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Messages - GreatWyrmGold

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51316
DF Suggestions / Re: Prophecy
« on: June 18, 2012, 06:31:13 am »
Or maybe Urist McLaius decides to raise his son(s) as lovingly as possible, to avoid them turning on him. Or maybe McLaius accepts his fate and his son has a normal life. Or maybe McLaius comes to your fortress and is creamed by a runaway minecart.

And if most prophecies fail, and only the ones that succeed are recorded...what's the point, again?

51317
DF Suggestions / Re: Throwing in fortress mode.
« on: June 18, 2012, 06:28:10 am »
You're assuming two things:
1. Throwing will never be un-overpowered.
2. We will ever be able to tell a dwarf, "Take  this bucket of water and throw it at the goblins! No, you fool, the WATER! Great, now I need a new bucket..."

51318
DF Suggestions / Re: Militia officers new job
« on: June 18, 2012, 06:25:37 am »
Farmerbob: What makes you think dwarven nobles would put their own benifet and/or taste below the good of the fortress? Real-world nobles don't...

Mandate: Bridge to Nowhere (1/2)

51319
DF Suggestions / Re: patchwork undead/ limb reatachment
« on: June 18, 2012, 06:22:44 am »
Because you don't need magic/mad science/strange moods (herien referred to as "mood science") to make zombies work when stitched together.
Mood science is planned, in all of its forms.

51320
Any feature that makes time-skips necesary would be bad, but I like the idea of building a fortress for a couple or three years, then skipping ahead a decade or two to see what happened. "Urist and Cog got married...a bunch of migrants came...ooh, artifacts..."

51321
If there are legendary brewers, why not legendary soapers? If food and drink, which exist only until eaten, can be legendary skills, why not butchery, which makes the food as well as bones for crafts that would last decades? If dwarves sing tales of masterful tables and chairs, might they not also enjoy a bath with masterful soap?

Not worth changing, even if there was a benifet. Which there really isn't.

51322
DF Suggestions / Re: Tastes Like Sober
« on: June 18, 2012, 05:22:40 am »
The vampire "controlling" everyone in the fortress wouldn't be a game over unless he actually had real mind control on them. Otherwise, your dwarves might act a bit differently, and your nobles might not make mandates (which may or may not be made by the vampire), but the fortress could go on as usual.

I agree that most vampires should be more...sophisticated than most evils, but I also think that there should be variety in their personality. One might be ashamed, and try to only drink a little from anyone, not trying to do anything but survive; another might kill indiscriminantly; a third might try to start some sort of cabal and overthrow the fortress's government; a fourth might eliminate key dwarves to destabilise the fortress; etc.

51323
Try using the stocks screen. Of course, this'll only work if you've got a bookkeeper--I'd imagine we have quite a few corpses around by now.

-snip-

You've been dorfed as GreatWyrmPyrite as requested.  The metal was Pig Iron and I figured you wouldn't want GreatWyrmPigIron...
Cool. Where is my first corpse?

51324
This is finally happening...neat.

51325
Anyway, I think you'dve easily done it if not for the zombie hoard.  I'm hoping to get a formal update up later today, just took a quick look at the fort.  I've got some studying to do for an exam next Wednesday so I can't play JUST yet.
Wait, he had a zombie hoard? Like, a bunch of valuable zombies locked up in a vault?
(hoard=/=horde)

Well there is a valuable undead giant cave spider I've locked up and I'm pretty sure I holed up an undead rutherer, a few bouncing mussel shells and a dwarf so he could have been referring to the vast amount of bookkeeping delaying construction.
..."a dwarf"...
Did you stick my corpse in a box?

Would whoever's going next let me know when I get dwarfed, and ideally the status of my old dwarf's corpse at that point?

51326
DF Suggestions / Re: Tastes Like Sober
« on: June 17, 2012, 10:03:56 pm »
I don't think that very many vampires of myth killed everyone they fed on. Anyways, even without any kind of paranoia or other social tensions, merely rendering dwarves more vulnerable to bleeding out would be a concern, especially if the vampire sucked a couple dwarves a month and your fortress is like an average fort.

Spoiler: Regarding paranoia... (click to show/hide)

51327
Torrasque was suggesting something you can do now, namely give dwarves in a family one job grouping (e.g. the Greenhilt family are all smiths, the Redcloak family are all miners, the Thundershield family are all engineers, etc).

