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DF Dwarf Mode Discussion / Re: Put a goblin in a minecart
« on: June 28, 2012, 08:23:58 am »
We really CAN make a hell-cannon that fires demons now...
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Dear Urist McMilitarySquad4...Who has NINE goblin fun chambers?
Please learn from the deaths of Urist McMilitarySquad3, and equip your armor at all times as ordered. Also, learn from the bold actions of Urist McLegendaryMinerSquad and put the pointy bits toward the enemy. Report to Goblin Fun Chamber #9 for training.
How does he lift that hammer?Erm, slade hammers probably weigh more than the pack animal. Unless he smuggled in a dragon or sea serpent or something.
Must be so stealthy that he smuggled in an entire pack animal to carry it then smuggled them all out together, that's how!
I gave birth, so I'm happy. But my baby died, so I'm sad. But I got to kill it, so I'm happy.Well, this might not be THAT unrealistic, depending on how much the baby was crying...
I love dwarves.
Ghosts return to haunt the living specifically because they weren't entombed/honored with a slab. They can't rest without one, and once they receive one, I doubt they'd want to bother with the living.It depends on the ghostly flavor you think DF uses, and also on the quality (or existance) of an afterlife, and on how much the dwarf liked the fortress. I can see an altruistic dwarf leaving or not entering paradise to help the fort. Also, some dwarves might not see their business in the world complete even once memorialised/buried; for instance, a champion who promised to never let the fortress fall. (Whether this is by choice or by some magically unbreakable vow, or both, could vary case by case.)
I dislike this idea, I just think the flavor would be wrong.
I like this idea. It should be rare though, limited only to special occasions. Like, Urist McCyrus, the greatest hero of the land, honored for generations since his death, rises up again to help Urist McFrogI'd prefer that they only help those they knew in life or the fortress as a whole (which might end up harming individual dwarves...somehow).and his time-travelling buddiesto defeatLavosthe evil goblin horde. But once the threat's over, the ghost will go back to ghosting.
Or, maybe, we could have happy ghosts that just lounge around consuming FPS somewhere, giving the occasional happy thought. No other benefits, just a happy thought to nearby dwarves. That way it won't be so game-breaking.Sensible.
I also like the biome changing idea. I mean, if you're in a calm biome, and over a thousand goblins and dwarves have died there, then I doubt it should still be considered a calm biome. Once you reach a certain threshold of THE HORROR, the environment should start to adapt. More wild animals, some trees dying, and eventually, evil rain and skelks.Not sure where this came from, but I do NOT approve. Unless dwarves wield mighty magics, there is little they can do to change the mighty, immortal spirit of the land itself.