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Messages - GreatWyrmGold

Pages: 1 ... 334 335 [336] 337 338 ... 3706
5026
I was also going for mountains.

Anyways. More in-depth rules reading. This should be...fun, if people can figure out each others' sleep schedules.

5027
Forum Games and Roleplaying / Re: Jundial, Land of Beginnings, OOC
« on: February 17, 2014, 11:09:46 pm »
While everyone else is bombarding a massive golem with the forces of nature, Carl slips on a ring and glances around in hopes of finding something that can hurt it.

I'm an ant in the midst of gods when it comes to battle. It feels...odd.

5028
Forum Games and Roleplaying / Re: Jundial, Land of Beginnings, IC
« on: February 17, 2014, 11:06:34 pm »
Slip on ring, look for other useful stuff. Remain in cover, no matter what the penalty to my Search roll.

5029
Stability, because FUCK YEAH RADIAL DECOUPLERS. :v
I haven't ever used those, actually. Which might be why my larger spaceships are so spire-ey and fragile.

Quote
Also, land a rocket in those mountains to the west of KSC. Also don't forget to SCIENCE the runway.
Noted.

Huge solid boosters will get them further away from home, perhaps to the other side of the planet. We are on a planet, right?
After several hours of debate, between several camps of astronomers, a compromise is reached: We are on a large, wet asteroid.

Get radial parachutes and landing legs, because bigger rockets.
I vote for sciencing the runway, using a sleigh that skids on wings from the launch pad, bonus points for not exploding during the trip.
Bill Kerman wants to remind us that we can just hop out of a simple capsule to science nearby stuff. He is promptly ignored.

5030
Roll To Dodge / Re: Roll to Convert: Reboot edition
« on: February 17, 2014, 11:00:50 pm »
Have a prophetic dream.

5031
"Interstellar Quest"?

5032
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: February 17, 2014, 10:57:31 pm »
And a television.

I have neither, and laptops are way more portable.

5033
Einsteinian Roulette / Re: CHRISTMAS PARTY
« on: February 17, 2014, 10:56:13 pm »
Looking at that...teal should be a better color for that thing[citation needed].

5034
Roll To Dodge / Re: The X-COM Project:Operation Hot Line.
« on: February 17, 2014, 10:55:28 pm »
We have two Skyrangers?

5035
Roll To Dodge / Re: Roll to Go Mad: Turn 38 - Shas Ria, the City of Summer
« on: February 17, 2014, 10:43:16 pm »
Are there any overshots like ours in that first novel? Because there should be approximately 1-2 per mage per chapter.

5036
Roll To Dodge / Re: Roll To Medium: Worlds Apart [Chapter Two]
« on: February 17, 2014, 10:42:22 pm »
((Medicinal like aloe, or medicinal like cannabis?))

"Um...maybe? I don't think so?"

5037
Roll To Dodge / Re: Thawed (Come On, Little Green Die...)
« on: February 17, 2014, 10:41:18 pm »
(Only an act of true chaos can melt a crystallized heart?)
((Following the pattern of the movie, it's an act of true <emotion> where <emotion> is the weakened-power-but-better-control emotion of the character who caused the problem.))
Inhibitor emotion.

And yeah, that's within a standard deviation of what would be needed. The specifics obviously vary from person to person (ponder for a moment what would be needed to reverse curses from people like Kext), but something like that would be needed.

Unfortunately, you need a few things to do that:
1. Someone who knows or can determine the inhibitor emotion of Selina's magic and the corresponding acts to do.
2. Someone who allows said acts to be performed (and any needed materials).
3. Time to get these things organized.

1 and 2 would be easy if it wasn't for 3. There's a reason that that "little" problem was as big or a bigger problem than the world being frozen for Anna and a couple people close to her in the later half of the movie. In fact, said frozen world was ultimately easier to solve.

5038
Einsteinian Roulette / Re: Einsteinian Roulette: On ship
« on: February 17, 2014, 09:43:29 pm »
repeatedly charge a dynamic bonus...
Hypothetical Question: If we ignored the new rules on not charging dynamic bonuses past a certain point, how high of a bonus could we get if we spent the entire timeskip doing that?

5039
Einsteinian Roulette / Re: TINKER
« on: February 17, 2014, 09:00:27 pm »
Quote from: Simus>All Participants
I hate to end it now, but I have the strangest feeling that Steve might start getting annoyed if we tie things up much longer before we start rebuilding HQ (some final plans are dependent on how many people are staying with me). Please submit you designs. Don't worry if you're not done, just submit what you have and an explanation of where you were going with it.
Oh no! Already?
Time's up.
Shoulda listened to me.
You said "Just throw me at it!"
Wouldn't that work?
Shut up, guys, I'm trying to put something together.
Spoiler: Stuff Sent to Simus (click to show/hide)

5040
Roll To Dodge / Re: Thawed (What The Hall?)
« on: February 17, 2014, 04:18:10 pm »
Keep on tracking in the free world.
...
FIND THE DAMN SELINA. MAYBE SHE CAN FIX THIS SHIT.

Kext: [1 (oh come on)-0.4-1=-1]
Angel: [2=2]
Kext and Angel are continuing to build up a case for keeping mages on leashes, still firmly convinced he's following Selina. Man, she's fast...at least as fast as you!

Kyle sighs.
"You know, I think she doesn't want to hurt people."
Kyle goes off to look for her I guess.
[5-0.2-1=4]
You think you might have picked up on some tracks?

Selina tries to find a large tree to climb and hide in, also hiding her tracks along the way.
[2-0.3+0.2=2]
Not quite so good track-hiding. Not much at all.
[3=3]
Selina finds a medium-sized tree, probably unsuited for climbing.
She hears someone coming, and reflexively blasts her with magic! (Because otherwise the overshot would do nothing.)
Power: [4+1=5]
Control: [5-0.2+1=6]
Location: [6]
...
Well then.

Fire light lasers at the crystals.
Please don't cause a photapocalypse.
Power: [4+1+0.2=6]
Control: [5-1+0.2-1=3]
You shoot a few beams of phase-coherent light (that's what lasers are, right? More or less?) at a big crystal. It breaks, scattering the beam; some more crystals are cracked and a few people get hit. [Luck: 1] One of them is you. [3-0.2=3] Ow. You have a nasty burn.

general direction go!
[Luck: 6]
You head into the woods in search of Selina. You think you hear someone...and you're right! You head towards someone, and a burst of white light spears out of the trees and hits you in the chest.
Because the dice* hate you. And are apparently Frozen fans.

*I say "dice," but I've only been using one, a little green one with white spots.

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