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Messages - GreatWyrmGold

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50491
Hey, that was me! Not you, me!

Quote from: QanderingKid
Quote from: Me
Babies don't drain resources (I think that dwarven ladies put their babies on their heads when they can't carry them), and children do such useful tasks as hauling and harvesting plants. If you feel like cheating, you can use DT to assign the kids more labors. Killing kids leads to tantrum spirals. Tantrum spirals lead to destruction. Destruction leads to anger. Anger leads to hate. Hate leads to suffering.

Well, yes and no.  The babies eventually become kids for 10 years who try to eat and drink me out of house and home, but that's not really the huge issue.  I've got TONS of food and booze.  My biggest complaint about these infants is I'm constantly spammed with messages of 'seeking infant' because they refuse to crib the little brats, and I've got a ton of hauling that needs doing and the kids really aren't helping out much, if any.
...How are the babies getting separated?
And that sucks about the kids. Mine usually haul some, at least.

Quote from: WK
However, if I was going to assist these children into oblivion, I've got two pet Forgotten Beasts in the first cavern.  Infant, mother, father, aunt, third cousin twice removed... EVERYBODY gets to go see the exhibit.   :)  They can go made in white linen trying to wrestle a pair of FBs.
Again...
Killing kids leads to tantrum spirals. Tantrum spirals lead to destruction. Destruction leads to anger. Anger leads to hate. Hate leads to suffering.

50492
As of now, the "explosion" is an ITEMCORPSE, which means that it would be destroyed under the bridge. The only system suggested to replace it (by yours truly) involves an attack to represent the explosion, and then autosuicide. And gunpowder as an ITEMCORPSE. This would also not destroy the bridge.

50493
General Discussion / Re: Colonizing Other Worlds: A Poll
« on: July 26, 2012, 03:33:46 pm »
Let's colonize the sun. The surface isn't all that hot so I hear.
Pseudoscience, and also wrong. Unless there's something I'm missing here, the Sun's "surface" is either just a bit thicker than deep space or hot enough to boil magma.

About terraforming: Not needed. If you'd read the original thread, you'd notice people (yours truly included) thinking of mostly-subterranean habitats in most of these places. Pros: Dwarfiness, protection. Cons: Not much, except perhaps claustrophobia.

50494
1. Uhm, several algae species can already survive in Venus upper athmosphre. The only thing they need to do is turn co2 into oxygen, allowing us to use that rather than producing our own. Since algae are photosynthetic, no actual modification would be needed.
Is there that much sulfur in our atmosphere? Is the acid in the air that little of an issue?

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3.Even then. Most missions just swing back between Earth and moon, fly pass Mars, and then head to the outer system. Venus is almost never used.
Seeing as my sources were diagrams in magazines I read years ago and/or in-school stuff, I won't argue more on this point. Let me just repeat: It would be an advantage, and you don't hand out advantages when you're the underdog.

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4.Considering we're planning to stay in the upper athmosphere and not land on the surface,which is notorious for burning things to a crisp/ squashing them./ dissolving them, I don't see the probelm.
The problem is that the groundhogs could drop NUKES on us!

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5. Who talked about shielding the planet. Our artificial magnetic field just needs to shield the base, nothing more,
Great, another thing to go wrong!

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6.Then again, who says you need to let the nukes get close. Nukes are not designed for athmospherical reentry, and intercepting them in their space flight is fairly easy.
I was assuming that they'd send warships our way and fire them then. Like we would have to. Because they're not idiots.

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7. I can do a rant about why astrology is utter nonsence too, but I don't want to derail the derail.
That was actually my point.

OKAY!!! SHUT UP!!! Heres a idea. we do what loud whispers sugestted and send the clones to other places. Except venus, cause fuck that. Anyway, Wherever we eventuall pick, It needs to be defensible. I don't want to be so happy about attacking earth only to have a terran missile puncture the side of the room, sucking us out into space or poisining us all. In addition, defenses against infantry will be needed, as when they realize they can't nuke us away, infantry will be next, aircraft and tanks too. My reccomendation of genetically engineered war mount booze-blobs with tusks that feed on corpses
First off, cloning enough of us to send all of us to a bunch of different places would be difficult, horribly expensive, and IIRC, illegal. Second off, to be honest, if we don't put a mile or so of rock between us and outer space, we're screwed if the groundhogs decide to toss a nuke at us. Therefore, we focus on either not pissing the groundhogs off, not being where they send the nukes, or getting a ton of rock between space and the vital systems. Infantry could be an issue, but if we're smart we can use the terrain of the place WE build to make them fight on our terms.

