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Messages - GreatWyrmGold

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51001
Or...
Just post the tiny, tiny bit that actually matters.

51002
DF Suggestions / Re: easier setup for hauling routes
« on: June 30, 2012, 07:11:54 am »
Tor both or just the second event?

51003
I think just screwing with buildings would be best. You can dumb items by then hitting d, and stockpiles...I can easily see problems happening there...I'd prefer just d-b-xing without worying about my nearby militia's stockpiles for stuff.

51004
DF Dwarf Mode Discussion / Re: Is it normal to get a King, Vampire?
« on: June 29, 2012, 08:55:13 pm »
Or, throw the kind into the well from a dozen z-levels up. If he's still alive,. leave him there; it's not like an ever-slowing noble would be much good. Lock the door to that room, dropping any dwarves you want to be vamped in until they all drank from the well. Then, drop the floor out from under them! Simple, no?

51005
DF Modding / Re: The Spellbook - Community Interaction Repository
« on: June 29, 2012, 08:53:27 pm »
EmperorJon should update the OP at some point...if he's still around.

51006
DF Modding / Re: Are creature lines of sight moddable or hardcoded?
« on: June 29, 2012, 08:52:24 pm »
I'm not sure about stealth, but enemies have ignored less than light whilst I was sneaking.
If you want to see further, probably just your critter. Otherwise, everything you want to see shorter.

51007
DF Modding / Re: ‼What has science done‼?! Version 0.13
« on: June 29, 2012, 08:51:13 pm »
Mind making sure you have the stuff right?

It's INORGANIC:WEAPONWOOD, by the way. The magic tree doesn't have a weaponwood material.

51008
DF Modding / Re: Dwarven Heritage Project
« on: June 29, 2012, 08:50:04 pm »
Aw.
Well, this just might make me consider using DFhack.

51009
DF Modding / Re: Community Mod
« on: June 29, 2012, 08:30:35 pm »
Of course. But let's not tell anyone what's going on until we start getting replies about the crazy stuff mentioned in passing.

Obviously.  If WHEN it comes to pass, make sure the first few players, after the op, haven't even heard of the mod.

No, no, no! They'd go all "Why the circus are there these shearable cat thingies?" and the cover would be blown!

51010
DF Modding / Re: Bronze Colossus Fortress
« on: June 29, 2012, 08:29:02 pm »
If you renamed bronze adamantine by accident, you'd have...accidents.

Also, keep in mind that BRONZE is an eye and skin color, while ADAMANTINE is not.

51011
DF Modding / Re: Mewtwo (standalone mod)
« on: June 29, 2012, 08:27:36 pm »
Ah, the ice-fluffballs. Not the normal ones.

51012
DF Modding / Re: Help, my custom bodytype doesn't work
« on: June 29, 2012, 08:26:33 pm »
Connections work like a tree. For fluffy wamblers (simble humanoids), the upper body is the first part; the arms, head and lower body connect with that; and the legs connect with the lower body.

51013
It seems to have changed. I don't see vanilla kobolds starving to death anymore.

51014
I'm out of town, but will start trying around tuesday, when I get back.
Where's the save?

It's here :) also apologies for being a bit abrasive, been in an iffy mood lately.
I hadn't noticed. I still understand.

Any tips on not dying and/or completing the assignment? Also, if I fail my task, does it get passed on or do I still get to make one up?

51015
Try my idea.

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