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Messages - GreatWyrmGold

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51331
Anyway, I think you'dve easily done it if not for the zombie hoard.  I'm hoping to get a formal update up later today, just took a quick look at the fort.  I've got some studying to do for an exam next Wednesday so I can't play JUST yet.
Wait, he had a zombie hoard? Like, a bunch of valuable zombies locked up in a vault?
(hoard=/=horde)

51332
DF Suggestions / Re: Tastes Like Sober
« on: June 17, 2012, 05:07:19 pm »
Ignoring the above poster's theory that vampires are supposed to be useful, this makes sense. After all, isn't dwarven blood probably at least a couple dozen proof, given how much they drink?

51333
DF Suggestions / Re: Making bronze colossus
« on: June 17, 2012, 05:04:32 pm »
Forum ate my post...I'll reiterate most of what I said.

For the love of Armok, bronze colossi are not dwarven cyborgs.
It's ludicrous that adamantine would be required for a colossus that contains no adamantine, and to think that you could control a massive rampaging bronze statue that evidently the wizards of ancient times couldn't.
If the cost is one part dwarven lives and two parts "Why kill the goblins at the gates when there are dwarves to kill right here?", then it could be balanced, especially since, as McDwarfEater poined out, BCs are a lot more adept at absorbing damage than dealing it.
How do you know that a bronze colossus has "no adamantine in it"? It could very well just be a robot made of adamantine with a bronze shell to protect its mechanisms. But other than that assumption, I agreed with everything in your post.
First off, protecting an adamantine mechanism with bronze is a bit dumber than protecting an artifact steel axe with tissue paper. Second off, check the raws. No mention of adamantine, no mention of any kind of mechanisms, no mention of internal structure at all.

So if something isn't steampunk it can't have robots?
...Is there a facepalming smiley?
Since when does fantasy have robots? Pick a non-videogame, non-golem, non-insane example.
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And if you were to melt a bronze colossus, the adamantine gears or whatever that are inside could just mix in with the bronze, couldn't it?
Seeing as adamantine has a higher melting point than the surface of the sun? I doubt it.
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The game never explicitly says bronze colossi are bronze all the way through, so by claiming that you're making up your own lore. Non-canon lore shouldn't be used in an argument.
From the description:
"A gigantic statue made of bronze and bent on mayhem."
That is the only source of "canon lore" we have on bronze colossi--that and the raws. Both indicate that BCs are solid, homogeneous, magically-animate statues made of 100% pure bronze...okay, bronze is an alloy, but you get what I mean.
Besides, if BCs were bronze over an adamantine frame, we couldn't melt them, could we?

So if something isn't steampunk it can't have robots? And if you were to melt a bronze colossus, the adamantine gears or whatever that are inside could just mix in with the bronze, couldn't it? The game never explicitly says bronze colossi are bronze all the way through, so by claiming that you're making up your own lore. Non-canon lore shouldn't be used in an argument.
Nope, different melting points and such. The adamantine would stick out, mostly unscatched.

Btw, I'm not saying that that they ain't adamantine robots, but it makes less no sense for them to be.
Fixed that for you.

51334
DF Suggestions / Re: Prophecy
« on: June 17, 2012, 04:55:38 pm »
Once the player--or even a clever NPC--gets involved, prophecies start to break down. Let's take a classic one: Urist McLaius learns that he is prophesied to be killed by his own son. Unless he's into improbable methods of infanticide, there's a low chance, short of Deus Ex Machina (e.g. a goblin snatcher makes it to the throne room, raising the child to be an archer who fires a shot during a battle that makes it into the king's chamber), that the prophecy will come to pass. Unless prophecies are either so vague they can mean anything, it'd take all the brute-forcing that can be programmed in to get most any kind of prophecy to work.

On the other hand, a prophecy of beginning rather than ending could be neat. For instance: "When an elf burns a tree, a new god will come, seeking vengeance." If an elf (probably goblin-raised) burns an elven forest or something, a new deity or other mighty being will come into play. Maybe things like that are how fiends escape the underworld.

51335
Glad to hear you fixed them. Once you reupload, I'll probably recompile them.
(The skills and scratch stuff would likely affect gameplay, though.)

51336
DF Suggestions / Re: Roof and dodging fix
« on: June 17, 2012, 08:08:36 am »
I suppose the vermilisitude factor would vary on how tall a z-level is, but as dragons and humans can walk down one-level-tall corridors just fine, I doubt that it would be that easy for dwarves to reach the top from inside.

51337
DF Suggestions / Re: Making bronze colossus
« on: June 17, 2012, 07:58:59 am »
Forum ate my post...I'll reiterate most of what I said.