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Maybe we could engineer the martians into some sort of primitive, booze based blob that eats rotten corpses, and then stick a tap onto the side of this creature. THEN, we coul dride said creature as mounts of war, and have a refreshing drink mid-battle, reducing ineffectiveness due to people running off to drink.
Spoiler (click to show/hide)
Could help, But we need a solution to counter strikes and invasion. Now, heres what i'm thinking;
1.  Cripple Earths space capabilities as previously mentioned.
2. Survive any counter missiles or long-range weaponry.
3. Prepare for Earth forces to land/dock wherever we are.
4. Cripple Terran Resources to drive them into the ground.
5. Wait.
6. When they can no longer defend themselves, Crush them.
1. This could be important. We need a way to disable Cape Canaveral, the other place in the U.S. that launches spacecraft, and the equivalents in China, Russia, and so forth. All before they can retaliate. This means a fast, coordinated strike, probably involving nukes of our own. This is assuming that Earthlings don't get a lot more space capabilities between now and when we attack, and seeing as we're assuming we can get a colony up and running on Luna, Mars, or wherever, that's not an assumption we can make. So...crap.
2. Space guerrilla warfare. Modify the bits requiring camouflage, and you're halfway there.
3. Vital.
4. Good luck. Unless you mean "Bomb their oil fields, titanium mines, and such while their warships are hunting us," in which case, this'll be tougher than Step 1, because there'll be more targets, more awareness on the government's part, and a LOT more civilian casualties. This last one will be important--if people want us dead, the governments of the world will do their best to make us DEAD.
5. Optional.
6. Required.

Because do you know how hard it is to hijack near-earth objects? I prefer throwing large rocks at cape canaveral. As someone else said, the gravitational force will accerate it to deadly levels. If we make it very thin and very heavy. we can bypass terminal velocity.
Start with unpopulated areas, to scare them. If they do what we want, no (non-retarded, if we warn them) civilian casualties, so we aren't as much of villains.


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also, you're both right, And, if we make lots of debris in earths orbit, it will be like a huge minefield. At those speeds, a astronaut's glove's thumb hits with the force of a grenade.
Which is as much boon as bane. Also, it would take a HELL of a lot of debris to surround the Earth.

50495
DF Suggestions / Re: A use for toys
« on: July 26, 2012, 03:08:44 pm »
Pets aren't toys.

Aside from that:
Why not have a toy mace to train macedwarf and a normal toy hammer train hammerdwarf?
What does dodging have to do with jumping up and down?
Tinker-Toys should probably be architecture or mechanics, if not a huge anachronism.
Crossbows and catapults in toy form would likely train marksdwarf/archery and siege operation, respectively.
Geology textbook? Why would reading about rocks make you a better miner? Even ignoring the whole "book =/= toy" thing, a toy pick or shovel would be a better choice for that.
I can see a toy hatchet or somesuch training woodcutting, maybe. The furnace should be sold separately, and might teach wood burning.
The dwarven equivilant of lazer tag is probably "Shoot him with crummy bolts."
The hamster stuff made me smirk, but I'm not sure if it's a good idea.
"My First Injuries?" LOL. Again, books don't make good toys most of the time, although for diagnosis and such it might be realistic.
Bone-setting should require setting actual bones to train, reading about bones wouldn't help.
Stuffed animals would probably train Stitching or Clothes Repair...for the parent.
Rock tumbler, Toy Loom, Toy Fishing Rod: Ok.
The rest: Not so good...Kinda stupid, and/or anachronistic, often with weak ties between toys and skills.

Let's try to think about toys that dwarves might make, and THEN think of the skills they could train.

50496
General Discussion / Re: Colonizing Other Worlds: A Poll
« on: July 26, 2012, 02:31:05 pm »
Alright, this is very interesting, but I'd like to put a stop, or at least a detour, on it.

