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Messages - GreatWyrmGold

Pages: 1 ... 3356 3357 [3358] 3359 3360 ... 3706
50356
Ah. What are the o's? Not the bubble bulbs, the corpse and the yellow thingy. And the brown thingy.

50357
For the Matrix idea, that's just after we take over the planet and some people are unhappy with our reign. Instead of having to contend with their unrest and tantrum spirals, just pop them in the Matrix of their own free will. They get to live in a world without us, and we get the planet AND the meagre amount of eleticity from their meatsacks. Hell, if we get to the level of technology we're talking about in this thread, we could build a virtual reality simulator (based on DF, of course) that each person could modify parameters in to create their own perfect world. That would also boost our science accelleration rate, since our scientists could test ideas in the virtual world like in Einstieinian Roulette, if anyone's familiar with that. But that's long-term.
Good idea, but a wee bit premature, seeing as no one has enough technology to make the Matrix.
Or most of the proposed things, actually.

Pfft, we play Dwarf Fortress, giving the moon an atmosphere is nothing for us!
That's the spirit!

...Speaking of the spirit, I gave up reading all of it around page 20, after reading a few already. Hey, it's like midnight!

My intention is increasing the female population in order to decrease our dependance on cloning. Besides, I like sex, and this way I will have sex, so is good strategy. The need for females is that makes it possible to create a coupling of both non-bay12ers, with sane children, therefore rebellion could be started. Control must be absolute my friend. We here have a chance to create a pure society, unburdened by such things as sanity, morality, bigotry, ethics. We don't won't this to become yet another outpost of sanity in this world, do we?



Dear God, don't tell me your reasoning is being corrupted by personal pursuits of pleasure before we even get off the damn planet! Alright, time to reorganize our population strategy:

1) Somehow obtain storage of eggs+sperm before embark. Perhaps through the robbing of sperm banks and some less-than-legal surgical practices.

2) Grow test tube babies on planet of colonization.

3) Breed progressively better descendants through the use of eugenics.

4) Use the souls of undesirables to power our technology.

And of course, I mean all of that in the most ethical way possible.

EDIT: Oh, and the molding of mindsets can be done by teaching them to follow strict Mars space cult ideals from a young age. Severly reducing chances of any rebellion.
Alright...I have severe issues with this plan, which I will go over step-by-step.
0. It's a one-generational problem, unless we modify ourselves somehow to produce >50% males.
1. Stick to legal methods. Besides, since the demographics suggest that we have a male majprity, we just need to obtain some equipment for extracting sperm. And some eggs.
2. Nothing too bad with this, I guess, if we have to.
3. Long-term goal, and one we will need to hide from thr world. Eugenics got a bad name from Hitler and such.
4. Far beyond the realm of consideration. Not only have all attempts to isolate the soul failed, but I have estimated that soul-based power would be far less efficient than, say, hooking the people we'd be sucking the souls from to some kind of bicycle generator from...somewhere between 3 and 4 hours. 3.1 something.

Location, Location, Location: I think it was the general concensus that mars wouldn't be optimal due to it's location, but would be great in terms of natural resources. I, though, don't think that the former statement is necessarily the case. Why?:
Anyone with an understanding of orbital dynamics knows that, if you have time to wait, you can get things off of mars and to earth relatively easily. You might also know that cheap dense things can do excessive damage upon re-entry. Also, there is tons of space junk floating in earth orbit that can be qualified as-
[Jesus. This is epic. Flying parallel with a thunderhead at 40,000 feet. You can see all the lightning from a safe perspective. Very amazing view.]
- dangerous if it re-enters in the right path. It boils down to the fact that we can assault earth with gravity.
We'll have tons of refuse on mars. That's a fact. Humans aren't nearly as efficient as dwarves. I say that we freeze it, make pucks out of it, and shoot it at earth. With some advanced calculations and a bit of guidance, we could pepper the thermosphere with little pellets by giving them a wide periapsis/apoapsis variation of 100km/10,000km. Make their own skies rain down on top of them. We can also chuck some big rocks. If we time it right, they won't know what hit them. Gravity is veeerrryyyyyy useful.
I think Asimov wrote a short story about scavengers that would recycle space junk by cabling large hunks to ships and flinging them like bolos. We could do the same with large rocks, aimed straight at earth.
Re: Martian ballistic trajectories: From Luna, a projectile can reach Terra within hours, tops. From Mars, it would take months under mnormal circumstances, maybe weeks if we shell out. Also, Luna is a gun pointed at Terra's head f we use it correctly. Mars? We can't even get a missile (or rock, or whatever) there in less than a year most of the time, what with the stupid sun being in the way or something.

