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Messages - GreatWyrmGold

Pages: 1 ... 3352 3353 [3354] 3355 3356 ... 3706
50296
DF Suggestions / Re: A note on tracking
« on: August 09, 2012, 10:47:38 am »
I also like green, but that's not important right now.

Your whole post is important, don't belittle yourself. Other people will do that for you, if you find the right spot. If you need help, post a suggestion about sewage, or slavery, or slaves in sewers, or something.

50297
DF Suggestions / Re: Hunger/thirst for all!
« on: August 09, 2012, 10:45:17 am »
That would be cool. Our fortresses are coated forever in the corpses of our foes...nevermore.

50298
DF Suggestions / Re: Make bags stackable
« on: August 09, 2012, 09:45:12 am »
Can't you store bags in bins? And isn't the problem one with ALL stockpiling stacks, not just bags?

50299
Yes, but DF dwarven lives are commodities one can obtain easily. Casualties on the Martian colonies would be difficult to replace, and also demoralizing to us while boosting the morale of the Terrans. Rube-Goldbergian devices are also wastes of resources. Overall, when waging a war (ESPECIALLY against a massively superior foe) or starting a colony (ESPECIALLY in an unknown type of region where any mistake has a high chance of death), you can't afford any kind of waste...and waddya know, our proposed project fits the ESPECIALLYs of both.
You're forgetting something. Do you think anybody would want to fuck with a force that:
a.) can field stuff like literal swords of Damocles (i.e., POINTY SPEARS AIMED AT OUR ENEMIES' HEADS) and gigantic colonies and so on with ease?
b.) and this is the important part, would anybody dare fuck with a force that can so willingly throw away the lives of their countrymen just to ensure the death of their enemies?
We are talking about total war. When worst comes to worst, we will have to make decisions that would ensure our superiority. The Earth Federation will not win. Look, I may have been watching Gundam a bit too much, but I have a point here, dammit! We'll just throw a few colonies at them; aim it at their capitals. The force of the impact will destroy them and cripple their morale greatly. They'll be all, "oh my god! they're willing to do that? Game over, man!" and just surrender. How do you propose we fight anyway? Conventional means? Spacecraft? No. We have to escalate the war as quickly as possible until we cross the threshold and they lose their appetite for destruction. We win by hitting them where it really hurts: their morality. We are SPACE, dammit! SPACE DOESN'T LOSE.
If you're so concerned about something like "the value of life", then fine, we'll evacuate the colonies first. Not as fun, but if it pleases you, sure. But I'm still proposing that we throw down colonies.
Using actual colonies, even evacuated, is a waste of the resources used to make the space station, which likely includes valuable computers and life-support equipment and such. Much easier, and just as effective and terrifying, to toss an asteroid larger than that which wiped out the dinosaurs onto Terra. Or, heck, at sufficient velocity even a satellite or something can be devastating.

50300
DF Dwarf Mode Discussion / Re: Quantum stockpile safety?
« on: August 09, 2012, 09:36:41 am »
Here's an idea I had:

Put a hatch 1 z-level above the bottom. Have a pressure plate on the only path to the QS, linked to the hatch. Better yet, replace the hatch with a retracting bridge.
When a dwarf comes to grab stuff, he'll trigger the stuff to drop. If you use a bridge, the 100-tick drop should save the dwarf, otherwise, the short distance will minimize injury. Also, make sure that it's worthless hauler dwarves and not the smiths who are moving the stuff.

50301
DF Dwarf Mode Discussion / Re: stray gremlins (tame)
« on: August 09, 2012, 09:29:41 am »
I can beat BOTH the GCS and the GDS.
Scorpion-shaped forgotten beast which has webs. Or fire.

50302
DF Dwarf Mode Discussion / Re: Dwarven Child Ecstatic to be Kidnapped
« on: August 09, 2012, 09:25:14 am »
Or they brainwash kids. Or the kids just don't remember the fortresses. Or dwarven fortresses are crappy places to live.

