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Messages - GreatWyrmGold

Pages: 1 ... 3395 3396 [3397] 3398 3399 ... 3706
50941
DF Gameplay Questions / Re: Confused about current dwarven justice
« on: July 01, 2012, 07:14:13 am »
Check the justice screen. Normal murders also seem to require you to choose the one you think is guilty. (Insane dwarves get off easy, for some reason.)

50942
DF Gameplay Questions / Re: Having a baron
« on: July 01, 2012, 07:09:54 am »
So, just to clarify: The mayor still keeps his position, but he's now a completely useless noble since liaisons path to my Baron instead?
He helps you test your magma traps, usually a bit after making a mandate. Mayors with unreasonable mandates also make great candidates for testing with minecarts.
"Okay, Lord Mayor, you simply push off. Enjoy the madien voyage! Let us know where you land, okay?"
"I wi...wait, what?"
*push*

50943
DF Gameplay Questions / Re: Editing Created Wealth in save Raw?
« on: July 01, 2012, 07:06:47 am »
The wiki is, again, wrong. One of these days I need to actually start working on fixing these things...

50944
DF Gameplay Questions / Re: Minotaur child?
« on: July 01, 2012, 07:05:52 am »
About cage traps: A single 3X3 line would garuntee that the minotaur gets caught, usually. In case of bad luck (e.g. a swarm of wild vultures or something getting themselves caught), it's probably best to have at least two rows, maybe more.

If you're going to deconstruct the traps after catching the minotaur, don't worry about wagon access.

50945
DF Suggestions / Re: Diagonal movement with arrow keys
« on: July 01, 2012, 07:03:15 am »
You've got a keyboard on that thing that doesn't have a numpad AND doesn't have a function key "numpad"?
just press Numlock then find what keys would function as a numpad by looking at keys with a small number somewhere in the corner of the key
for example(on my laptop),7 functions as 7 same for 8 and 9
then "u" functions as 4
"i" functions as 5
"o" functions as 6
and so on and so forth

I use a MacBook Pro, where Apple's design choice was to omit anything numpad related so I don't have that. I believe many laptops do have the feature you guys are referring to, though.
I only have the numbers in a row above the letters.

I don't think my netbook has the numlock feature, and I don't really care.

Wait, I just realized, can't we do this through the interface customization screen. It allows combinations of two (or more) buttons.
Add in something in the in-game documentation that helps people realise there's an interface customization screen and we're golden.

50946
DF Suggestions / Re: return of dead heroes?
« on: July 01, 2012, 07:01:35 am »
Ah, I see. I don't think they were "ghosts" so much as "people God dragged out of the afterlife," and I do not remember the story going into much detail about their abilities, but let's get back to the original topic.

50947
That's not really the idea here. The idea is to be able t reanimate partly dead limbs still attatched to someone. It's a neat idea once you apply it to enemies. I can SO see someone reanimating a random cripple's arm just so they can say, "Stop hitting yourself!"

Unless the arm de-animates like normal corpses do (e.g. when dwarves punch it a bunch), I don't think you should need to re0animate it constantly. It wiuld just be annoying.

50948
Bad luck can always kill you. Escpecially with archers. Escpecially especially with bogeymen. Especially escpecially especially with bogeymen archers...*shudder*

they have weapons now?

Thank Armok, no. I was just making a joke. Try not to leave bows around, though.

50949
DF Gameplay Questions / Re: Editing Created Wealth in save Raw?
« on: July 01, 2012, 06:49:06 am »
Who told you that? Fiddling with created wealth is much harder than a mere raws edit. There's probably some number in the save folder you could change, but I don't know what it is. I can pretty much promise it's not in the raws folder, though.

50950
I'm insulted. What, I'm not someone? I feel sad when my notable dwarves die untimely deaths, I get angry at the little gray g's when they kill a baby in front of its mother, I'm glad when a particularly annoying dwarf finally kills itself through stupidity.
...Not all emotions are positive, you know.

50951
DF Dwarf Mode Discussion / Re: Evil clouds/thralls ruining my life
« on: June 30, 2012, 10:15:25 pm »
The one time I ran into husks (my first Zonnish), I had time to seal off the fort before any husks appeared. Granted, I hadn't, due to wanting to let migrant prisoners in...but I could have!

50952
Dear elves,


HOW. How did you defeat my kobolds? And not even that, you went onto a 100 year long war. With one army, over and over! Destroying about umm, A ENTIRE GOBLIN CIV. Then you went on to cripple a human civ! How!

Sincerly, your kobold overseer



Dear kobolds, goblins, and humans

WHY ARE YOU SUCKING ALL THE SUDDEN?


Sincerly, your kobold overseer
Are they be led by a swilight freak or something? I've noticed that it is possible that bizzare creatures, like mole monsters, lead attackers and utterly own the opposing force. Seriously, It gets to the point where everyone BUT the leader of the force dies, and they still win. I imagine that the opponents just run after a hundred or two are killed single-handedly. It gets prety over-powered if it happens early in world-gen, I've seen utterly tiny defenders (5 kobolds, 3 Unicorns, 3 uh( i forgot, some sort of large cat, maybe a jaguar) and a twilight freak) slaughter 1 thousand elves. with 5 losses.

The twilight freak is probably a normal person who got turned into a night creature. All records on race get backdated.
Corai: Elves might have wooden weapons, but when you live longer than the trees and screw as fast as rabbis, numbers tend to build up. It's probably thousands of elves and some fuzzy-but-deadly animals versus several hundred kobolds. Also, kobolds lack the most important factor for worldgen combat: Size.

Dear Urist McSwordsman,
     Why wont you show that GCS who is the boss, when he has killed a doctor and a craft dorf and ate them?
It is trying to eat you too, but your helm is keeping you safe so do something about that spider!
 Signed,
The person with problems.
Spoiler (click to show/hide)
He's probably paralysed. He can't do much when he's losing the battle to get his lungs to do stuff.

50953
DF Gameplay Questions / Re: Broker wont go to depot
« on: June 30, 2012, 10:08:34 pm »
This is a common problem. In THE thread for people to rant about idiot dwarves, the broker issues are almost a running gag.

50954
DF Modding / Re: Strangest, Wierdest thing you ever modded into DF
« on: June 30, 2012, 10:06:38 pm »
You can add a text in the raws that makes it so that some creatures have different names for professions, but I think that all skills right now are pretty much hard-coded.

No. ENTIRE. NEW. SKILLS.


Disciple of Armok, Alchemist, etc etc etc.
Alchemist is already a skill ingame, though unused. He could also have renamed other skills (probably also unused, there are several). I'd like a link to what mod has these, if you will.
Sorry for the ninjaing.

50955
DF Gameplay Questions / Re: Question about Parent Civilization
« on: June 30, 2012, 10:05:58 pm »
Edit:
Oh, civs are also limited in what minerals they have by their area. If they lack the metal to make a forced common item, it'll default to steel, though, which is why some civs only have steel anvils.
Actually, it's that iron, steel, and cotton candy are the only metals that can be made into anvils. No one has access to CC, and some civs lack access to iron, but all dwarven civs have access to steel. Even without iron.
Aside from that, flavor and available migrants.

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