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Messages - GreatWyrmGold

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51151
DF Suggestions / Re: Plant Oil As Lubricant
« on: June 27, 2012, 05:11:36 pm »
Gnome =/= Goblin.
I don't see why it would preserve corpses.

And I was talking about the end of the post above mine.

It would preserve corpses because I have an imagination.

Alright, I accept that. I don't see anything in the game or raws that would suggest that it would preserve corpses.

51152
DF Suggestions / Re: surrender and will to live?!?
« on: June 27, 2012, 05:09:29 pm »
...Oh, yeah. I forgot that sentence. Never mind. Let's get back to talking about...erm...whatever the original idea was.

51153
DF Suggestions / Re: Legendary Feats
« on: June 27, 2012, 05:08:28 pm »
Point the first: Why? Why can you only wear armor if you've "earned" it?
Urist McMilitiaDwarf: C'mon, give me the armor! I need it, the clowns are smashing the fort to bits, and no one else is using it!
Urist McQuarter,aster: Sorry, no one alive has 15,000 XP in Armor User, so it'll sit here until some clown melts it or something.

Point the Second: Alright then...

Point the Third: If you realise it's a bad idea before you even POST it, you should delete it before posting to save everyone trouble. I've deleted whole posts (well, stopped typing them and closing the tab I was replying in) when I realised that I wasn't helping anything.

Point the Fourth: I don't care if you're a Holocaust survivor, you can't use your hardships as an excuse for being a jerk yourself! I'm sorry if I'm being rude, but when you're trying to prove your point with nonsense, it irritates me a bit. I know you have good ideas; I just don't like it when you can't express them comprehensibly.

51154
DF Suggestions / Re: surrender and will to live?!?
« on: June 27, 2012, 05:07:21 pm »
Did I miss something in the devlogs? I don't remember reading anything about moving worldgen stuff to gameplay and affecting the world.

51155
DF Suggestions / Re: Plant Oil As Lubricant
« on: June 27, 2012, 04:37:35 pm »
Gnome =/= Goblin.
I don't see why it would preserve corpses.

And I was talking about the end of the post above mine.

51156
DF Modding / Re: Question on flying mod
« on: June 27, 2012, 04:34:26 pm »
Oh, he's on a ramp? Just walk up it like normal, silly!

51157
There's a tag that lets civs settle in good, evil, or savage biomes. Check elves and goblins.

51158
DF Suggestions / Re: surrender and will to live?!?
« on: June 27, 2012, 04:28:59 pm »
Only a tinker to it. I think there's 100 "core" goals or something, and the second version number (34, for the most recent release) goes up by 1 for each of those goals that gets completed. Unless one of those core goals is "Dwarves only run away from scary things," it's take something else to increment the version number.

51159
DF Suggestions / Re: Plant Oil As Lubricant
« on: June 27, 2012, 04:26:24 pm »
...Putting the second part aside, you know gnomeblight only affects gnomes, right? And that it causes massive necrosis?

51160
DF Suggestions / Re: Legendary Feats
« on: June 27, 2012, 04:24:57 pm »

Anyway, the dwarves would get rewarded with the ability to wear/wield new armor/equipment and (eventually, once Toady brings it to the game) use better spells. After all, don't you think that Urist McLegendarySwordsDwarf should have better armor than Urist McRecruit? It could improve the balance of the game by forcing the player to focus on the non-legendary dwarves. The reward for the player, of course, is the peace of mind that they will recieve when their hard work pays off. It also would lead to some interesting forum posts. Example-
Why couldn't the non-legendary dwarves wear that same armor? "Oh, sorry Urist, you've only got 24,975 XP, you can't wear this steel breastplate yet."

Quote
My legendary Swordsdwarf wields the Unholy Longsword of Armok, It is encrusted with an enchanted Admantine orb, which turns a bloodier red for every enemy that steps in his way. No enemy has seen, nor can remember, his face because any foe who looks at him never lives to tell the tale. He has been consumed by darkness and takes out his vengeance on  those that have murdered his wife and children. Oh yeah- Did I mention that he raises a colony of bees in his spare time?
...Well, the bee-raising seems kinda random, unless the dwarf can actually us his beekeeping skills in combat somehow. "Come out little bees, I have a new hive for you! It's over there, behind that scourge."

Quote
I have something that might be counterintuitive, but I'll see what you think-
When a Dwarf gains legendary status, keep the dwarf from changing jobs/doing other tasks. It would make for an interesting game dynamic because it would force the player to consider the jobs that they are choosing for their dwarves more carefully (After all, do you REALLY want a bunch of Dwarves that can only mine, but can't do anythng else?). I know... Bad idea. Just disregard this part, okay?   
...Familiar with the backspace key? Or are you just tired? I type stupid stuff when I'm tired.

51161
DF Gameplay Questions / Re: Beekeeping worth it?
« on: June 27, 2012, 03:52:28 pm »
Indeed. Many civilizations have collapsed by overfishing. (Mostly island ones, but still.)

I can't wait until ecology gets added. I want my moronic ecological desicions to lead to a fortress that must import food from the elves and smaller, newer fortresses in exchange for luxury goods and the prestige my fortress has (i.e. tributes from nearby lands).

51162
DF Suggestions / Re: return of dead heroes?
« on: June 27, 2012, 03:49:37 pm »
Overall, only if the dead guy is happy. This would probably be likelier if the burial accomadations and/or slab's memorial garden thingy were nice and if the dwarf's survivngfrieds and family were happy.

About the specific ways:
1. Seems a bit mundane. Maybe happy spirits could haul if they were supposed to do something (due to happiness and the amount of time taken), if they have nothing else to do.
2. Any newb should be able to be tutored by master/legendary ghosts.
3. "Ghost-Martyrs of Boatmurdered--ATTACK!"
4. Not sure. Maybe if it was some kind of supernatural ailment, or caused by an unhappy ghost.

51163
DF Suggestions / Re: Allow wooden objects to be burned to make fuel.
« on: June 27, 2012, 03:43:18 pm »
The only issue is, don't some objects that take more than one metal bar to make also give more than one metal bar when melted?
I guess that could be solved by having the items take multiple logs to build...

51164
DF Suggestions / Re: surrender and will to live?!?
« on: June 27, 2012, 03:42:05 pm »
What, you think he's already gone another percent towards completion?

51165
DF Gameplay Questions / Re: Simple Question - Gear Assmblies
« on: June 27, 2012, 03:41:32 pm »
Sorry for ninjaing you, Grim.

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