The description of dwarves says that they're stout creatures fond of drink and industry, but says nothing about if they're short or bearded. We kinda assume from such things as the fact that shortness tends to be associated with stoutness and that dwarves have beards, both of which happen o be supported in the raws. Similarly, we assume that "statues" =/= "mechanical automations" and that bronze is usually more or less pure bronze, both of which are also associated with the raws. There's something wrong with your logic if it also opens the possibility that dwarves are tall and beardless...
Not really. The in-game descriptions clearly describe the dwarves' facial hair and the fact that they wear smaller armor than humans does imply their shortness. I'm not so much of a heretic as to think that any decent could possibly be sober, tall, or beardless!
"A stout creature fond of drink and industry." And yes, I know what you mean, but A. using the same two resources you tried to discredit, I showed that dwarves could be tall and beardless, and B. it varies by dwarf, with few dwarves I've seen being short.
Alright, seeing as dropping adamantine in magma doesn't phase adamantine, I doubt that normal melting processes would mix bronze and adamantine.
Adamantine is so ridiculous in so many different ways that its somewhat pointless to theorize what would happen in real-life situations with it.
That's what happens in DF. Dump an adamantine wafer into your volcano or magma pit, and see what happens. You're all for experimentation, with the only canon being what actually happens in-game, so try it! Also drop in a bron ze colossus to see if it leaves behind an adamantine armature.
Dangit, I was going to post something like that, noting that high heat (like magma or charcoal) might soften the strands somewhat. Or that current adamantine-smithing could be a placeholder for when smithies get more complex.
If heat alone makes adamantine become moveable and partially molten, then wouldn't the pressure from all the stone above result in adamantine spires expanding sideways into the magma and getting squished like a pancake? But I'm no physicist, that's just what i picture happening to a semi-molten pillar surrounded by magma that's being forced to bear the weight of layers and layers of stone.
Now who's hypothising about what would happen IRL? And no, since raw adamantine is A. not purely adamantine strands and B. not under that much pressure, as a dwarf can dig a hole right next to one in the magma sea and not et flooded with pressurised magma.
Again, if BCs require adamantine, they're either overpowered or not worth considering.
A single colossus probably won't be able to take on an entire siege by itself like a couple legendary soldiers armed in adamantine could. However, it would be able to buy you some time or keep the siege busy while your marksdwarves pick off the goblins. It could still be worth making, as a sort of super-powerful cannon-fodder.
What's your point? If I had to choose between a bunch of legendary dwarves armed with adamantine, plus all of the other things I could make with dozens of bronze bars and stuff, and a bronze colossus, the choice would be easy. I'm not sure if it would fall towards "An invincible super-soldier!" or "An army of nigh-invincible soldiers!", but it would be one or the other. Not "Hm, I wonder, if I make a BC I'll have to do X to make sure it doesn't turn, but the results may be worth it..." or something.
And if you can't think of ways to use hostile creatures as assets to the fortress (hint: cage traps), you aren't thinking dwarfily enough,
I find it easier and more amusing to put nobles in a drowning trap or "accidentally" drop them down a spike pit, rather than put them in a room filled with captured goblins.
No, no, no! Catch a BC, release it onto the goblins, use cats to bait it back onto a cage trap! Do I have to think of EVERYTHING for you?
you think every type of magic should be entirely benificial to the user, and not require any kind of thought to use properly.
That's true to an extent. Don't get me wrong; I think reckless use of magic should be very dangerous, but I think it should be like breaching an aquifer. There's a challenge to overcome, but it isn't impossible and if you know what you're doing then you should be fine. Building a defense system that's guaranteed to harm your fortress and screw you over in a year is stupid and not very fun, in my opinion.
Danger =/= use lots of resources. And, like I mentioned, handling a potentially-ready-to-snap BC (whether by "tricking" it to only be near things you want it to kill when it's out, or by placating it somehow) would be a challenge, and certainly not "impossible to overcome." On the other hand, with getting adamantine, the only challenge is not mining out the one stone that...spoilers. If you can get enough adamantine without spoilering, you make a siege-busting bronze man of doom; if not, you break your fortress. It's like Minesweeper, except you lose more than a couple minutes of game if you choose the wrong square. But if you succeed, you have a nigh-undefeatable soldier! What Fun...risk your entire fortress for a way to protect it forever! What any system that hands you a "Defeat Siege" button like that, you need more of a challenge than "Don't spoiler the adamantine until you get enough, then you're golden. Maybe you should try building a big middle finger to pass the time until the next release."