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Messages - GreatWyrmGold

Pages: 1 ... 3350 3351 [3352] 3353 3354 ... 3706
50266
DF Suggestions / Re: Interspecies breeding
« on: August 11, 2012, 10:28:17 pm »
I'm not sure what all of those are. There are probably exceptions, but given the definition of a species they're very, very rare.

50267
DF Suggestions / Re: Adventurer origins and character creation
« on: August 11, 2012, 10:27:29 pm »
Quote
Weird, otherworldly origins should be restricted to outsiders

Like Demigods?
Start up DF. Select a world, and to play Adventurer Mode in it. The bottom option should be "Human Outsider."

On the other hand, choosing a divine lineage as a demigod could be neat, too.

50268
Tame the slime and release it against our enemies!

50269
DF Community Games & Stories / Re: StNPO - 2 - How are we even alive?
« on: August 11, 2012, 05:59:21 pm »
Did I get a new dwarf? If so, did s/he die a hrrible death? My dwarves tend to do that.
If I don't have a live dwarf, I'd like a new one. Ideally a child about to reach adulthood.

50270
P.E.A.C.E

Protecting Earth alliances completely ethically.
Ooh, nice. I second Corai's appointment as Terran Ambassator.

1. Mars has been geologically death for the last million years. You're going to have to dig deep to find a temperature difference enough to provide geothermal
2. Mars has a 6 year storm cycle. During the storms, solar power input can fall as far back as to 1% of normal levels, and surface equipment is going to be destroyed.
3. Mars has no magnetical field to shield it from solar flares. A flare will seriously damage any and all surface equipment, like solar pannels.

Due to this fact, I strongly suggest that the main power source of the martian base should be nuclear. A few tonnes of nuclear materials will last ages, especially if they are being supplemented by solar power. Also, the heat from a nuclear reactor can be employed to melt ice, and even turn it into hydrogen, which can be used to fuel our ships. Besides, we can also reuse the fuel or turn it into nuclear weaponry.

Also, solar pannels are terrible at absorbing sunlight. Even the most efficient pannels reflect about 60%. Painting the ship black would make it more stealthy.
1. Hm, that's an issue...
2. Meh, it could be worse.
3. Big problem. Is Earth te only planet that still has a magnetic field?
4. Black paint can be layered UNDER the solar panels, if you like. The idea is half stealth, half increasing the amount of time ships can go without refueling.

I vote we use synthetic adamanite coins as our currency.
Great, now we need a Commitee for Adamantine Needed Data and Initiation (C.A.N.D.I.) or something.

EDIT: I haven't been placed at top? I was the first to request a position! I'll go with...Head Official for Biology, Genetics, and Organics for the Bay12 Lunar And Notably Martian Expedition (H.O.B.G.O.B.L.A.N.M.E. was the best acronym I could come up with).

50271
DF Suggestions / Re: A new approach to rooms
« on: August 11, 2012, 05:41:22 pm »
1. That's mean.

2. You also couldn't have non-rectangular rooms.

50272
DF Suggestions / Re: Interspecies breeding
« on: August 11, 2012, 05:39:18 pm »
IRL, hybrids ae either sterile or their kids are. Unless they're the same species, of course. Anyhoo, 99% of hybrids should be sterile. That solves the hybrid takeover--that, and social pressures. Remember how many mullatos were running around with Charlamagne and King Arthur? That's because there weren't many.

50273
DF Suggestions / Re: Hyper-realistic military action
« on: August 11, 2012, 05:36:56 pm »
1. Sensible. Probably planned; requires better siegers.

2. What's circumvallation?

3. Describe more. I can see a trapped army sending out a bunch of criminals to absorb enemy arrows, it's not unrealistic.

50274
DF Suggestions / Re: Dwarven Sparring and Training
« on: August 11, 2012, 05:35:20 pm »
Until then, have your military hunt small, defenseless animals. Or big, dangerous ones if you want only the toughest to be in your militia.

50275
DF Suggestions / Re: A new approach to rooms
« on: August 11, 2012, 05:34:20 pm »
I like the way it works now, actually. How would treating rooms like zones be better?

50276
DF Suggestions / Re: Ancestors fit for dwarves!
« on: August 11, 2012, 05:33:46 pm »
First, I'd like there to be a good family tree system. Maybe if there was something like a crude family tree set of graphics, with each family member being represented by a large version of the tile s/he wuld have (a white smiley face for a dwarven mason, a light blue U with dots over it for a swordshuman, etc). Under this would be the creature's name, title (if any), and job. Ideally, there would also be some indicator for if it was a former adventurer (player-controlled or not), a soldier, a member of the fort, a noble, dead, etc.

50277
DF Suggestions / Re: Religion, Temples and Priests.
« on: August 11, 2012, 05:30:21 pm »
Planned. Also, thread necromancy is OK in Suggestions.

50278
DF Suggestions / Re: Adventurer origins and character creation
« on: August 11, 2012, 05:29:36 pm »
Heck, being able to choose a background and have it affect you would be nice. Peasants would be ignored by most everyone of note; nobles might be able to command favor from peasants, but would garner hate from rival nobles and their soldiers. Until you prove yourself, of course.

Weird, otherworldly origins should be restricted to outsiders.

50279
DF Suggestions / Re: [Arena] Save a creature loadout
« on: August 11, 2012, 05:27:43 pm »
+1.

50280
DF Suggestions / Re: Shelves
« on: August 11, 2012, 05:27:01 pm »
Seems like a neat little idea.

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