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Messages - GreatWyrmGold

Pages: 1 ... 335 336 [337] 338 339 ... 3706
5041
Einsteinian Roulette / Re: TINKER
« on: February 17, 2014, 04:00:50 pm »
Aw. I was going to try to make some sort of armor-piercing round containing something.

Frowny face. I guess I'll finish my Miya project later.

5042
Einsteinian Roulette / Re: Einsteinian Roulette: On ship
« on: February 17, 2014, 03:59:14 pm »
Oh geez. Um. I dunno.

Try to design things in Tinker and learn about what happened on past missions. Also help set things up I guess?
Ideally try to piece together little details about how my resurrection thing works, by seeing if I revert for nonlethal injuries and anything else that comes up, but don't actively try to experiment. I'm not an idiot.
If people let me have my pill machine and little fuzzy ant-things, test the effects of pills made from various free/common things, like food, silverware, Mellows, Xeno-Spit, air, and (when no one is looking) other ant-things, possibly including ones which had eaten other pills. Determine effects of various types of pills.

...Alright.
Purchase a Medium Gold Hexagonal Nyars box with a diagonal line. Examine contents; attempt to determine what they are/do.

5043
Roll To Dodge / Re: Thawed (Three People Lost in the Woods)
« on: February 17, 2014, 02:01:01 pm »
((The other RtD's didn't take much time.))

I believe we are just waiting on scapheap now.
Quote
Kuroe stops and looks, there got to be some tracks
You never resolved it.
[5+0.2-1.3=3] You do not find many tracks. Selina hid them well. You can guess the general direction she went, at least.

((Now you can do another action and get caught up.))

5044
Roll To Dodge / Re: Thawed (Three People Lost in the Woods)
« on: February 17, 2014, 01:58:09 pm »
Oh.

I'll handle that after my last class of the day, which I will be leaving for shortly.

5045
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: February 17, 2014, 01:54:55 pm »
So.

I'm playing Kerbal Space Program. Anyone want input?

5046
Councilor Bowtie Kerman suggests the Orbs flag, and everyone else is too busy discussing silly little things like "plans" and "practicality," so the Director smashes his comically oversized gavel into the table and declares it our flag.
Councilors Bigdee and Usec Kerman weigh in on plans, the latter pulling out a children's astronomy textbook and trying to make a checklist. In the end, the Council decides to science the surface. Kerbal Space Center has the middle word crossed off of the big sign out front and replaced with "Science" so we can pretend we always intended to do this. Our warehouse of rocket parts is supplemented with with some big white tarps we found lying on the road and two antennae from one of our kid's toys. This little rocket is named the SciMax Mk I.


Jebediah Kerman, our first pilot, standing by the SciMax Mk I.

Sciencing began immediately.


Science!

Jeb also discovered that he has a flag!


You're telling me you wouldn't do something like this?

He then prepares to head onwards and outwards.

Who knew being an astronaut involved so much walking?

More science!

We then got a weird bug that made the camera spin and ended the mission.


The location of the last 0.4 Science Points is unknown, despite three engineering interns giving their lives for what we assume was that purpose.

We promptly decide to start spending these Science Points. Director GreatWyrmGold makes the controversial decision on how to spend them without consulting the Council.


Truly a difficult decision for any kerbal to make.

Spoiler: Technology So Far (click to show/hide)

Director GreatWyrmGold has provided colorful brochures describing what our top scientists think our next practical research possibilities are.
Spoiler: Ooh, pretty! (click to show/hide)
When consulted, our kerbonauts were of three minds. Jebediah advocated General Rocketry, since "it'll let us fly high and maybe hit something in the sky"; Bill went for Survivability because "if things explode, I want a bunch of ways to not explode"; and Bob advised Stability because "it's the only one left".
Director GreatwyrmGold notes that General Rocketry just gives us bigger versions of stuff we already have, and while Survivability gives landing struts, Stability gives us the ability to point our rockets at things, helping us reach distant locations. And also not crash.

We also find a bunch of mysterious goo! This is probably going to be helpful.

Using some of our new technology, we build a bigger SciMax rocket, the Mark Two!


The Mk. II, currently falling from where it was being stored on the ceiling.

No one tell Jeb we moved the flag.


We launch the Mk. II...


So far, so good.

Wait, I already separated the stages...


While in midair, Jebediah attempted an EVA.


His gloves were slippery.

Who put this image here? I certainly didn't press that button!

He returned to base, having collected scientific data: Rocket fuel is bad for fish. On an unrelated note, fish BBQ for dinner tonight.
We launched another Mk II, more successfully and less wetly.


Generic note of flyingness!

Why are the decouplers always sticky? Is it the bubble gum we use to assemble them?

Separation at last!

Casually floating down...

What a lovely vista!


We land the capsule safely and carefully.


Either the flight was restful or Jeb stayed up too late at the BBQ party last night.

Who wouldn't want to put a flag down?


Sciencing begins.


Do you have any concern for the people who wash those spacesuits? Neither do we.

Didn't we already determine this? Oh well, more sciences.

The only reason to make sure your crew hatch is accessible to your scientist wannabes.

Jebediah tries to find the "Examine Goo" button, making sure not to confuse it with the "Self-Destruct" button. You can see Kerbal Space Science Center in the background.


The mystery goo is observed, Jeb brings down the throttle, and the tracking center sends out a sledge to haul back the pod.


More science!

Director GreatWyrmGold notes that we now have 26 science--enough to learn about something! But what will it be? And what will we do after that?



Screenshots during launches are kinda stressful. Don't expect them all the time.

5047
Gold: When you're a boy, it's Shota.
No, when a little boy likes a little girl.

Also, what stone is the Angel Investor selling?

5048
Meme gives a little sad face and hugs back tightly.
"What's wrong?"

5049
I'm going to get rid of Chaotic for Heretics of Hexland 2: one of the benefits of the turn order is that everyone can see what the person before them did and they don't need me to process every single person's turn. Chaotic is the only thing that requires me to make a roll which could have bogged things down if GWG had lived longer.
On the other hand, I also went last, so there isn't anyone it could have affected.

In general...heresies seem too specific-use. I don't know what happens later, but for now most didn't seem much use.

5050
Or ffs screwed up and we either did or did not have Riltia's soul star.

Or Riltia has a Schrodinger's Soul Star.

5051
I imagine that after you issue the order, the move is effectively instantaneous. I don't think the GM could handle running a time delay on who know how many units. They need to sleep, you know.
Currently, that's how it works, but I don't see how it would be significantly harder to keep track of how many more turns until the unit has crossed a hex. Especially since it wouldn't ever be more than 2-3.

Alternatively, we could break up the hexes and enable a movement range...

In fact that game is designed in such a way that you could run it entirely without me- I'm just here to keep everyone honest and resolve disputes. And update the graphical map.
How does my idea change that?

5052
Roll To Dodge / Re: Special People: I need guns. Lots of guns.
« on: February 17, 2014, 12:03:13 pm »
"...Me? I can give myself powers, and right now..."

((Hey Paris, can you roll for my powers now so I can answer the question?))

5053
Roll To Dodge / Re: Roll to Go Mad: Turn 38 - Shas Ria, the City of Summer
« on: February 17, 2014, 12:00:45 pm »
((What if the "magical parasite" is just one of the invaders' weapons? Like...cryssalids or something.))

5054
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: February 17, 2014, 11:13:48 am »
How do you get the DLC, anyways?

5055
Meme puts on her bracelet and expresses mopeyness.
Angel teleports to her and gives her a hug.

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