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Roll To Dodge / Re: Roll to Go Mad: Turn 38 - Shas Ria, the City of Summer
« on: February 16, 2014, 12:47:10 pm »
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Uhuh. Good luck with that. I'm gonna continue preparing to save you all when negotiations fail.Should I continue to explain historical precedent, explain basic psychology/game theory, or just assume you'll continue deflecting my arguments with absolutely nothing except arrogance?
Your all expecting a group that has us outnumbered, out gunned and has far superior fighters in every respect to just happily let us move in.Just like there's a reason the Norse lived so far from England...England was already taken, so they were stuck with staying in Scandanavia.
Where as I expect that they are not going to want us here. Maybe your all right. Or maybe I'm right we'll have to wait and see. But I suspect theres a reason the Gnolls lives so far away from everybody else.
That would be kinda silly. The gems are by far the hardest part. It's like taking a car with you to steal a spare tire for the car, so you can have a spare-tired car.AS in, break onto a ship and convert it there and then. Also - note theWhy is everyone assuming we make the ship. We could just break onto one with the necessary gems and fly away
I give. I'll let what I'm sure is coming convince you instead. We aren't going to be making peace with the Gnolls or talking them into letting us live here peacefully. Not without at least one serious battle.You're so pessimistic. Tell me, what in history makes you so certain that we can't make peace with the gnolls? French and other trade with the Native Americans? Similar relations between Europeans and Africans? The number of longstanding historical enemies that worked together and became friends? Sure, the gnolls aren't as similar to us as those assorted groups were, but I highly doubt that we can't find an arrangement. They aren't monsters, they're people.
We're going to get attacked regularly by Gnolls who have mages and summoners and scouts who know the ground better then we do.We don't need to conceal the existence of the airships--shipping stuff with them would make that impossible. No, we just need to conceal the details.
We have no hope of hiding something as big as an airship in construction from them, let alone concealing that enormous build up of mana. Word will get out long before we're ready we don't have the power to conceal something that large.
Can I ask something. How are you going to get a port into the sky? The amount of mana alone is insane.Not a literal one. Probably a mooring tower, with most of the 'port on the ground. Like they did with real airships.
Why is everyone assuming we make the ship. We could just break onto one with the necessary gems and fly awayAre there even other airships?
And they are not going to willingly let us live here. They have no reason to do it we have nothing to offer them and pose a constant threat.Oh, so the gnolls are immune to trade?
Anyway, just to check, so we might be able to begin stockpiling.Aye, eventually.
All for a cloudship at some point in the future say aye.
All against say nay.
Aye.
Seems to have been an outlet issue. Yay nothing bad!That's an exaggeration. It would work better, and it would work better the more orks who thought it, but it wouldn't work 100%.That has happened to me as well. Sometimes I just have to unplug and replug in the charger. If its still losing power while plugged in, you may need a new one. You may also jus need to turn your laptop off and on again.
Guys, my laptop is plugged in, at 8%, and not charging. I have a problem. Hopefully not too bad of one.
You... You mean a trade port in the sky?Probably, although the only definites are that it would dock cloudships and not be confused with an airport.
We could call it the cloud district.