I'm not sure if this is been suggested, but an idea I had for this game might be to include Dwarves who have different foci on their skills (Jack of all Trades, Prodigies, Legendary) These foci wouldn't be pronounced on birth (or some could, or all could), but rather they would just be decided by other factors. For example:
Search. A couple of these, at least, have been suggested; one of them I suggested maybe a month ago.
- UristMcProdigy of 7 Years old enters a strange mood, claims a workshop, starts a mysterious construction of an artifact, completes a mysterious construction of an artifcat, becomes Legendary (insert skill and if mood is applicable) and becomes a prodigy in (insert skill).
Prodigy - Children who enter strange moods and complete artifacts become prodigy's. Whether or not the child is in a mood that gives experience or not, the child will never become rusty in the skill associated with the making of the artifact, and if they gain no experience then they level in that skill far faster then a normal Dwarf.
Prodigies sound neat, but it shouldn't be through strange moods. Maybe 1/100 dwarves should be prodigies; these dwarves would be great at learning a certain class of skill but worse at learning other skills. A stoneworking prodigy might be better at masonry, mining, and stonecrafting, but worse at everything else. Military progidies would be valued, if they were found.
- UristMcLegendary hits the Legendary skill level for his skill.
Legendary - Besides them flashing a lot, maybe make it so Legendary Dwarves get some added bonus' or penalties. IE, they don't suffer rusting in their skill, but at the same time, they may have problems leveling in other skills. Building off from the Prodigy idea, Prodigy's would have their own special title of 'Legendary Prodigy.'
Prodigy's is possessive. Prodigies is plural. On to the idea: Legendary dwarves never getting rusty sounds good, but perhaps a bit weak for being a living legend. Again, search--I suggested legendary feats for legendary dwarves not too long ago.
- UristMcDoEverything switches his profession for the 3rd time in three different fields.
Jack of all Trade - Dwarves who you constantly switch their profession, and do so in multiple fields may become Jacks of all Trade. This might be considered a dangerous thing becomes a Jack of all Trade is indeed a Master of none. Basically my thinking would be that a Jack of all Trade could train up ridiculously fast in any profession he is not already at least skilled or adept it, and those skills would never become rusty, but therein after he would have difficulty training up skills above the set level, possibly with a high chance of them becoming rusty or very rusty.
Jacks of all trades should be either dwarves good at learning skills up to, say, Talented or so, but bad at learning them higher, and wanting to try new things when they reach those skill levels (determined at the same time Progidy status is); OR simply dwarves with roughly equal levels in a bunch of skills. No need to make a dwarf who switches between, say, mining and masonry a lot horrible at learning after an arbitrary number of times that one skill crept above the other.
I'm sure the ideas for this could be vast - you could have one that is dedicated to a Dwarve who trains in a specific skill set (like Farming skills or Military) and there could be tier ranks as well - Jack of all Trades for example may not have to be Master of None, who could one day be Master of All...
There's a bunch of possible ideas. The "Master of All" JoAT seems more sensible for the most part (search for "Morul the most interesting dwarf in the world" and see what pops up). Obviously, if a dwarf never bothers to go above adequate or competent skill level in any skill, he's not going to do well at anything, but there's no reason for all dwarves with a bunch of skills to be that way.