvish. If I had to choose a RL language that's Dwarvish-like, I'd choose German. Germans seem dwarfier than Russians.

50180
DF Modding / Re: Armored and armed trolls
« on: August 14, 2012, 12:29:11 pm »
Actually, that won't be an issue. Armor made by an entity is sized for the wearer, as evidenced by troll clothes.

50181
DF Gameplay Questions / Re: Reducing animal breeding
« on: August 14, 2012, 12:06:49 pm »
I had heard it mentioned that the game keeping track of deceased creatures actually means that butchering huge amounts  may decrease performance?

I'd love to get an answer on that, as I only recall reading it in passing on these forums, and it could affect many peoples decisions on food supply, etc.
Dead things don't pathfind, so while it could be worse than without any animals, it will be better than with them alive.

50182
DF Dwarf Mode Discussion / Re: My manager quit?
« on: August 14, 2012, 12:03:02 pm »
He probably died.

50183
DF Dwarf Mode Discussion / Re: Spook range and silk farms
« on: August 14, 2012, 12:02:33 pm »
It might be [LIKES_FIGHTING] and/or [LARGE_PREDATOR] that makes a creature scare Dwarves away.
Then why do dwarves get spooked by cavies and ducks and such?

Kaos: To protect eggs, try forbidding the eggs and not the nestboxes.

50184
So...HOW are you making the tainted bolts, again?

50185
DF Dwarf Mode Discussion / Re: An Ambush! Curse all firends of nature!
« on: August 14, 2012, 11:53:53 am »
To make elves tougher while still keeping an elvish flavor, either:

1. Give them mithril or elvenwood or something for weaponry and armor.
2. Give them magic of some kind. Dwarves can't fight as well if they've been turned into a rabbit.
3. Give them boosted physical stats, speed, and so forth. If an elf gets in two or three blows for each one a dwarf deals, the elf is getting a big advantage.

50186
...And you don't want to unforbid it? And there are dead goblins, complete with gear, in your garbage dump? EDIT: Ah, whilst disarming caged goblins. Still, we clearly have different playstyles.

50187
Iz I orkd yit?

Spoiler: Tranzlaytud: (click to show/hide)

50188
DF Gameplay Questions / Re: Mechanics questions
« on: August 14, 2012, 11:44:26 am »
I have embarked next to a river. A big one. And i'm not happy that I don't have complete control over it. I want to dam it with walls and floodgates with one floodgate every three tiles. Each floodgate will have it's own lever and I want a master lever to control every floodgate at once. My questions are:

1. Can I link my master lever to the floodgate control levers instead of the floodgates themselves?

2. If I dam the river completely, will my upstream water wheels stop working?

3. Since the river freezes every winter, will this damage the dam at all? I'm pretty sure it won't but there's still that bit of doubt that makes me ask anyway.
1. No, but you can link your master lever to all of the floodgates. And the danger room, too.
2. Probably, but I've seen rivers flowing despite being blocked by ice, so who knows?
3. I don't think so.

50189
DF Gameplay Questions / Re: Is it possible to learn DF all by myself?
« on: August 14, 2012, 11:37:26 am »
You CAN learn DF by yourself...if you don't mind losing fortresses to ignorance.

50190
Excellent. I'll start ASAP.

Pages: 1 ... 3344 3345 [3346] 3347 3348 ... 3706