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Messages - GreatWyrmGold

Pages: 1 ... 3387 3388 [3389] 3390 3391 ... 3706
50821
DF Modding / Re: Creeper Cavern: Play as creepers!
« on: July 02, 2012, 10:53:58 pm »
Clearly, you need to make slimes melt at lower temperatures. Or made out of liquid.

50822
DF Dwarf Mode Discussion / Re: Any advice for a desert fort?
« on: July 02, 2012, 10:51:31 pm »
Bring logs. You won't have enough beds otherwise, and you might have to go pretty deep for caverns to get wood, not to mention it being very dangerous.
The first cavern layer is actually safer than the surface--the marginally scarier wildlife (nothing compared to a savage biome, usually) is completely overshadowed by sieges and such from the surface.

Quote
Also if hostile desert means enemies instead of just the lethal environment, you'll want to bring a rope, block and mechanism for a well. You might be able to make booze, but when your mil-dorfs get hurt you'll need water. And you're only going to get it from the caverns, which probably means a very long exploratory shaft with the well at the bottom.
Unless you have an aquifer. Or live near the caverns.

Quote
You'll also want to get some defenses up as quick as you can. A simple stone wall with a roof over it will not only keep your dorfs safe, but stationing one of them under it will keep flying enemies from getting in without going through your dorf.
Good advice.

50823
Dear Snugbo,

Where are your goblin friends? After the sudden death retirement of your ambush parties you seem reluctant to donate metal to Silentthunders. What's the wait?

Yours faithfully,
~Overseer.

We're still at the party I started back on page 251. Want to join? Bring your own refreshments, we're almost out. (You might want to bring some elves, too, so the dragons don't mistake YOU for refreshments.)
Sincerely,
Snugbo, newly appointed Head of Parties.

Dear Elven caravan.

You are selling us wooden logs, items in wooden bins, etc.

Do not flip a shit when I offer to sell you something in a wooden bin.

Hypocrites.

Signed: The overseer who just blocked the entrance to the trade depot. Have fun starving.
'Dear' Overseer of this fortress,
It appears to use that these wooden goods have been obtained through the murder of our beloved trees. If you need wooden goods, you ask the trees kindly, don't reasonlylessly attack them. Consider growth of heart. Among other things...

Sincerely, Elven Traders.
Dear Insane Bat-Ears

This is, in fact, one of the bins that YOU SOLD US LAST YEAR. Kindly Consider Logic of brain and pitchfork up ass
Can you prove it? Do you have a god-damned receipt? I thought not.
Dear elves,
You wouldn't give us one because of how many trees are killed to make paper.
Sincerely,
Dwarf McAccountant.
P.S. You could always try the eco-friendly "Stone Slabs" receipts we dwarves have.

50824
DF Dwarf Mode Discussion / Re: Gold Rush Fortress >.< Help?
« on: July 02, 2012, 10:41:30 pm »
Waste the gold on dining halls and statues and...
Your fortress died? Sad.
And roads and bedrooms and offices and traps and...

50825
DF Dwarf Mode Discussion / Re: How to cook dwarfs
« on: July 02, 2012, 10:40:16 pm »
Mod dwarves to be willing to butcher and eat sentients. They still won't eat their own dead.

50826
DF Dwarf Mode Discussion / Re: Cub Scout Camp/DF Similarities
« on: July 02, 2012, 10:37:51 pm »
I volunteer to help at Cub Scout camp, even though I don't have any relatives in Cub Scouts. Let me tell you, they don't pay me NEARLY enough...

I'll count Graknorke's as #14.

#15. Any children kept around are annoying.
#16. A lot of the scouts seemed to be On Break.
#17. A good medical staff is important, but usually underworked. Thank God/Armok.

50827
DF Modding / Re: Expanded vanilla races mod- 2 Races now!
« on: July 02, 2012, 10:34:50 pm »
Also, it would be mixed in with all other wood types.You'd have oaken Tepoztopillis, does anyone want that?

50828
With another horse and rider.  Joust.
You're thinking too small.
A giant badger and rider!

50829
DF General Discussion / Re: What Would Urist Do?
« on: July 02, 2012, 10:32:03 pm »
Spoiler: Derail Concluded (click to show/hide)

Nothing. He finished his work.Or maybe it's the forgotten beast tallow he grabbed as a reagent.

What would Urist do if he was at a bake sale?

50830
DF General Discussion / Re: Am I crazy...
« on: July 02, 2012, 10:29:54 pm »
Thank you. Although if you stay around here long enough, you probably WILL go crazy. No pressure, though.

50831
DF Suggestions / Re: Legendary Feats
« on: July 02, 2012, 10:28:08 pm »
Assuming trade goods never get functions (instruments, toys, and such, at least, seem like they'd have some kind of non-trade value eventually), how does that stonecrafter become Legendary? Or the glazer? Or the planter?

50832
DF Modding / Re: Turning a totem into limestone.
« on: July 02, 2012, 10:25:52 pm »
   [REAGENT:A:3:MECHANISM:NO_SUBTYPE:INORGANIC:NONE] ---- also there is no "MECHANISM" item type it is called "TRAPPARTS" for mechanisms
so that means all your Trans_Mechs are wrong^^^

this will work

   [REAGENT:A:3:TRAPPARTS:NONE:NONE:NONE]

but if GreatWGold is right

   [REAGENT:A:3:TRAPPARTS]

this might work aswell ^^^
Actually, just the first. Not sure how I managed to imply that.

50833
DF Modding / Re: PlayableCiv+ (V. 0.01A)
« on: July 02, 2012, 10:24:25 pm »
Maybe, instead of chopping trees, elves would have a special "Elven Grove" type of workshop where elves, using their Nature Magic skill, grow wood. The Grow Wood reaction (or whatever) would take one, preserved log, have a 10-25% chance of producing a copy of it, and perhaps a very small chance of producing a special, magical log.
My thoughts on an elven civ, is that they would be able to set up some workshop where they would be able to 'sing' wood out of trees. It stands up to many different lores, and would be somewhat easy to implement. It would probably be quite overpowered, unless it required an instrument, or some form of nature essence. Actually, Imma start my first major mod.

Imo, it would have to consume this instrument. However, you should make the only acceptable instruments be Lutes, Flutes and Harps. Drums wouldn't really sing wood out of a tree imo.
Well, if it's one instrument == one log...how many instruments can a woodcrafter make at once? Maybe have a 50% chance of making a second log. Especially if this is supposed to replace woodcutting (which it, ideally, should).
*rereads reaction*
And you should be able to get essence fairly easy if singing wood is supposed to be the main wood source.

50834
DF Modding / Re: Expanded vanilla races mod- 2 Races now!
« on: July 02, 2012, 10:07:09 pm »
Hm, maybe give them a unique "obsidian-bladed wood" metal to use, identical to obsidian except perhaps weight? Only problem is, dwarves could melt it down and make obsidian-bladed battleaxes, but we could pretend they're taking the obsidian and making it more axe-shaped.
Also, making jaguar-men bigger and stronger would help. Don't feel too constrained by the RL animals' sizes; as long as elephantmen are bigger than jaguarmen and jaguarmen are bigger than crabmen, you're A-OK in my book.

50835
DF Modding / Re: All Creatures Tamable
« on: July 02, 2012, 10:03:39 pm »
That's not as much work, actually, just retooling existing critters and adding a few mew workshops and reactions and stuff.
Also, it's less tedious.

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