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Messages - GreatWyrmGold

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51061
DF Suggestions / Re: Confirm screen on embark
« on: June 29, 2012, 02:41:23 pm »
The lack of a confirmation screen is really annoying when you manage to hit 'e' by accident. Something as simple as "You have X unspent points. Are you ready to embark? [Y/N]" Would solve that problem, and give less experienced players a chance to realize that they've missed something.
Maybe also add the fortress/group names somewhere, and make it an init option, and I'm on board.

PS: Found an option here after a vague reference above in the thread:

http://dwarffortresswiki.org/index.php/v0.31:Technical_tricks#Settings_-_init.txt

Look for this:

[EMBARK_WARNING_ALWAYS:YES]

I haven't tested it yet but I will embark again soon.
You know how if you embark in an aquifery, saltwater, or large area, the game asks you if you want to embark? That's what that option changes.

51062
DF Suggestions / Re: [SADIST]
« on: June 29, 2012, 02:38:34 pm »
Of course, the specifics pf behavior should, again, affect that. A cowardly sadist might be too afraid to hurt anyone in public, and simply sneak into peoples' houses in the night to get his/her "kicks."

...

It just occurred to me what I'm typing. Holy carp.

51063
Do you have any amazing zombie-slaying knowledge? If so, I'll let you reclaim and go after you.

51064
DF Suggestions / Re: easier setup for hauling routes
« on: June 29, 2012, 02:34:10 pm »
These all sound like good ideas, especially the first (since you can't micromanage it away). Although that idea has other issues; what happens if the second minecart is moving faster than the first for some reason?

...Also, what happens to a dwarf stuck between two minecarts? Or, should I say "crushed?"

51065
BOGEYMEN
Probably wrong mode, but still.

51066
Dear Urist McCarpenterPants.

I'm not sure why your fellow dorfs so. When i told you to make barrels, you began hauling stone. When i told you never to haul things, you began building a wall. When i told you not to build a wall, you went to the craftshop and made wooden bolts. When i told you not to do ANYTHING besides make barrels, you went to get a drink of water, took a nap, and then had a brief tantrum.

Sincerely, 17 completely sober dwarves, and a brewerdwarf with no barrels.
Rock pots.

51067
DF Dwarf Mode Discussion / Re: Can Dwarves drink gnomeblight?
« on: June 29, 2012, 08:55:58 am »
Gnomeblight is a valuable trade good. Either it has some medicinal/nonmedicinal properties we don't know of, or someone has a MAJOR gnome infestation.

51068
Bleeding out? -Insert bloodletting here-
That's not necessary. All you'd have to do is collect a "small" sample of the lost blood, to run tests on...
Damn, the people on this forum are starting to sound like GLADOS
How are you? Because I'M A PLUMP HELMET!
...That's how the line goes, right?

51069
Don't bother with adamantine chain mail; the weight renders it nigh useless. Invest in a couple adamantine weapons or somesuch instead.

51070
Good luck finding the wamblers.

Check out the Community Games and Stories subforum.

51071
DF General Discussion / Re: Something To Think About
« on: June 29, 2012, 08:45:48 am »
The real question is, will 1.0 blow up our computers if we try to run it?

I read a story not long ago about a company that's making a computer with 64 quad-core processors.

When Toady finally gets around to multi-core support, I suspect that this computer will be the default gaming rig for all true dwarves.
Yes, I've thought about that myself, and its pretty obvious that *in the FUUUUUTUUUUREEEE!!!*, computers will have progressed to the point where we can play it without huge fps concerns, assuming toady doesn't then decide to add something like sentience:
As for what this thread is actually about: What makes you think development is gonna stop when it reaches 1.0? Especially if DF becomes a sentient and self-improving AI.

Question is, will the RNG create a good, neutral or evil AI?
After everything we have done?  It will be a cold intelligence consumed with a desire to maximize efficiency at any cost, unfortunately humans are inefficient.
I bet you we could be more efficient.

Efficient enough to form a vile force of darkness I'd reckon.

???

I'm suggesting if such an AI were to come into effect as a result of Dwarf Fortress, we could lay siege to it. The casualties would no doubt be high, the traps no doubt numerous in length, but eventually they would all get clogged up with the corpses of the fallen. For just as with every Fortress being doomed to death, so would the AI be programmed to die.
(A few human civilizations destroyed here and there, but it's still a victory for us).

Whats the AI gonna do? Make the dwarves stop listening do us?


Oh god no. I dont wanna know what they could make without a idiot controlling them.
which may be a little more complicated. Ha, see what I did there? Reunited 2 running trains of thought. Anyway, no way could any pc handle sentience. The human force of darkness (they have a different message by the way: "The Enemy have come and are laying siege to the fortress), will probably be using anti-fps weaponry. Cats.

Don't be so certain about what is or isn't possible is, as you put it, the FUUUUUTUUUUREEEE!!! After all, there was once someone who said we couldn't put meat on a fire. At first, all that happened was a bunch of burnt meat (and maybe someone getting set on fire, but that was on purpose), but then they figured out how to cook meat so it was tasty. Then someone said that sticks and stones would never make as good of weapons as fists and teeth. That guy got stabbed with a stone-tipped stick, and is dead now. This pattern repeated itself throughout history. So, careful what you doubt, or you could get the modern equivilent of being set on fire and/or stabbed.
...That is even weirder outside my head than it was in!

51073
DF General Discussion / Re: What Would Urist Do?
« on: June 29, 2012, 08:35:12 am »
Nothing. Someone took the key!

What would Urist do if he decapitated a nearby goblin and discovered that that goblin had the key to the car?

51074
DF Suggestions / Re: [SADIST]
« on: June 29, 2012, 08:32:19 am »
It'd depend on the severity of the sadism and the presence of other personality traits. For instance, an arrogant sadist might be willing to hurt someone in public because they don't think that the others would be able/willing to do anything about it, and with the new personality stuff a dwarf with a low will to live might stab a random dwarf in the middle of the commons.

51075
You can say that again!

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