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Messages - GreatWyrmGold

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50731
That's why you MAKE it make sense. If I didn't already know what I wanted to do for a challenge, I'd make it something about a stockade in a pool.

50732
DF General Discussion / Re: What Would Urist Do?
« on: July 07, 2012, 09:32:13 pm »
Nothing. Nobles don't work.

What would Urist do if his kitten was killed in a poorly-planned assault on a goblin fortress?

50733
DF General Discussion / Re: Kobolds
« on: July 07, 2012, 09:28:12 pm »
http://upload.wikimedia.org/wikipedia/commons/7/7f/Kobold_artlibre_jnl.jpg
Too much hair, too green (kobolds have brown skin, IIRC), and kobolds don't have pipes or rocking chairs.

50734
DF General Discussion / Re: Playing DF in Minecraft
« on: July 07, 2012, 09:24:52 pm »
Or just having 7 players pretend they're dwarves?

50735
DF Modding / Re: Fluffy wambler civ?
« on: July 07, 2012, 09:23:17 pm »
Are the wamblers still vermin?

50736
DF Modding / Re: Community Mod
« on: July 07, 2012, 09:22:08 pm »
A pop ratio of 0 resets it to 100, so not that.

That seems...oddly counter-intuitive. Has this been tested?

50737
DF Modding / Re: Spawn of Holistic, and other stuff I modded
« on: July 07, 2012, 09:20:56 pm »
Well, there's additional info in the link, but here's a rundown:
  • Spawn do not bleed nor breathe and their brains don't do anything...
The brains-not-working bit sounds like normal dwarves.

Weren't these things in...Syrupleaf, I think?[/list]

50738
I have a simple question.
Aside from allowing further subdivision of entities, what practical consequences would this have?
Also, what's the point of alpha sets?

50739
DF Suggestions / Re: Tastes Like Sober
« on: July 07, 2012, 09:14:17 pm »
Hm, maybe if dwarf blood is laced with the alcohol of anything non-water it drank within the last X time...?

50740
I think this happens already. I also think you mean pastures--you can't assign animals to burrows AFAIK.

50741
DF Suggestions / Re: Rectifying Timescales Across Modes: Revisited
« on: July 07, 2012, 09:10:01 pm »
You just stick to the current fortress timescale and stay with it. You could make full moons last longer, have week long day and nights, and it would all come toghether. As for it taking several weeks for armies to move off the map, note that it's an abstraction. What would really happen is that they prepare and stuff for several weeks, and then leave, however, this is not shown in fortress mode

That has the deficiency of being really silly. Especially in a game that models toes and eyelids.

Problem is, not only will all of these ideas involving a faster timeline take a while to implement (not a problem for something that's definitely a good idea), there's one of two problems depending on if you can switch or not. Either you take forever to go anywhere, or you have a group of issues depending on how you switch. Let's say for the sake of argument that non-switching time tweaks are a bad idea and hear how you suggest the switching work. To start, is it always player-chosen or are there some things that switch it to fast-mode or slow-mode?

50742
DF General Discussion / Playing DF in Minecraft
« on: July 07, 2012, 12:54:52 pm »
The other day, a family friend was in town. Among other things, we spoke of Minecraft. This gave me an idea.

Start a Minecraft server, with seven players. They try to build a fortress. Optionally, allow migrants to come. Pretend you're all dwarves in a dwarven fortress. Etc.

Thoughts? Already done? Not possible/practical in Minecraft?

50743
DF General Discussion / Re: Automated Fortress
« on: July 07, 2012, 12:46:35 pm »
Migrants could solve the active-labors issue.

50744
DF General Discussion / Re: This is a 4000 year old purse...
« on: July 07, 2012, 12:45:29 pm »
This is a rope reed purse. All craftsmanship is of the highest quality. It is studded with dog tooth. It is encircled with bands of rope reed fiber. On the item is an image of age and a purse in dirt. The age is destroying the purse. This image related to the destruction on Ancientcoins the rope reed purse by decomposition in the year X.

50745
DF General Discussion / Re: What Would Urist Do?
« on: July 07, 2012, 12:40:23 pm »
Nothing. Dwarven names lack inherent gender--there are boy AND girl Jurists. Plus, URI St could be a woman herself.

What would URI St do if his cat wasn't old enough to know it can't walk through walls?

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