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Messages - GreatWyrmGold

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50656
DF Suggestions / Re: More recreation activetys
« on: July 22, 2012, 05:53:58 pm »
Why would you want dwarves to spend more time doing things that aren't working?
They wouldn't, they'd just do more things when they aren't working.

A few ideas:
Sports and games: Require equipment (randomly generated when the game is), a few dwarves will organise themselves into teams or something depending on the game. Depending on the game, some skills might be trained. Examples: Chess/Go/Whatever (requires game board, trains Concentration), Hammer Throwing (requires at least one hammer, trains Throwing, may be dangerous for bystanders), some kind of game involving staying on top of a barrel for the longest (requires a barrel, trains Wrestling and perhaps other skills).
Recreational work: Pastimes that are actually work the dwarf gets paid for (once the economy is in again), unless he keeps the results for himself. Examples: Fishing, hunting, certain crafts, animal husbandry.
Storytelling: Find a bunch of other idlers or kids, and tell them tales. Depending on the story, can pass on skills.
Hiking: Probably only done whilst on break. A dwarf grabs a spare backpack and waterskin and wanders around for a while, as far from civilization as they can. On the orders screen, you can disable hikes.

And that's about all I can think of without implementing some really new stuff. All of these should have good thoughts with them--for instance, someone playing a game would get a good thought from that, alongside a smaller bad thought for losing and a good thought for winning.

50657
DF General Discussion / Re: What Would Urist Do?
« on: July 22, 2012, 05:45:17 pm »
Nothing. That situation is entirely ludicrous! Every dwarf would rather have a mug of ale, or even a dwarf leather mug, than a king.

What would Urist do if he had a fell mood and it went all Planepacked?

50658
DF Modding / Re: prosthetic limbs
« on: July 22, 2012, 05:43:50 pm »
It's more feasible with several weeks of work. Maybe a bit of exaggeration there, maybe you have a life.

50660
DF Suggestions / Re: Clean kitties
« on: July 22, 2012, 05:40:26 pm »
Well, a cat going out of its way to dump its prizes in the trash heap just isn't credible.  But a dog taking a Return Kill job after a successful hunt is, if the dead animal isn't too big.  A horse or ox or even an elephant moving logs around the surface makes sense, though you'd probably need to attach some kind of cart or harness.  A small monkey might be good for delivering food and water to the wounded, or just bringing snacks to its owner if he's busy with a long job.
I agree on the cat, dog, and monkey parts, although I think dogs already do that. (I could be mistaken, as I don't ever use hunting dogs or usually use hunters.) As to the horse/ox/Boatmurderedbane-hauling-logs idea, maybe such creatures could be trained to carry items that were loaded on to them to a stockpile, but except maybe for elephants there's no way that they could grab the items themselves.

This is going to be somewhat (extremely) off topic. What if we used the power of Dwarven engineering to surgically attach a wooden barrel to a mule, then use him as a portable ale dispenser? It may take a legendary surgeon or something to do it, but I think crude cybernetics like that would be awesome. We could also use it to help invalid dwarves by providing them with helpful alternatives to their missing limbs. Urist lost his arm in the goblin raid? Replace it with a pickaxe! Thorin lost his leg? Adamantine pegleg with quiver and flask attachments! On second thought this is a little too ridiculous, but I just had a great idea. What if when Urist McDoctor gets a strange mood instead of building an artifact, he decks out a patient with a permanent body modification? Instead of claiming a workshop, he claims an injured dwarf, if all the dwarves are healthy then he goes insane.
That is...a combination of dangerous, awesome, weird, dangerous, insane, dwarfy, and stupid in varying combinations. To start with, adamantine is horrible for peglegs--not only is it rarer than a sober dwarf, it's so light that kicks and walking would be screwed up, to say nothing of how the dwarf would drink from a flask affixed to its leg. Attaching barrels to mules sounds cruel but dwarfy. A pick-arm would be awesome for a miner, but bad for an axedwarf or something. Calling these things "crude cybernetics" gives it the wrong vibe; you mean "crude prosthetic." Legendary surgeons wouldn't be needed to attach these things, but they would lead to less blood loss. Moody surgeons claiming injured dwarves might be cool, but how I think it should work is that a dwarf claims a table or bed (ideally one in a hospital), then grabs an injured dwarf, then makes the prosthetic. That way, you can see what materials they need to make the thing. Also consider the possibility of fell surgeon moods...

50661
DF Dwarf Mode Discussion / Re: Blindness
« on: July 22, 2012, 04:12:47 pm »
Train one or two of them as siege operators. Blind dwarves make great siege operators.

Seriously! This isn't like the time everyone told SpiralDementia that he should pull out the adamantine sword! I swear by the blood of a couple dozen dwarves who died in my most recent fortress that died!

50662
DF Gameplay Questions / Re: Twilight has begun.
« on: July 22, 2012, 04:04:09 pm »
I was going to suggest that, GWG, but I thought it was a little too disgusting.

...Oh, God. I thought I was the sane one on this forum!

Tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li, tekeli-li...

50663
DF Dwarf Mode Discussion / Re: Most ridiculous titan??
« on: July 22, 2012, 03:57:45 pm »
Spoiler (click to show/hide)

A leech made of a glacier with wings and feathers.   This mofo is the ugliest thing I've ever heard of but it's the "regal bearing" that cracks me up. He thinks he's royalty.  Guess I would too.

Edit: Just killed this thing. His only attack was webbing so I'm not bragging LOL.
A leech FROM a glacier. Think of an Inuit Quetzalcoatl, but with bloodsucking and webs.

As for the weirdest titan I've seen...look about halfway down this TV Tropes page for my reaction to it.

50664
Obviously, but what moron would sell all of his stone?

50665
DF Gameplay Questions / Re: Draw Bridge and Caravans
« on: July 22, 2012, 03:56:16 pm »
I was hit with around 30 goblins (12 dwarves at the time), so I closed the bridge.  I was assuming if they made it to the depot loaded with my gold bars and trinkets, they would be looting all they could carry, which would have been worse than missing extra seeds weapons etc.
Doesn't happen. Yet. Traders are, so far, honorable except in pricing.

50666
DF Gameplay Questions / Re: Is 10 years pretty good?
« on: July 22, 2012, 03:53:05 pm »
They stop eventually. You'll know when by a special message:
Your settlement has crumbled to its end...

50667
DF Gameplay Questions / Re: Twilight has begun.
« on: July 22, 2012, 03:51:12 pm »
Also make sure the vampire spends enough time with a just-made-it-into-adulthood dwarf of the opposite gender, to get them to become friends and such. Then make sure the vampire likes wood and stuff. Then stuff the vampire into a room made of bars of ash and dump magma on it for disparaing the good name of Dracula.

Okay, maybe I just don't like Twilight.

50668
DF Gameplay Questions / Re: Caged Dwarfs
« on: July 22, 2012, 03:47:06 pm »
First thing to try: (b)uild the cage (using (x) to select the exact one you want), then (q)uery it and attempt to unassign the dwarf. Most people suggest this as the proper solution, but it's my recollection that it doesn't work.
It worked for me.

50669
That shouldn't change stuff...is there a path between dolomite and mason's shop? Is the dolomite forbidden or claimed for constructions and such? Are the masons able to access the stone?

50670
DF Dwarf Mode Discussion / Re: The Rages of Ale: Arctic Volcano
« on: July 22, 2012, 03:36:11 pm »
it's a FREEZING BIOME this is the easiest type of aquifer to break through! Just dig and let it freeze, then engrave it or something.

Or find a way to have an elf corpse frozen in it, bonus points.
Yeah, and heh.

Please upload the seed?

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