PLEASE DO NOT POST HERE TO COMMENT ON THE PROJECT. PLEASE ONLY COMMENT ON THE POLL HERE. COMMENTS ON THE PROJECT SHOULD GO HERE.

50497
1. Because dumping the algae costs us near to nothing, and just pumping air in and filtering it is way more efficient then a closed circuit lifesupport
Dumping algae may not...getting the algae probably will. Engineering algae that can live off of sulfur in midair and survive acid with flying colors? Not easy, mate, especially if we want it to help us out.

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3. Almost none. Most use the Earth and the moon for the slingshot, rather than the sun. (Going to close to the sun presents a large risk. Your craft can overheat or be hit by a flare)
"Near" in the spacey sense of the word.

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4. Most meteroids burn up in the upper athmosphere. Note that while most of the athmosphere is close to the ground, the part between us and space is still as large as earths
And spaceships, of course, have a lot of problems surviving to the ground on Earth now. That's why the Space Shuttl;e had to be rebuilt after every mission.
/sarcasm.

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    The magnetic field we need to develop to allow for any long space travel to exist. While we can hide our bases under the ground, we will need to protect our rocket.
It's one thing to shield a spacecraft, it's another to shield a planet.

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    Besides, the venus base will need to float. There's no way we can maintain a base on the surface, conditions are way to hostile there. Using some sails we can float around like a gigantic Zepellin
Oh, the humanity...

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Digging underground poses problems. It's costly, and you can't hide everything below ground. Stuff like landing pads and solar pannels need to be on the surface for practical purposes. Besides, it also means you have major risks during construction. You can't lower prefab parts to the ground.
There are some issues, but there are more issues with being nuked. Especially if we are a couple miles above ground, with a fair amount of airborne acid in the way.

Why did you link Google?..

Free advertising.

Anyways...One thing is for certain.We will need an astrologist.
...Astrology is stuff with the zodiac and fortunetelling.

50498
General Discussion / Re: Colonizing Other Worlds: A Poll
« on: July 26, 2012, 02:10:11 pm »
Europa or Enceladus. Lots of water ice, (so therefore plenty of oxygen for breathing, hydrogen for burning as fuel/using in fusion, and drinking fluids), and tectonically active thanks to gravitational flexing of Jupiter and Saturn respectivley which means a nice warm subsurface layers possibly useful for geothermal energy. Probably even liquid water oceans beneath the icy crusts and hence the outside chance of organic type stuff going on. So, to summarise, something to breathe, fuel, something to drink, an alternative energy source, and alien fish. Oh, and the gas giants tend to hoover up any dangerous looking asteroids/comets.

Can I be president yet?
Vote up-top, please, and Toady gets dibs on presidency.

50499
DF Suggestions / Re: Obedience
« on: July 26, 2012, 02:08:04 pm »
Missed one work assignment? Fine. Miss another? Bigger fine. Third time? You start getting beatings or imprisonment in addition to fines. Constant slacking? Expect a hammering soon.

50500
General Discussion / Re: Colonizing Other Worlds: A Poll
« on: July 26, 2012, 02:04:01 pm »
Silly me, I was expecting a poll option.
I'm working on it, I didn't expect replies this fast!

EDIT: Done, and you can pick two options BTW. And change your vote, I'm nice that way.

Isn't there evidence that Luna will leave Earth's orbit in a few hundred years?


There is also the risk of Dwarf Fortress like creatures living beneath Mars's surface, but that is both a pro and con.
Maybe in a few BILLION, but not HUNDRED.
Also, no macroscopic life on Mars.

50501
Venus:
1. Why bother, then?
2. Perhaps, I haven't researched Venus very thoroughly.
3. The sun is BIG. Even if it's not a big advantage, we REALLY don't want to give them any more advantages. Besides, do you know how many ballistic trajectories for outbound exploratory craft involve flying "near" the sun to catapult it farther away? Take out the "catapult farther away step" and you get a big advantage right there.
4. Isn't most of said atmosphere lower to the ground? What artificial magnetic field? And there's only so far we can go.