For the love of Armok, bronze colossi are not dwarven cyborgs.
It's ludicrous that adamantine would be required for a colossus that contains no adamantine, and to think that you could control a massive rampaging bronze statue that evidently the wizards of ancient times couldn't.
If the cost is one part dwarven lives and two parts "Why kill the goblins at the gates when there are dwarves to kill right here?", then it could be balanced, especially since, as McDwarfEater poined out, BCs are a lot more adept at absorbing damage than dealing it.
10ebbor10: Your post gave me a neat idea. Maybe the BC has an inscription somewhere on it that teaches you how to make another BC, which contains the soul of a dwarf via a gem. Although the new BC is loyal at first, the magic combined with sheer power slowly corrupts the dwarf soul within, and it tries to either take over or destroy the fort, and would probably take the name and lair of the old colossus.

51338
DF Suggestions / Re: surrender and will to live?!?
« on: June 17, 2012, 07:32:45 am »
I think he was saying something like "If all of the bandits get scared and run off when you cut off one guy's head with a single blow, it gets too easy." Which may or may not be true, but it's certainly realistic for people not to charge into combat against a demigod adventurer with a hundred kills, including many megabeasts, a masterful steel battleaxe, and legendary status.

Warning: The above post may contain TV Tropes links. Do not follow all of these links at once! Side effecs may include tab binging and an inability to leave your computer for several hours.

GODDAMNIT. WHY DID YOU HAVE TO DO THAT. WHY DID YOU HAVE TO PROVIDE SO MANY OF THEM.
Primarily to show just how unbelievably stupid current enemy AI is. Also, I like TV Tropes. (Fun fact: I wrote out all of those links from memory.)

I fail to see how fighting enemies that suicide-charge you is so much better than fighting enemies that run from you. Sure, it can be annoying if the bandit leader runs off after you cut off someone else's head, or for a sufficiently famous adventurer merely show up, but then it's a more epic-feeling battle.
And as for the idea that Toady should be working on fixing other aspects of AI first: Think a bit. Working on adding these basics to behavior will add much more benifet in the long run than haxxor-ing some stuff into the current system and having to rip it all apart when the personality comes along.
EDIT: Last paragraph more polite.

51339
Making 20x as many plump helmets would leave one less thing to keep track of* and allow stock screens and such to make sense more easily.
*Stacks of items don't cause lots of lag, or at least not nearly as much as they would if spread out into smaller stacks.
If you're going to increase production like that, you need to increase hauling ability just as much...
Dwaves already haul a stack of plump helmets at a time.
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You would also need to make 20x as many plump helmets grow in one tile, or your farms would need to be 20x bigger.
That's what I was initially saying...
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This is why multiple interoperating but different time scales are bad. Toady's struck a delicate balance, and any change to anything affects everything.
Also a point I had made...no offense intended.

Damn guys, now I'm super excited for features that aren't even in the game yet, and some that may never be. ;~;
The time-skip is the only feature brought up that I'm particularly interested in, and it's almost certainly going to be added.

51340
DF Suggestions / Re: Making bronze colossus
« on: June 17, 2012, 07:18:41 am »
metal crafter because you should have to craft each part individuality
Wouldn't the skill that lets you forge mechanisms, furniture, statues, etc, make more sense?
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bone doctor because you should have to remove and replace each part of the dwarf, one at a time
Even assuming that's how it works, bone doctors heal broken bones.

51341
DF Modding / Re: Community Mod
« on: June 16, 2012, 10:04:06 pm »
You did fine.

51342
BTW, I just started re-playing this mod some. Here's my errorlog:
Spoiler (click to show/hide)
Here's the gist of what you need to do to fix these problems:
Remove various defunct or nonexistant tokens, replacing them with the correct ones (e.g. [TRAINING] instead of [CAN_WOOD] or [WOOD]).
Reduce attributes over 5,000 to 5,000.
Add certain tags (mainly BP mods) to various creatures, as indicated.
Add whatever category of body parts the gnolls lack that prevents them from scratching.
Remove the words from the ORC and BEASTMAN languages that were removed from language_words...when was it, 0.34.01?

51343
DF Modding / Re: Community Mod
« on: June 16, 2012, 09:57:11 pm »
so...much...japanese...
must...resist...irge...to...make...amorous...cephalopods...

51344
DF Suggestions / Re: surrender and will to live?!?
« on: June 16, 2012, 09:52:19 pm »
Dwarves in martial trances would be more likely to fight to the death.
Dwarves hauling critical supplies to the fort should either fight off the critters badgering it, or at least keep hauling as they run.

51345
[Found carved into the wall near a small, circular cart track covered in multicoloured bloodstains:]

The Overseer would like to remind his personnel that attempting to clean the cyclotron while it is in use is counterproductive for multiple reasons.

[Found scrawled in blood next to a dwarven corpse and the above note:]

I can't think of any reasons for that. If you don't clean this place with water or magma, I need to clean it by hand. Hey, is that a minecar

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