51552
« on: June 09, 2012, 09:31:44 pm »
Bulwersator: The problem is, DF isn't a basic RTS or whatever that can just go, "Hm, the dwarves have 17 axedwarves, 13 hammerdwarves, and 20 marksdwarves with a total attack of 210 and a total defense of 180; the goblins' troops have a total of 1,035 attack and 830 defense. The dwarves each get +80 attack and +50 defense." You'd need to figure out which side is weaker, and to be unable to fool it my having each dwarf come out one at a time to get the bonuses. You'd need to account for skill, gear quality, backup animals, and all of the hundreds of other possibilities that may affect one side or the other (dwarves can go into martial trances, necromancers can raise corpses for more soldiers, many mods add critters much more powerful than mere dwarves, etc). THEN you'd need to define the bonuses given. It's a pretty hard task.
Jake: While individual buildings, towns, temples, shrines, etc, having sphere effects sounds neat, but actual sphere-based biomes would still be a good idea. Otherwise, every embark in a forested biome would be more or less alike.