I agree, some better system is needed for family relationships. I think a "family" screen, displaying a family tree, from which you can view the relatives, would be good. Bonus points if you can view the legends screen of various ancestors, especially if there was some way to tell, just by looking at the tree, that Urist Daggerchannel was special somehow (like having dozens of elf and goblin kills or being the general or something).

51328
DF Suggestions / Re: Tastes Like Sober
« on: June 17, 2012, 09:43:06 pm »
My first vampire's first (known?) victim was not killed, only rendered pale. I'm not sure if this was just a fluke or if vampires are less deadly now.

51329
Maybe once RL stuff is less confining, I'd take it back up. I just don't want this thread and fortress to languish in the dustbin of the forum while I wait.
Also, I'm running out of buffer.

On a lighter note, here's the end of the ambush.

-----

I watched the last stand outside, brave Tradeplans. He fired a few bolts. A few hit their mark, but more hit the dwarf. Soon, he had a broken hand, a torn kidney, and a chipped leg bone, then he lost hold of his crossbow. Soon thereafter, a crossbowglin bashed in his skull, then killed him. That dwarf doesn't go down easily. Still, I know that his sacrifice was not in vain; he died, but he also injured the goblins. Dabs has to crawl, for instance. They regroup, clustering around Tradeplans's body, but throw aside the quiver and waterskin in disgust. The reason hits me--they contain water and bone bolts! Only a few bone bolts, too; the goblins are in desperate need of ammunition. The one that killed Tradeplans was completely out of ammo (using my knowledge of Goblin, it seemed to note that that had never happened to it before); the others had around eight bolts apiece. They were trying to decide what to do, when they noticed two dwarves they hadn't killed yet: An herbalist who came out for some reason, and Strengthletter. The former was stupid and unlucky, the latter lying down with a damaged liver. That was a goblin-caused injury, and clearly the last straw. His wife was Townbud, Broken was his only friend, and even his entire squad, except him, was wiped out. There's only so much a dwarf can take.
One of the crossbowglins has vanished, which is never a good sign. Or maybe these beasts are cowardly in addition to all of their other faults.
On the 17th of Galena, a singing goblin archer shot a silver arrow at a water buffalo, who had bellowed at the goblin's hammergoblin underling. There were four hammergoblins, one much faster than the others despite lugging around all copper gear except for a big silver maul. This swift monster has an arrow zing within inches of his head, yet neither it nor the archer who clearly leads this squad seems to care.
Strengthletter is crawling away from his tormenters, aware that while he does not care for life he should at least try to draw as many bolts from the foolish lady who is also being pursued as he can, and it helps if he fakes trying to escape. All too soon, Strengthletter is united with his wife and only friend. Soon thereafter, the water buffalo is also slain.
Another dwarf, a woodcrafter and alleged marksdwarf without any gear except an empty, too-fine-for-her-station backpack, begins being shot at. The hammergoblins are chasing him when some unexpected guests arrive.

-----

From the journal of Casast Eagleblazed, Human Merchant of The Realm of Memory
These dwarves are rude! I saw their gates and sent the wagons away. Of course, I also saw the goblins, but I saw that as a chance for our guards to get some practice and for us to get some leverage in trading. Sadly, we can't take in most of the goods, but we can take some in...if we can reach the depot...

-----

I order the gates opened long enough to let the humans in. I also have what's left of the militia into the courtyard.
Stunningly, those militiadwarves outside decide to make a fight out of this as well. One, wielding an iron dagger taken from a thief, promptly knocks a goblin into the river before stabbing him in the head. The other order would have been better, but meh. The fact that the hammergoblin's friend quickly trashes the poor dwarf's lung, legs, and shield hand doesn't ruin the feeling much, even when the goblin finishes shaking the dying dwarf around by the hand and kills him. Then the goblins see the lowered gates...

-----

I saw one of the dwarves' traps in action. The one goblin crossbowman was walking next to a wall, and BAM! A cage caught him! Sadly, there's still two other crossbowmen and a crippled lasher by that gate, so we'll come in the north (and probably main) way.