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We do need to have a personnel manager or two. I volunteer. I have no plans for the next few months, just some light manufacturing, design, and programming at home to pay the bills. I've already seen some volunteers for roles on this expedition, as well as setting some of the milestones and goals.
Any objections? No? Okay, but run things by me that have to do with gengineering or something, I'm the chief biologist, remember?

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Bay12 Community. Best in the world. This is just more proof.
We need a national anthem for our colony(s). And, yes, I know it's colonies, not colonys, but....ugh, midnight...

I've read through the whole thread. Gauss cannon seems a bit too complex - I don't think bolos were ever mentioned.
The Gauss cannon is for firing steel-coated rocks at Terra from Luna. Think of it as the aforementioned gun pointed at Earth's head. A nice tool of psychological warfare, even if we never have to fire it.

a acronym longer then 6 is hard on my brain. I can come up with it, I just need a moment for, elegance, yes, thats what I'm going for.

How about... Dwarven Institue of Gruesome's Department of Engineering the Eldritch and Practical Exploitation of genetic Resources, or D.I.G.D.E.E.P.E.R.

DEEPER for shorthand communication of course.
I'm good at acronyms. Not after, say, 10:30 or 11, of course.

Ah, I'm going on a trip next week, can everyone cope with not seeing my design for the Deep-space Warfare And Resource-obtaining Fortress until then?

50358
DF Community Games & Stories / Re: StNPO - 2 - Reclaim count: 2
« on: August 04, 2012, 11:19:06 pm »
Go to an area where there aren't corpses and build maybe 5 tiles of wall/floor to block them out?
A single-tile wall would be sufficient to keep out everything. Except the ghosts of the GreatWyrm legion...

50359
DF Modding / Re: [UNDER_PRESSURE tag and organs
« on: August 04, 2012, 11:16:46 pm »
That is...disgusting. And you'd have to sever the heart after getting it to burst out of someone's chest. And did I mention it was disgusting?

50360
General Discussion / Re: Colonizing Other Worlds: A Poll
« on: August 04, 2012, 11:12:21 pm »
nonono, no projectile weapons! they can cause explosive depressurisation!
...Where are you thinking we'll be living, in a pressurized dome made of tissue paper or quarter-inch iron or something? Most ideas had most of the place being underground.

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give everyone a license to carry FLAMETHROWERS!
Too much collateral damage potential. Not good for the economy or morale. Crossbows and guns should be enough--crossbows only for on ships.

50361
Wow.

What are those little i thingies?

50362
DF Modding / Re: Rather Complicated Race Creation
« on: August 04, 2012, 10:08:46 pm »
Can we see it? Here at Bay12, we always love a good mockery of nature!

50363
DF Modding / Re: Community Mod
« on: August 04, 2012, 10:07:52 pm »
I thought this was dead...Yay, it's not!

50364
DF Suggestions / Re: Trade depot
« on: August 04, 2012, 10:05:38 pm »
I think it might be good to have goods sent to the depot stay there until sold or unmarked for trade. It would make sorting stockpiles much easier when you can send that "large pig tail fiber sock" to the depot and not hide in a bin mixed with useless and useful goods.
Don't they?

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Also, it would be nice to send a single item in a bin to the depot instead of the whole bin. This causes me job cancellations and less spam is a good thing (tm). The stocks screen is perfect for dumping items. I think it could be a good place to send items to the depot as well.
Can't you?
EDIT: The Stocks Screen idea sounds pretty good, but you'd need to be able to designate which depot it would go to. After all, some people build multiple depots for whatever reason (usually killing elves).

50365
DF Suggestions / Re: Ancient history
« on: August 04, 2012, 10:04:58 pm »
I always thought they were either never-known, or forgotten by the gods.

