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« on: June 23, 2012, 09:39:53 pm »
Cellmonk, you should bring some military dwarves. If not, you don't have a chance in HFS of getting underground before the zombies get them, and if you don't get underground before the zombies get them, I will have to reclaim a fortress that has a crapton+9 zombies (assuming you don't buy any domestic animals, only bringing the two pack animals).
Since I have the next turn, I'll give you a suggestion: Give all 7 dwaves the carpentry labor on embark, and bring a bunch of logs (at least ~20). Build a bunch of walls around the wagon. Once they're all up, SAVE. Then, select some of the dwarves in the walls to be miners or whatever and work from there. Try to completely seal off the entrance, even from flyers, once everything's inside. Oh, and post brief descriptions of the survivors' personalities, skills, and so forth so that we can start dwarfing.
I have a feeling that no sieges are going to get very far...