Luna:
1. Yup, the biggest advantage and possibly among the biggest disadvantages.
2. Energy could be an issue.
3. What's the problem with subterranean stuff? Even eschewing the "We be DORFS!" argument, a mile of solid rock is pretty much the best protection from a nuke.

The stuff about Mars, Titan, and Europa ring true; I can't add more.

EDIT: Almost forgot, I made a poll for the location.

50502
General Discussion / Colonizing Other Worlds: A Poll
« on: July 26, 2012, 01:55:27 pm »
As noted here, we probably have enough Bay12ers to start a colony on a nearby planet. This derailed the topic into discussions of the best ways to make the colony. Currently, the big debate is where to PUT it. The three bug contenders seem to be:

MARS--A popular suggestion, since it's a terraformable planet fairly nearby (also, Olympus Mons). Sadly, there are some other issues to consider.
Spoiler (click to show/hide)

LUNA--One of my ideas. It would be a good place to launch attacks on Earth from (did I mention we were planning to conquer Earth?), and fairly nearby. Oh, and there's precedent.
Spoiler (click to show/hide)

ASTEROIDAL SPACE STATION--Another of my cleverer ideas, albeit a weaker one. Basically, we build a big ISS and send it to the Asteroid Belt.
Spoiler (click to show/hide)

OTHER OPTIONS:
--Venusian colony. Nigh-impossible, unless we made an algae or something that can survive on Venus and terraform it, and then build a floating platform. More issues detailed here, notably the lack of a magnetic field requiring alternate radiation shielding. Hypothetically, terraforming could be done in "only" 150 years, but since most solutions involve living deep underground for protection and often magma access, this may be moot.
--Colonies on a gas-giant's moon. They're even more remote than the Asteroid belt, but lack the invisibility benefit. They'd also require terraforming to be much better than our own moon, except possibly for Europa. They might or might not be shielded by their planet's magnetic field, but either way distance might protect us from the Sun.
--Multiple colonies. On one hand, we'd be able to survive if one colony was destroyed, and we could harness the strengths of all. On the other hand, communication can easily take hours across interplanetary distances, and the male:female ratio is shaky enough as it is.

--Colonies ON a large asteroid: All of the problems with the moon related to size amplified. It's also FAR away, meaning less solar power and no realistic military action without sending spaceships to attack Earth.
--Mercurial Colony. Someone suggested I add it "for completeness." Hottest temperatures of pretty much any non-Venusian world, no atmosphere, and screwed-up day/night cycles.




PLEASE DO NOT POST HERE TO COMMENT ON THE PROJECT. PLEASE ONLY COMMENT ON THE POLL HERE. COMMENTS ON THE PROJECT SHOULD GO HERE.

Please inform me if there are any important points or options I missed above.

50503
Mars has magma, but more then 10 km below the surface. The last eruption was, I think, more than half a million years ago.

Titan and Europa will probably not be protected by their planets magnetic fields, as I think those are not stable enough (Not sure though, need to check that.)

Anyway, those are so far from the sun that we will have plenty of warning time and above that, the flare will have dispersed at least a bit.
Mars: Ah, nevermind. There's still all of the other reasons that Luna is superior to Mars.
Titan/Europa/Etc: I think that the gas giants' magnetic fields would be stable, given their size. If they're big enough, that is the question.

Two bases would be nice, but A. communication between the two would be slow (assuming Mars and Luna, somewhere around an hour and a half round-trip, IIRC), AND getting more than ideas from the two bases on a regular basis would render us vulnerable to attack. Also, we'd need about twice as much capital.

50504
DF Modding / Re: How to create 7/7 magma with a reaction
« on: July 26, 2012, 01:20:12 pm »
@arzzult:  I was just thinking of that too.  I don't use minecarts enough to be know:  How do you make sure that the magma-filled cart is the one that gets placed on the track?  On the flip side, can you make sure that the dwarves don't try to put other cargo in it while there's still magma?
Assign the magma-filled minecart to the hauling route and don't tell it to take from any stockpiles? A better question is how to only get magma-safe minecarts on to the track.

50505
DF Dwarf Mode Discussion / Re: Citizens not following burrow orders
« on: July 26, 2012, 01:18:32 pm »
Wooden spiked balls. Agreed. They also have some military application.

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