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Messages - GreatWyrmGold

Pages: 1 ... 3393 3394 [3395] 3396 3397 ... 3706
50911
DF Modding / Re: Adman's Race and Material's Mod
« on: July 01, 2012, 11:02:15 am »
I'd make the spider-folk a bit more anthropomorphic. At least drider-like. (Drivers are D&D monsters that are pretty much half-drow, half-spider, a la centaur.)

50912
DF Modding / Re: Mod IDea please read ( most likly impossable )
« on: July 01, 2012, 10:59:16 am »
There's been a couple, as well as several non-space sci-fi mods. Search around a bit.

50913
DF Dwarf Mode Discussion / Re: Safely mining adamantine
« on: July 01, 2012, 10:56:03 am »
Sucks to be the engraver who discovers the hole whilst in half a big obsidian caster.

50914
Catapulted stone travels slower by the time it reaches its target, due to distance.
You want me to ask a quastion? Okay...Why are dwarves only known by their stupidity?

50915
Fun or fun?

Fun--Don't build any traps. Rely on war animals as your first line of defense. Only import metal gear, everything home-made needs to be wood, bone, or shell. Kill human caravans and offer elven ones wood before killing all but one of them. Refuse to wall yourself in. Expose yourself to all three cavern layers. Etc.

Not Fun, but fun--Generate a high-minerals world, locate a place with clay and plenty of minerals, embark with two militia dwarves that have skills in teaching, axe/speardwarfship, and a point in civilian skills; optionallly add a hunter/marksdwarf. Get plenty of clay and begin building fortifications and walls and stuff with it. Locate ores and magma ASAP. If you have both iron and flux, prepare your steelmaking industries but don't actually start churning out gear yet. Meanwhile, recruit any migrants without useful skills into either the militia (under your two Starting Seven dwarves) or the Builders' League (which, ideally, will also be a backup wrestling/misc-weapons squad). Any dwarves with military skills in the militia will be put into a squad using their weapon of choice and lead by the dwarf with the highest teaching and military skills, in that order; all others will be put into squads, starting with those under three dwarves and then adding to spear-, axe-, marks-, and optionally hammer-dwarves. Once your gear and wildlife coincide so that the dwarves can kill the wildlife without too much danger, send them out to kill the wildlife for food and preactice. Optionally, use a danger room to speed things up. By winter, choose a few dwarves with proper personality traits (like liking to help others and being impulsive) to be your medical staff--they are exempt from almost all non-medical work, perhaps letting them haul non-dangerous stuff during times of peace. Also (optionally) locate some similarly-endowed dwarves in the militia, and put them into a special "rescue" squad. They get decent armor and a shield, as well as perhaps a weapon, and have most labors disabled. Once there are some wounded, they should rush out to save the wounded; make sure they also have feeding wounded and perhaps some basic medical skills enabled. You'll probably start getting thieves and perhaps ambushes, so start churning out gear before the second spring. Improvise from there; no plan survives contact with the enemy, and the enemy's well on its way.

50916
DF Dwarf Mode Discussion / Re: Electrum Weapons
« on: July 01, 2012, 10:32:22 am »
It's just about the best hammer you'll ever get. Give it to your best hammerdwarf who isn't a marksdwarf.

50917
Oh, so I AM doing that one?
...That doesn't need to be connected to the main fort, right?

50918
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: July 01, 2012, 10:18:01 am »
Heh, I did that once. Bet your miner didn't end up in the magma sea, though.

50919
DF Gameplay Questions / Re: Minecart not getting full...
« on: July 01, 2012, 10:17:13 am »
Ammo's small. Make a lot.

50920
Nothing can climb yet.

50921
Most badass?

SLADE WARHAMMER. Unfortunately, it got STOLEN when the hammerdorflord using it decided he wanted to be a speardworf instead.

Full name- Cakes the Bashing of Arrows
It menaced with spikes of adamantine, spikes of steel, more spikes of adamantine, and silk. Engraved in the stone was an image of the hammerlord I gave it to striking down a FB.

I miss it already.
Wow. Just...wow. You need to find the event in history that was the theft at your fort, find the cave it was taken to, and TAKE IT BACK FROM THE KOBOLDS!!
Or, die trying.

50922
DF Gameplay Questions / Re: Ridiculous Bin Behaviour
« on: July 01, 2012, 08:23:38 am »
It's irritating, but for me the minecarts, wheelbarrows, and keeping up with everyone else makes up for it. Especially the minecarts. I like minecarts.

50923
DF Dwarf Mode Discussion / Re: Messy Dwarves
« on: July 01, 2012, 08:19:05 am »
Is the food owned?

50924
You're right...Worldgen parameters and seed?

50925
DF Dwarf Mode Discussion / Re: You have got to see this.
« on: July 01, 2012, 08:14:28 am »
I use clay. I might use earthware if I hit magma, but that's a spearate thingy. (A bit easier, thanks to minecarts, although I usually end up exposing my forts to flying FBs that way.)

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