50366
DF Suggestions / Re: Literature, libraries, and papermakers.
« on: August 04, 2012, 10:04:24 pm »
Anything that can aid in staving off a tantrum spiral is something to look forward to in my books. Only one thing I think could be addressed:

With the slight implementation of books in the current build, an ability to copy them will eventually be necessary.  In the event that a knowledgeable dwarf gets a mood they may compile that knowledge into a tome.  This tome will then be usable to train subsequent dwarves in the skills its associated with--similar to how reading a book/slab with the information of life and death can make you a necromancer in adventure mode. 
However, just one tome won't be enough to teach all your dwarves the desired skills; duplicates will be necessary.  This is when scribes come into play.  Scribes would heavily utilize reading, writing, and wordsmith skills.  Dwarves assigned to scribe work can begin with simply duplicating books but can progress over time.  Eventually a scribe can begin to compile different works into a single volume, add person knowledge and experience, and eventually write their own completely seperate books on the topic(s) (due to the dwarf in question getting increased skill from just simply working with the material). 

This, in conjunction with what Kohaku said about already having skills like Poet or Writer, makes me think of the inevitability of dwarves writing epic tales or poems after great events happen. Say, if a Legendary Macedwarf manages to take down a dragon singlehandedly, or the fortress manages to slay a Forgotten Beast. However, I feel like a lot of the actualy bookwriting would overlap with music or songwriting, if that becomes more defined.

I once suggested that the Legends mode should be dependent on the word of the books, so when someone sees an event and writes it down, they may embellish the story greatly (depending on the personality and allegiances of the writer) so instead of 500 dwarves facing 1000 goblins it may become 300 dwarves facing 10,000 goblins.

It could even be linked to word of mouth - if a dwarf sees a battle involving 500 dwarves against 1000 goblins, he may walk away and tell his friend about it, then get killed by a great big elephant. The friend then embellishes the story enormously to make it sound more interesting, so it becomes 300 dwarves against 10,000. That is the version of the story everyone hears, so that is the version that eventually becomes the legend as it passes into popular consciousness. So in other words, 100 years into the future from then, Dwarves will be sitting around a campfire having a discussion. One will turn to the other and say "you know, in these hills, I heard 300 Dwarves faced off against 10,000 goblins and lived to tell the tale."
I like this idea. Maybe the init option for "Reveal All History" would have a "No" option (like it is currently), a "Yes" option (ditto), and a "Partial" option (we see what the dwarves/goblins/whomever recall and pass down through their tales, ideally the default option). There should be some way to discover the truth, though. Maybe going to the battlefield and then counting the bodies or estimating the size of the mass graves or chatting with some friendly/unfriendly ghosts or something. ("HOW many goblins did they say we were facing?")

50367
DF Suggestions / Re: Procedurally generated image of each Dwarf's face.
« on: August 04, 2012, 10:01:08 pm »
I'd rather stick to my imagination, frankly. Also, what do you mean, "a possible trend in future DF ASCII art?"

Toady One is planning on including ASCII Art images of animal tracks for adventurers. I don't see why he would stop there.
That's not ASCII art. This would be an ASCII footprint:
Code: [Select]
-
[][][][]
|      [[]
|        |
|        |
|       |
|       |
|      |
|      |
 [_____]
I never said it would be a good one.

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this could definitely be done in the style of ascii graphics. I think of the dorf in the starting movie when he looks into the hole he dug.
Exactly. That's what I was thinking of when I suggested this. We already get to see Toady's impression of what Dwarves look like, so our precious mental images won't be interfered with too much by an optional thing like this.
...Wait, how are you going to depict a dwarf in ACSII art as anything more than this:
Code: [Select]
/----\
| oo |
|  a |
[####]
 ####
or so without taking up a lot of the standard DF window size?

50368
Again: WAIT FOR THE BADGERIN' ECONOMY!

50369
DF Suggestions / Re: Noblemen in the Military
« on: August 04, 2012, 09:52:39 pm »
The idea was to get landed nobles, knights, and so forth interacting with the military better, as well as to get a "real" military and not just a militia.

50370
DF Suggestions / Re: Threats originating from inside the fortress
« on: August 04, 2012, 09:51:55 pm »
Of course, that's assuming that there's no issues like hearing or smell. Seriously, I think you've been playing too many stealth-based games. Hearing a goblin shouldn't be too hard in a dark area unless it's good at sneaking. SMELLING a goblin should be easy--they are less hygienic than dwarves, AFAIK, what with their stinking guts and all. So...yeah, a certain ability to detect goblins in the darkness would be good.

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