50303
DF Dwarf Mode Discussion / Re: Mountainhalls as neighbors
« on: August 09, 2012, 09:24:36 am »
I think that that's a mountainhome conquered by another necromancer or something.

50304
DF Dwarf Mode Discussion / Re: Cloth shoes are serious business
« on: August 09, 2012, 09:24:13 am »
I do not believe that would work.

Minecarts would probably be a better option.

50305
i would prefer throwing moon to the earth for ultimate destruction .

(you throw the moon !
the moon misses the earth !)
"Throwing" Luna at Terra would be both needlessly destructive AND needlessly expensive! It would probably be cheaper to just take an asteroid around 100 miles long (assuming cigar-shaped or so; an asteroid 10 miles in diameter and roughly spherical wuld be bigger than the one that sashed the dinosaurs), and toss it somewhere in the U.S. That would wipe the biggest threat off the face of the Earth and also probably wipe everyone else out. That said, saying that we COULD drop Luna onto Terra would be a great psychological weapon...

Quote
we could ally with the Nazis and when they would create our space ship we would reveal the Nazi location to the communists and while they would be fist-fighting we would escape with the space ships to the mars .
Sounds good, but where would we get the Nazis?

Now, I'm not about to read 51 pages of space, but I think we need needlessly complicated death traps. I'm sure this topic has been brought up. We need things like literal swords of Damocles hanging around in orbit. Hell, here's what I'm thinking: we make colonies, right? Fill them up with people and cows and shit. Make them real big; the size of moons. Then, when somebody wants to fuck with us- BAM! We drop a colony on them, all Zeon style.

Someone looks at us funny? BAM! Colony for you.
Earth Federation all up on our shit? BAM! TWO COLONIES.
Is that a Gundam? Who cares? HERE'S A COLONY.

We need space colonies. People might die too. And cows. But whatever. BAM.
Death traps? If we're using them for war and not population reduction, good idea.
Needlessly complicated? Nah, when real lives are on the line we need to stick to practicality.
Colonies? No. We can find plenty of perfectly uninhabited rocks to drop onto Earth. Or just redirect a satelite's orbit so that it hits a city, that'll screw things up big time.

Am I reading this right? You're saying no to a needlessly complicated Rube Goldberg apparatus that will result in pointless casualties? Do you even Dwarf Fortress, my friend?
Yes, but DF dwarven lives are commodities one can obtain easily. Casualties on the Martian colonies would be difficult to replace, and also demoralizing to us while boosting the morale of the Terrans. Rube-Goldbergian devices are also wastes of resources. Overall, when waging a war (ESPECIALLY against a massively superior foe) or starting a colony (ESPECIALLY in an unknown type of region where any mistake has a high chance of death), you can't afford any kind of waste...and waddya know, our proposed project fits the ESPECIALLYs of both.

50306
DF Modding / Re: Running multiple DF installs?
« on: August 09, 2012, 09:10:59 am »
Could you simply have the syndrome turn the dwarf into a life-hating, rotting thingawhamosis?

50307
DF Suggestions / Re: Hunger/thirst for all!
« on: August 09, 2012, 09:08:18 am »
They don't survive exclusively off of them, though. They can't.

50308
DF Gameplay Questions / Re: Dwarven Genetic develpment
« on: August 09, 2012, 09:06:51 am »
This is true. About the genetic similarity long-term: The way I understand it, after a while the dwarves with, say, brown eyes or short hair, die by random chance before having kids while blue-eyed or long-haired dwarves have more kids and die less. Eventually, this trait becomes the norm.

50309
DF Gameplay Questions / Re: Eternal rest (But not dead.)
« on: August 09, 2012, 09:00:34 am »
Try using directed flooding to push him towards the hospital, ideally slamming him into walls on the way. If everything goes well, there shouldn't be too many deaths.

50310
DF Suggestions / Re: Hunger/thirst for all!
« on: August 09, 2012, 08:59:14 am »
Re: Perpetual Motion: That's a bug as much as anything. Toady probably doesn't want the biggest source of food for domestic animals to be their own children, and the laws of physics are only the most immutable reason.

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