-----

Heh, the hammergoblins saw their fellow get caught in the trap and apparently lost heart. That makes four goblin prisoners and a human caravan on the way. A human leading a pack yak is followed by a marksman, another merchant leading a horse,  and a maceman. Excellent, we could use some supplies. Once the merchants are in, I'll have the gates seale...why is that prisoner outside? Is this really the best time to grab a wine barrel someone left outside?

-----

The marksgoblins are clustering around their entrapped leader...at least, they were until someone decided to go over by them. The stupid dwarf dropped the wine barrel and started running. Thankfully for everyone, they seemed to be out of bolts.
However, there was one dwarf running out to us, or perhaps to the corpse of one of its compatriots. The dwarf noted a goblin and started shooting. As we approached the depot, we saw a hammergoblin being beaten on by several dwarves, with another dwarf shouting to show no mercy and asking them to remember “Claspedrushes,” who was later identified as the infant dwarf whose mutilated corpse we had seen as we came in. The goblin was already missing half an arm and had lost hold of both its shield and hammer.
Soon, the goblins were routed. The archer and remaining hammergoblin to the south fled, our fine Tura crushed the one goblin's skull, and the last was killed by some of the dwarves. Eventually.
After a kobold was chased off, the GreatWyrmBrass dwarf started chatting and trading. It was lamenting about losing twelve dwarves to the goblins. Soon, I decided to get away from the topic of goblins and onto the topic of trading.

-----

Well, the battle's over. Some of us had excellent fights, like when the proud creator of Fateflushed hacked off half a goblin's arm and sent it over the wall and river. I can't help but remember the New Secrets of Drying, the first war hero of out fair fortress, slain by a cruel monster. To goblins, glory just makes you a target.
A kobold thief was spotted.As it tried to escape, he ran into a bunch of militiadwarves. Old Plaitmansions, killer of another thief and creator of Taremireg, chopped away half of the kobold's weapon arm off before killing it, slicing the little critter's littler brain in twain.

We're remakig the defenses. More walls. More traps. Fortifications. A disbandment of almost all of our melee troops in exchange for marksdwarves. We need more stone, more ore, to make the traps. We need more wood. We need more everything.
I will get back at those damn goblins.
The mute one has been taken off of mining to work on traps. The other miners are to focus on mining, notably the complete emptying of five levels of all of their stone. Already, the fort's children are taking down the wall in front of the fortress, to be turned into a big fortication for marksdwarves. We will survive.

-----

From the memoirs of  Ago Ngokangosnuk.
It didn't last long, this state of confusion. Soon, things wee back to normal thanks to some heroic antics inspired by the arrival of some human traders. Apparently, about a dozen dwarves and a waer buffalo died. There were only about 58 left, ten of 'em those prisoner people, 14 kids. A bit later, the three of us got our cage brought deep downstairs. Heh, fun ride. We were brought down into a chillier room, right above the caverns from the smell. This was, um, probably right at the end of summer.
Some other cages got brought down, too. I recognised an old buddy of mine.
“Dang! How you been?”
“Ago? Is that you?”
“Yup, you bet so!”
“What brought you here?”
“Kids, of course. Dwarf kids are the best; they don't cry and when they grow up, they work real hard!”
“No, I mean here here.”
“Ah. Those damn traps, y'know?”
“Ah-huh. Well...you're lucky, there, with two nice ladies in close quarters with you.”
“Lucky? These dwarves took everything, and they throw stuff at me! How do you think I got this big gouge here?”
“I assumed a lovers' spat.”
And so we talked. I got the latest news from the Towers, and gave info from within this fortress.

-----

From the journal of onul Whimsconstruct, weaver, accidental hermit.
I've thrown a noe inside in hopes that someone will see it and let me out.
I was gathering webs just past the goblins' future ghettoey place when I discovered a wall in my way. I hadn't realised that there might be someone building a wall in that place that a wall had been designated to be built for months! Well, now I'm stuck here, starting this 26th of Galena, 128. I'm going to gather some plants, maybe make a farm, and go from there. Maybe I'll survive long enough for rescue. I've got a husband, the CMD is my niece, and my one cousin is...well, a prisoner. Well, someone'll care. Right?

51330
DF Suggestions / Re: RUN AWAY! INTO THE WILDERNESS!
« on: June 17, 2012, 07:30:03 pm »
I'm not sure if it's that bad, but I use bridges as gates.

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